On Sun, 2006-04-02 at 13:40 -0400, Jason Tackaberry wrote: > Pixel values still wrong, but at least now it's zeroing the alpha at the > old location after object move. > > So there seems to be two separate problems with BGRA32 here.
Just to follow up, I saw raster had committed a few related changes so I reran the test against today's cvs. (This is BGRA32): [EMAIL PROTECTED] ~]$ ./a.out bleh Before move: 0,100,110,120 bleh bleh Update: 0,0 560x40 Update: 0,240 560x40 After move: 0,0,0,0 The original issue looks fixed. The alpha gets zeroed out in the old location. Thanks, raster. (The bleh's were added by raster :)) The pixel values are now less wonky than before, but the alpha pixel which should be 130 is 0. Note that I called: evas_object_color_set(rect, 100, 110, 120, 130); For my situation though, I need to use ARGB32, so it looks like that although there are some issues with BGRA32, it's suddenly moot because I should have been using ARGB32 all along. This is all very confusing for me, because it seems to be that what evas calls ARGB32, mplayer calls BGRA32. (See DOCS/tech/colorspace.txt in mplayer) It's an endian matter, and mplayer has standardized on opengl's definition (BE), whereas evas seems to use LE (where ARGB32 is BGRA [low to high memory address]). As I'm used to mplayer's internals, and as poking through the raw data of an evas image object showed the pixels in BGRA [again, low to high on intel], I've been calling it BGRA32, due to my familiarity with mplayer. Another possibility is that I'm just on seriously bad crack. Jason. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel