On Mon, 16 Oct 2017 16:55:18 -0700 Ross Vandegrift <r...@kallisti.us> said:

> On Mon, Oct 16, 2017 at 01:34:10PM +0900, Carsten Haitzler wrote:
> > On Mon, 16 Oct 2017 13:10:54 +0900 Jean-Philippe André <j...@videolan.org>
> > said:
> > > Those engine-specific headers exposed structures containing data that
> > > should have been kept internal, and bind the applications to a specific
> > > display system, which we've been trying to abstract.
> > > 
> > > Now I have to admit that I hadn't heard of exactimage before and thus
> > > wonder why this header is required?
> > 
> > well indeed they do use evas. i think we need to keep installing our engine
> > headers because basically this is what efl did prior to the "big merge". the
> > engine headers can be used to hand-init your own engine and this is what
> > ecore-evas did and relied on as it was distributed separately to evas...
> 
> Thanks for the info - want me to add to phab?

probably a good idea so it isn't forgotten... assign @jpeg to it! :)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - ras...@rasterman.com


------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to