On Mon, 16 Oct 2017 16:55:18 -0700 Ross Vandegrift <r...@kallisti.us> said:
> On Mon, Oct 16, 2017 at 01:34:10PM +0900, Carsten Haitzler wrote: > > On Mon, 16 Oct 2017 13:10:54 +0900 Jean-Philippe André <j...@videolan.org> > > said: > > > Those engine-specific headers exposed structures containing data that > > > should have been kept internal, and bind the applications to a specific > > > display system, which we've been trying to abstract. > > > > > > Now I have to admit that I hadn't heard of exactimage before and thus > > > wonder why this header is required? > > > > well indeed they do use evas. i think we need to keep installing our engine > > headers because basically this is what efl did prior to the "big merge". the > > engine headers can be used to hand-init your own engine and this is what > > ecore-evas did and relied on as it was distributed separately to evas... > > Thanks for the info - want me to add to phab? probably a good idea so it isn't forgotten... assign @jpeg to it! :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- Carsten Haitzler - ras...@rasterman.com ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel