Hello, sorry for being late.

2018. 1. 17. 오전 5:15에 "Davide Andreoli" <d...@gurumeditation.it>님이 작성:

2018-01-16 14:08 GMT+01:00 Sungtaek Hong <sth253.h...@samsung.com>:

> jpeg pushed a commit to branch master.
>
> http://git.enlightenment.org/core/efl.git/commit/?id=
> 588995da317520fc92660b89b0864bb1f25abc09
>
> commit 588995da317520fc92660b89b0864bb1f25abc09
> Author: Sungtaek Hong <sth253.h...@samsung.com>
> Date:   Tue Jan 16 20:31:15 2018 +0900
>
>     efl_playable: split Efl.Player interface to Efl.Playable interface
>
>     Summary:
>     Efl.Player interface simply provides play functions,
>     but another interface which indicates Efl.Player will play is also
>     needed.
>


This seems to me higly confusing, looking at the 2 eo files didn't help
either,
the 2 classes description are:
"Efl media player interface"
and
"Efl media playable interface"

witch clearly state "media" so I assume audio or video, while this seems
used in Animations  :/

The Goal of the playable interflace was to indicate that a class can be
played by player interface. So actually playable is "added", not "splitted"
from player. I left the word "media" because I thought Animation was a part
of media but I think I was wrong. I will change the documentation soon.


Another issue I can see (not really related to this commit) is that I can
see "volume" and "mute"
in the Player iface, does this means that the Player iface will also
provide more advanced stuff like:
audio/video/subs_tracks_list, audio/video/subs_track_select, etc..  ?

I think player can provide property that it supports sound, like seekable.


Maybe are just that the 2 classes descriptions are wrong, but I really
cannot unserstand the
intent of this split/api design.
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