On 8/21/06, Essien Ita Essien <[EMAIL PROTECTED]> wrote:
> Carsten Haitzler (The Rasterman) wrote:
> > On Mon, 21 Aug 2006 16:11:52 +0200 Simon TRENY <[EMAIL PROTECTED]> babbled:
> >
> >
> >> On Mon, 21 Aug 2006 14:36:05 +0100,
> >> Essien Ita Essien <[EMAIL PROTECTED]> wrote :
> >>
> >>
> >>> Carsten Haitzler (The Rasterman) wrote:
> >>>
> >>>> On Mon, 21 Aug 2006 13:55:45 +0100 Essien Ita Essien
> >>>> <[EMAIL PROTECTED]> babbled:
> >>>>
> >>>> no attachment :)
> >>>>
> >>>> but - note the livethumb uses a BUFFER canvas - it sets the
> >>>> resolution of the BUFFER canvas to be higher than the output. make
> >>>> this resolution high enough (eg 800x600) and evas will scale that
> >>>> 800x600 "buffer" canvas down to the size of the output of the
> >>>> preview. that is how the livethumb works.
> >>>>
> uhh... i'm going to have to bug you once more. *brainbox* <-----
> buffer_overflow ;)
>
> I've been staring at e_livethumb.c and e_widget_preview ,
> e_int_config_theme.c, where it is used and trying to develop an
> understanding of the relationships so far, i'm missing a tiny link.
>
> As I understand (from a day+ of Esmart/Evas/Ecore_Evas induction), when
> I'm creating an evas esmart object, I create all my individual evas
> objects, poke them into the esmart data and write call backs that
> manipulate. In my initializer, I take an evas, add the esmart object to
> it and this action results in an Evas_Object that is linked to my evas
> and is an instance of my esmart. Once I manipulate this new evas object,
> i'm well and happy.
>
> *please correct me if i'm wrong at any step*
>
> Now, for using the buffer canvas, I don't seem to see how to relate the
> ecore_evas_object_image_new() that i create to the rest of the esmart
> objects. Normally, in the examples I've seen and the minientrance code I
> sent, I had a *clip* member that was an evas_rectangle (honestly, I'm
> not sure what that clip is used for :) ), but when I created by
> background object and main object, i set their clip to the internal clip
> object, and in the clip_set callback, i set the passed in clip to the
> internal clip. This is how I seem to see that all the objects in my evas
> get linked together.
>
> Looking at e_livethumb, I see that the ecore_evas_object_image is
> created and a smart member is set on it (that's where I first start
> getting confused.)
>
> Next, in e_livethumb_thum_set(), I was expecting that i'd see the thumb
> member being somehow linked to the buffer canvas (evas_obj), but its not
> happening. Instead the thumb is being sized on its own.
>
> So my question really is how do these hook up together, when using the
> buffer canvas. I'm sure i'm missign something small, but i just can't
> seem to see it. :)
>

Long ass irc session took place, I hope things are clearer now (=

-- 
Hisham Mardam Bey
MSc (Computer Science)
http://hisham.cc/
+9613609386
Codito Ergo Sum (I Code Therefore I Am)

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