On Mon, 15 Jan 2007 11:09:59 -0400 Rob Shortt <[EMAIL PROTECTED]> babbled:

> 
> Hello,
> 
> I really need evas' directfb engine working so I took it upon myself to 
> do some work on it. :)  I am not the best C guy around but I am familiar 
> with the workings of directfb.
> 
> My first patch just brings the directfb engine in line with some recent 
> engine API changes.  It builds now and I am able to run the directfb 
> tests.  There are still some problems and some things left unimplimented 
> but I will work on those things next.
> 
> I will followup soon with some questions about the engines and how I 
> should attack these functions.

waiting on follow-up actually :) but you need to implement colorspace handling.
basically this makes things like emotion work (well work efficiently) so if you
can get yuv colorspace working with dfb as a generic surface - then do it. i
implemented it in the gl engine using fragment shaders.

> Thanks,
> -Rob
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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