On Mon, 15 Jan 2007 11:09:59 -0400 Rob Shortt <[EMAIL PROTECTED]> babbled:
> > Hello, > > I really need evas' directfb engine working so I took it upon myself to > do some work on it. :) I am not the best C guy around but I am familiar > with the workings of directfb. > > My first patch just brings the directfb engine in line with some recent > engine API changes. It builds now and I am able to run the directfb > tests. There are still some problems and some things left unimplimented > but I will work on those things next. > > I will followup soon with some questions about the engines and how I > should attack these functions. waiting on follow-up actually :) but you need to implement colorspace handling. basically this makes things like emotion work (well work efficiently) so if you can get yuv colorspace working with dfb as a generic surface - then do it. i implemented it in the gl engine using fragment shaders. > Thanks, > -Rob > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel