That's good to hear that. I'm glad you were able to achieve to include/integrate anyhow a rendering "space" for openGL renderings. Although I need mouse interactions to be able to rotate my 3D openGL volumes, that is what I'm looking for.
If I'm able to do this all, I will send some Code for any future users. On a same note: If anybody wants to start a project/module or related project to integrate External Renderer windows within Evas/GEvas canvas I'm up for it. regards, Flo. On 6-Nov-07, at 6:49 PM, Jorge Luis Zapata Muga wrote: > On Nov 4, 2007 2:21 AM, Flo <[EMAIL PROTECTED]> wrote: >> Dear all: >> >> My name's florent and although I'm rather new to the EFLs world, and >> thanks to some great examples over the internet (from Gustavo Sverzut >> Barbieri and Raoul Hecky), I already managed to achieved nice results >> using Evas. >> >> However, after investigating evas's (endless) possibility as a GUI >> I'm hitting a wall while trying to do the following: >> >> I want to integrate an OpenGL render window within my Evas UI, this >> Evas UI handling every callbacks (mouse and keyboard events) whether >> from the evas canevas or the openGL render window. >> >> The example I tried to achieved, but failed so far, would be to >> integrate a glxgears render window (from the famous linux glxgears >> OpenGL render app) in a simple Evas canevas contaning a button that >> would launch the openGL render window. >> >> I would appreciate any idea/code/direction on how to achieve this as, >> from my internet digging, I did not find any example. >> >> thanks for your help. >> >> florent. >> > > Hi, > don't know if this might help you, but i did something similar with > the fb engine (if i understood correctly): > i make the engine "export" the private engine data (i.e the fb > pointer) to my evas application, then i do an obscure rectangle in the > part of the fb that i will access so evas wont draw there (the mouse > and everyhting wont be drawn too) and use my own gfx routines to draw > there (the obscure / redraw code in evas isnt perfect, some small > parts of the obscure rectangle are redrawn, but its ok). With this you > can use opengl functions on that area and still use evas' ones on the > other part of the window. > > This is a good reason to change how evas behaves with engines, some > engines allocate the data by themselves and you can't access it from > outside and to others you provide them with the required engine data. > > regards > >> >> --------------------------------------------------------------------- >> ---- >> This SF.net email is sponsored by: Splunk Inc. >> Still grepping through log files to find problems? Stop. >> Now Search log events and configuration files using AJAX and a >> browser. >> Download your FREE copy of Splunk now >> http://get.splunk.com/ >> _______________________________________________ >> enlightenment-users mailing list >> [EMAIL PROTECTED] >> https://lists.sourceforge.net/lists/listinfo/enlightenment-users >> ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel