I wrote:

>> Of course one could implement F1 as a weird filter that uses fragment
>> shaders to provide a fade-out effect, so eliminating the need for that
>> in clipper.
>>     
>
>       That is very easy to obtain via (projective) transforms and
> masks (image, grads, or general 'drawing objs'), without having to
> invoke "fragment shaders".
>   
      One of the problems that I see with much of what you're
suggesting Gustavo is that it all seems to revolve around the
fact that you want to use gl or shaders or some such methods..
and all else is secondary at best. This seems extremely dangerous
to me, not to mention unwarranted.
      What *exactly* is it that you want evas to be able to do
that you feel can only be done by invoking gl and shaders?




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