On Tue, 29 Jul 2008 15:17:17 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:


> > fair enough. are co-ords relative to object or canvas-global? i think we
> > possible needs to make this object-relative?
> >
> >   
> 
>       Object relative, ie. rel to obj's coord sys. - that works best for 
> evas' semantics of move,
> resize of objs, and makes it easier to use as a retained-mode canvas.

sounds good.

>       If the grad obj becomes 'bound' as a fill or stroke texture obj of 
> another (vgfx) obj, then the
> fill geometry is taken rel to the textured obj coords.

ok. sounds good.

>       In part, to allow for odd sized fills.. make it fit an odd sized 
> rect for example.

hmmm. ok.

> > hmm - ok, but  these are very much linked. and addressing of vgfx needs to
> > also address all the usual gradients used in vgfx (eg svg). :) but overall
> > this seems to make sense above.
> >   
> 
>       Exactly. The 'downside' is that it breaks current evas api. But 
> better now while still
> pre-alpha. Or, if it's decided best for it to be released first, then it 
> would have to wait
> for a subsequent api-breaking new version.

sure. this is why i'm wondering.. maybe - we just make a new class of vgfx
object(s)? this means no break now... or in future... if we break now - it
means still a lot of work to adapt to the breaks. :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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