On Tue, 4 Nov 2008 01:24:43 +0100 (CET) Vincent Torri <[EMAIL PROTECTED]>
babbled:

> 
> 
> On Tue, 4 Nov 2008, Carsten Haitzler (The Rasterman) wrote:
> 
> > On Tue, 07 Oct 2008 19:05:16 -0400 Jose Gonzalez <[EMAIL PROTECTED]>
> > babbled:
> >
> > ok. in svn. just a summer (as in my svn log):
> >
> >  1. nearest scaling is now broken - it's always linear interpolation. this
> >  will lead to slowdowns. i need to fix this - a must.
> >  2. i think it's time i put in a transformed image cache that can cache an
> >  image object at a transform (and share it) automatically.
> >  3. transforms in non-software-engines will not work - broken. need to at
> >  least do xrender and gl engines.
> >
> >  any volunteers to help?
> 
> I'll try to make my student wrk on the direct3d engine, if he can fix it. 
> Otherwise, I think i will have to do it.

cool. first i'm going to fix nearest (non-smooth) scaling in software so its
back to "fast" then look at xrender and gl - not in that order - not sure which
to do first. maybe xrender :)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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