On Fri, 14 Nov 2008 11:44:30 -0200 "Gustavo Sverzut Barbieri"
<[EMAIL PROTECTED]> babbled:

> On Fri, Nov 14, 2008 at 11:15 AM, The Rasterman Carsten Haitzler
> <[EMAIL PROTECTED]> wrote:
> > On Thu, 13 Nov 2008 11:48:40 -0200 "Gustavo Sverzut Barbieri"
> > <[EMAIL PROTECTED]> babbled:
> >
> > i'd say add it in - default precision can be 0.0 (ie as accurate as
> > possible). e17's powersave can try and change this - but there is a
> > problem. animators WANT to run very regularly. normal timers do not.
> > internally ecore_animator uses timers. i think we need a way to flag timers
> > as movable or not. so the ecore_animator timer - if there, won't be
> > shifted, but other timers will shift TO the animator timer instead. in this
> > way the animator remains regular but we merge nearby timers in. add that
> > and it'll be pretty much perfect. powersave
> 
> i don't see problems with that, you would like to make this big when
> you want extreme power saving, so animations should be stopped by that
> time.
> 
> if no timers other than animators would happen, then it would still
> run on regular basis...

remember animators only tick off when something is animator (an animator
exists) if none exist (no animation) then nothing will tick :)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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