YAY! I can't believe, but it finally happened! =) On Sat, Aug 15, 2009 at 11:33 PM, Carsten Haitzler<ras...@rasterman.com> wrote: > On Wed, 12 Aug 2009 07:31:06 -0700 "Hanspeter Portner" <vento...@airpost.net> > said: > > ok. werd. > > 1. thanks mucho mucho mucho. > 2. stick around. i've had to fix the patch to match some changes cedric did of > late to the custom struct. it works.. mostly now. > 3. i am seeing a few segv's and visual bugs (eg in showcase.edj - the arrow > group doesnt draw until i move/resize it first). > 4. on shutdown i am seeing "Edje Lua memory limit... reached". in fact the > ela->cur is going below 0 to negative. there's double-frees somewhere. > 5. this seems harmless right now as its isolated in the lua script and > sections > of code - so that's good - runtime isolation of new things is awesome. > 6. i'm putting this in svn now - so it can be worked on. it's not ready for > prime-time imho - some of the test.edj's fail: > Lua runtime error: [string "edje_lua_script"]:410: attempt to perform > arithmetic on field 'radius' (a nil value) > for example. i need to look into in detail some of these, but i don't have > time just now, but will find the time. i'll have questions, and any help you > have in tracking these down will be good! > > again. AWESOME work. much more than i expected. you have proved an exception > to > my pessimism of assuming nothing would ever get done. you went off and DID it! > i love being proven wrong in these cases! :) awesome work mate! but as i said. > it needs work. and now that can begin. > > i encourage everyone to try this out - get the .edj's mentioned: > > http://didgmo.sourceforge.net/showcase.edj > http://didgmo.sourceforge.net/test.edj > > edje_decc them for src and try them out with your favorite edje tool (i was > using the old venerable edje test app in TEST/orig/edje - i did modernise it > to > compile locally). anyone wanting to start hunting crashes or the negative mem > alloc values, lua bitches etc. - go for it! the more people debugging it - the > better. > >> This concerns Ticket #109: Add Lua support for Edje >> >> It adds Lua as scripting facility to Edje, letting Embryo untouched. >> It should be easier to use and be more flexible than Embryo, imho ;-) >> >> --- >> The patch >> --- >> >> Lua 5.1 is used in sandboxed mode. Lua byte code is not >> platform/architecture independent, Lua code is saved as text in the Edje >> container and parsed at load time, therefore. >> >> The patch goes in two directions >> >> 1) Analogous to Embryo for scripting logic, messaging and custom states. >> The same things are implemented as in Embryo: >> >> - messaging from and to C >> - manual creation of timers, animators, pollers for custom events / >> animations >> - manual manipulation of Edje parts by means of the public >> edje_object_part_* and internal functions and custom states >> >> -> those routines are actually implemented as Lua bindings to >> functions in Edje.h and Ecore.h >> -> the implementation is done in an object oriented way, so that the >> interface gives the feel of an object description language, pretty >> similar to EDC itself >> -> combining custom states and custom animators allows for fancy >> animations and transitions, e.g circular/spline translations or >> complex/conditional transitions, etc. >> -> this is just the same as Embryo does, but implemented in Lua, so >> nothing new here, actually >> >> 2) Dynamic object creation and manipulation >> >> - this interface stems from the 'script_only' objects in Edje. Those >> objects are a kind of scriptable Edje counterparts to Evas_Smart >> objects. The infrastructure for Embryo is already there, but has >> never been used >> - I added this in Lua and added some first bindings to experiment >> with >> - I thought it would be useful to allow for a limited dynamic >> creation of ui parts >> - We can create instances of groups from within the same Edje >> container and use them just like the main Edje object as stated in >> 1) >> - And there are some stand-alone bindings to dynamically create >> Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples >> >> -> this may be useful to decouple the program from the ui even more, >> to be able to do things that have to be done in the program itself >> atm, but actually belong to the user interface, but need dynamic >> creation of objects or complex interactions >> -> those objects are manipulated manually with Lua bindings to the >> corresponding edje_object_* and evas_object_* functions >> >> --- >> Discussion points >> --- >> >> Both stuff in 1) & 2) is functioning, but needs testing, feedback, >> improvements, ... >> >> Stuff in 1) can already fully replace Embryo scripting with Lua >> scripting. There still is space for improvements/additions, though. >> >> Of the stuff in 2), I think it may only make sense to add the dynamic >> creation of groups defined in the same Edje container. Dynamic creation >> of other Evas_Objects makes not much sense, as most of them can already >> be used as Edje parts and be manipulated with custom states (apart from >> polygons and lines) and it would make the whole theming potentially more >> programing-like and much more susceptible for errors, etc. >> >> Would this be useful, or drop it all? >> >> The scripting should be there just for logic, conditionals, custom >> states and animations, not for a whole dynamic canvas, imho. >> >> There is a patch around with EXTERNAL Edje parts. Seems to be a better, >> faster, more secure way to extend Edje with custom objects. >> >> There would be the possibility of precompiling Lua code at compile time >> (edje_cc) for faster loading, but we would have to patch and run our own >> Lua version. >> The Lua parser is pretty fast, though, and using >> byte-converted/endianness-swapped byte-code does only pay off for Lua >> chunks of some kilo lines. >> Byte code also occupies much more space than text in the final Edje >> container, as it includes debug symbols. >> >> --- >> >> Cedric and Vincent told me, that the plan was to replace Embryo totally >> by Lua before the official release of Edje at the end of the year? So it >> would make sense to bring Lua to svn soon and look how it fits in, test, >> debug, adapt it further to the themers needs, decide on its final shape, >> GATHER SOME PEOPLE TO HELP ;-) >> >> --- >> >> The Lua enhanced Edje is in sync with svn and can be get directly here >> git clone git://repo.or.cz/edje_lua.git >> cd edje_lua >> git checkout -b lua_patch origin/lua_patch >> >> or apply the attached patch >> >> There are also some examples to show the usage of the things mentioned >> above >> - showcase.edj: shows usage of custom animators, custom states, >> messaging and the script_only object >> - test.edj: test cases of script usage and bindings (custom states, >> custom transitions, tween_states, animators, timers, object_parts), >> but most of it are experimental script_only objects >> >> http://didgmo.sourceforge.net/showcase.edj >> http://didgmo.sourceforge.net/test.edj >> >> The source of showcase.edc is attached, too, to just have a glimpse at >> Lua inside of EDC >> >> --- >> >> So, what do you guys think? >> >> Thanks and sry for the looong mail, hehe ;-) >> Hanspeter >> -- >> Hanspeter Portner >> vento...@airpost.net >> >> -- >> http://www.fastmail.fm - A no graphics, no pop-ups email service >> >> > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. 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