I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed by someone else, but this new one I can start from scratch for some aspects. I'd like to see some discussion about the pro and cons of the various choices available to me when using EFL for this project. So I can benefit from the experiences of others.
I do want to use edje for the graphics, with lua in the edje if it's ready enough. The main development language is C though. Probably most important is which type of display to use. X is likely to be overkill. The previous game used a combination of svgalib and ncurses. The method used to build svgalib from scratch sent shivers of horror up my spine. I don't want to use svgalib. Mixing a graphics and text environments seemed wrong to me to, and has caused some problems. So, what else other than X, svgalib, and ncurses, that does use EFL, and lets us use edje, do people suggest and why? At some point a version of linux I build from the ground up will be used. Currently DSL that has been cut down is being used. The problem with that is that it still carries too much crap we don't use. Uses too much storage space. It gets harder and harder to trim out the unused crap, so building a linux up to only have what we need is a better solution. The other good thing about building a specialized custom linux, it will boot a lot quicker, no need to spend lots of time probing the hardware to find drivers. We control the hardware, and we will know what drivers are needed. Quick booting is important for this project. Just woke up, so probably more later when I think of it. lol
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