Hi,
attached two patches wich add support of Cocoa OpenGL in evas and expedite.
All expedite tests run fine, at least on my MacMini with a Core2Duo
and GMA500 and with MacOS 10.6 (Snow leopard).
The global Evas speed is arround 250 and evas map runs perfectly :)
There is still a problem in m4/evas_check_engine.m4, Objective C
compile must be present when you uncomment AC_LANG_PUSH([Objective
C]). And if you try to build evas with linux, you need an objective C
compiler too. So i just comment these 2 lines for now, to be able to
build evas again on linux, and I'm searching for a solution. If you
want to try these patches on MacOS you need to remove dnl before
AC_LANG_PUSH and AC_LANG_PO otherwise Cocoa framework will not be
detected.
regards,
--
Nicolas Aguirre
Mail: [email protected]
Web: http://www.digital-corner.org
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