Hi this is Hermet.
I'm willing to add two features for elm_transit. I just wanna listen your comments about those functions / APIs void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit); Eina_List *elm_transit_chain_transits_get(const Elm_Transit *transit); So.. If user call the above elm_transit_chain_transit_add (t1, t2); then t2 will be operate automatically after t1 is done. Originally, I designed this feature as elm_transit_chain_effect_order_set(Elm_Transit *transit, Elm_Transit_Effect *effect, int order); so as to one transit manages it's chain effects in order. But I realized soon, those function does not better than this. Because each effects could not have different duration and tween mode and different objects. So I redesigned the feature as elm_transit_chain_transit_add again. Implemention is completed almost. Just waiting for your review. Thanks! ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
