personnally I will only implement:
- basic path type
- load path from gpx file
- elm map will display a path.

Then you can do what you want :)


2011/5/2 David Seikel <onef...@gmail.com>

> On Mon, 2 May 2011 16:12:14 +0900 Carsten Haitzler (The Rasterman)
> <ras...@rasterman.com> wrote:
>
> > On Sat, 30 Apr 2011 19:28:31 +0900 sangho park <gouach...@gmail.com>
> > said:
> >
> > > some years ago, i made route application using local map data.
> > > at that time, dijkstra's algorithm was a perfect solution.
> > > now I'm downloading 'asia.osm.bz2'. it is 2.3 Gbytes..
> > > the size is reasonable for recent mobile external memory.
> >
> > did it take into account speed limits, traffic lights, possible
> > traffic patterns at times of day, favor routes with fewer "turns" or
> > (right turns on right-side-of-road driving maps, vs left turns on
> > left-side-of-road driving maps etc.), know about tolls, highways vs
> > local roads and more. as best i know about the whole mapping and
> > routing world there is a massive amount of such more fuzzy logic
> > involved in making a good mapping/routing algorithm and it requires
> > both lots of extra metadata and "fuzzy logic". users also should be
> > able to tweak the route "shortest distance", "fastest trip", "least
> > number of turns", "favor highways", "avoid tolls". this is where the
> > whole work reallly becomes meaty. :)
>
> Lucky for my purposes, I'm walking and don't need any of that fancy
> stuff.  B-)
>
> Something simple and flexible to start with would be great.  With the
> ability to add modules for the fancy things.
>
> Things like "avoid current traffic jams" would require 'net access
> anyway.
>
> On the other hand, things like "favour routes near reliable sources of
> water" would be good for me.  Though I doubt that data would be
> available.
>
> --
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
>
>
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-- 
Regards.
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