Thank you for replying me. 
But I think, the usage look doesn't better to users while using the evas_map 
APIs still. 
For example, 
Even a user wrote a function to rotate any objects by using evas map, 
it might does not work properly for one of the two cases - image objects and 
normal objects.
I guess we can convert the uv value internally by keeping the evas_map_uv 
setting concept for users. 
------------------------------------
Let's run together for the best moment!
 -Regards, Hermet-
 
-----Original Message-----
From: "Carsten Haitzler"<ras...@rasterman.com> 
To: "ChunEon Park"<her...@naver.com>
Cc: enlightenment-devel@lists.sourceforge.net; 
enlightenment-...@lists.sourceforge.net
Sent: 11-07-23(토) 12:58:51
Subject: Re: [E-devel] E SVN: hermet trunk/evas/src/lib/canvasOn Sat, 23 Jul 
2011 12:47:29 +0900 ChunEon Park<her...@naver.com> said:
because the source image3 IS the image. it isnt pre-rendered at a different
size. for other objects evas has to pre-render at the object geometry. for
images it can go straight to the image.
> I reverted below changes because of the pageflip test case. 
> But need to confirm that why evas_object_image is...
> Is there any reason?
> Otherwise, I prefer to change the concept of the evas_object_image map uv set.
> Please somebody describe to me. ( --> raster :) ) 
> ------------------------------------
> Let's run together for the best moment!
> -Regards, Hermet-
> 
> -----Original Message-----
> From: "Enlightenment SVN"<no-re...@enlightenment.org> 
> To: enlightenment-...@lists.sourceforge.net
> Cc: 
> Sent: 11-07-22(금) 14:24:16
> Subject: E SVN: hermet trunk/evas/src/lib/canvasLog:
> evas/evas_object_image - modified to keep the uv consistency with normal
> evas_object. 
> Although the uv range of normal object is be localized to the it's geometry, 
> 
> but the uv range of the image object is be localized it's image size but not
> geometry size. 
> In that case, user should find out the objects type and set the uv value
> differently between normal and image 
> why they do that?
> 
> 
> Author: hermet
> Date: 2011-07-21 22:24:16 -0700 (Thu, 21 Jul 2011)
> New Revision: 61577
> Trac: http://trac.enlightenment.org/e/changeset/61577
> Modified:
> trunk/evas/src/lib/canvas/evas_object_image.c 
> Modified: trunk/evas/src/lib/canvas/evas_object_image.c
> ===================================================================
> --- trunk/evas/src/lib/canvas/evas_object_image.c 2011-07-22 01:48:20 UTC
> (rev 61576) +++ trunk/evas/src/lib/canvas/evas_object_image.c 2011-07-22
> 05:24:16 UTC (rev 61577) @@ -2657,8 +2657,8 @@
> pt->fx = p->px;
> pt->fy = p->py;
> pt->fz = p->z;
> - pt->u = ((p->u * imagew) / uvw) * FP1;
> - pt->v = ((p->v * imageh) / uvh) * FP1;
> + pt->u = ((p->u / obj->cur.geometry.w) * imagew) * FP1;
> + pt->v = ((p->v / obj->cur.geometry.h) * imageh) * FP1;
> if (pt->u < 0) pt->u = 0;
> else if (pt->u > (imagew * FP1)) pt->u = (imagew * FP1);
> if (pt->v < 0) pt->v = 0;
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------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler) ras...@rasterman.com
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