On Wed, Aug 31, 2011 at 10:48 AM, Carsten Haitzler <[email protected]> wrote:
> On Wed, 31 Aug 2011 09:49:57 -0300 "Eduardo Lima (Etrunko)" <[email protected]>
> said:
>
>> On Tue, Aug 30, 2011 at 8:12 PM, Carsten Haitzler <[email protected]>
>> wrote:
>> > On Tue, 30 Aug 2011 13:27:16 -0300 "Eduardo Lima (Etrunko)"
>> > <[email protected]> said:
>> >
>> > can you try valgrind? that's crashing al the way down in opengl/dri with a
>> > simple null ptr problem. i can't comment more as i have no idea where it
>> > gets pdraw from.
>>
>> Valgrind log attached. Hope that helps.
>>
>> Thanks, Etrunko
>
> oh dear... that almost looks like we have triggered an opengl bug in your
> drivers. this will need the driver devs/maintainers to have a look. well thats
> what it looks like (if we were screwing over heap/stack that gl depends on i'd
> have expected it to happen earlier). now the only thing it could be is the
> opengl engine doing something wrong that other drivers i dont see complaining
> about, or a bug in gl itself. if you can find the commits to the gl_common and
> gl_x11 dirs in evas's modules and just revert them one at a time to see which
> one may cause it?
>

That was what I feared. Thanks for the info Mr. Raster. I will do as
you command and let you know how it goes.

Laters,
-- 
Eduardo de Barros Lima
[email protected]

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