On Thu, 22 Sep 2011 02:09:22 +0000 (GMT) 우승수 <[email protected]> said:
hmmm have you tried changing all shaders to use highp? that's probably better than just making 1 use it. they are at least consistent. i'll change that in svn to be all highp. can you try it out and see? > Dear all, > > There was a problem about font texture coordinate on mali400. > It was fixed after changing mediump to highp. > > GLSL shows the default precision is highp. > ============================================================================================= > < GLSLangSpec 4.1 > > The vertex and geometry languages have the following predeclared globally > scoped default precision statements: > precision highp float; > ============================================================================================= > > If you have any problem, please let me know. > > Thanks, > Seungsoo -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
