On Thu, 22 Sep 2011 02:09:22 +0000 (GMT) 우승수 <[email protected]> said:

hmmm have you tried changing all shaders to use highp? that's probably better
than just making 1 use it. they are at least consistent. i'll change that in
svn to be all highp. can you try it out and see?

> Dear all,
> 
> There was a problem about font texture coordinate on mali400.
> It was fixed after changing mediump to highp.
> 
> GLSL shows the default precision is highp.
> =============================================================================================
> < GLSLangSpec 4.1 >
> The vertex and geometry languages have the following predeclared globally
> scoped default precision statements:
> precision highp float;
> =============================================================================================
> 
> If you have any problem, please let me know.
> 
> Thanks,
> Seungsoo


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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