On Mon, 10 Oct 2011 10:12:13 +0000 (GMT) 우승수 <om101....@samsung.com> said:

> Dear All,
> 
> When egl_image is created, texture format is set to RGBA.
> But, egl_image will be created with BGRA format.
> 
> So, below works are needed.
> 1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC"
> 2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC"
> 3. Change shader program from img_nomul to img_bgra_nomul
> 
> Please find a enclosed patch file.

actually already applied this.. with a fix. it missed 1 more case with
evas_gl_common_shader_choice(). you changed the image draw routine and not the
map draw routine as well. :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


------------------------------------------------------------------------------
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to