On Mon, 10 Oct 2011 10:12:13 +0000 (GMT) 우승수 <om101....@samsung.com> said:
> Dear All, > > When egl_image is created, texture format is set to RGBA. > But, egl_image will be created with BGRA format. > > So, below works are needed. > 1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC" > 2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC" > 3. Change shader program from img_nomul to img_bgra_nomul > > Please find a enclosed patch file. actually already applied this.. with a fix. it missed 1 more case with evas_gl_common_shader_choice(). you changed the image draw routine and not the map draw routine as well. :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel