On Sat, Oct 08, 2011 at 11:56:05AM +0900, Carsten Haitzler wrote:
> On Fri, 7 Oct 2011 13:40:35 -0700 Jim Kukunas 
> <james.t.kuku...@linux.intel.com>
> said:
> 
> evas does have code to get the actual compile error in gl_compile_link_error()
> - but your mail doesn't paste any of that. it should be right above what you
> pasted if the glsl compiler is reporting errors in error logs. (it also would
> have complained about fragment compile error too before that).

Hmm, so I see. I must have missed it. One of the downsides to a small netbook
screen...

Anyway after your fix, it works fine again.

Thanks.

> 
> > Hi Folks, 
> > 
> > With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME.
> > I get the error message reproduced below. 
> > 
> > Git bisect points to revision 63832. Any revision before that works fine.
> > 
> > Anyone else having this issue? I can supply more info if needed.
> > 
> > Thanks.
> > 
> > ERR<1246>:evas-gl_common evas_gl_shader.c:1082
> > _evas_gl_common_shader_program_source_init() Abort compile of shader vert
> > (nv12): #ifdef GL_ES
> > #ifdef GL_FRAGMENT_PRECISION_HIGH
> > precision highp float;
> > #else
> > precision mediump float;
> > #endif
> > #endif
> > attribute vec4 vertex;
> > attribute vec4 color;
> > attribute vec2 tex_coord, tex_coord2;
> > uniform mat4 mvp;
> > varying vec4 col;
> > varying vec2 tex_y, tex_cuv;
> > void main()
> > {
> >    gl_Position = mvp * vertex;
> >    col = color;
> >    tex_y = tex_coord;
> >    tex_cuv = tex_coord2 * 0.5;
> > }
> > 
> > Evas can not setup the informations of the OpenGL X11 Engine
> > No engine selected.
> > 
> > -- 
> > Jim Kukunas
> > Intel Open Source Technology Center
> > 
> > ------------------------------------------------------------------------------
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> > 
> 
> 
> -- 
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com

-- 
Jim Kukunas
Intel Open Source Technology Center

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