On Wed, Mar 28, 2012 at 9:22 PM, Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> wrote:
> On Wed, Mar 28, 2012 at 2:26 PM, Michael Blumenkrantz <
> michael.blumenkra...@gmail.com> wrote:
>
>> On Wed, 28 Mar 2012 14:22:00 -0300
>> Lucas De Marchi <lucas.demar...@profusion.mobi> wrote:
>>
>> > On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz
>> > <michael.blumenkra...@gmail.com> wrote:
>> > > On Wed, 28 Mar 2012 11:16:45 -0300
>> > > Lucas De Marchi <lucas.demar...@profusion.mobi> wrote:
>> > >
>> > >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves <
>> gl...@profusion.mobi>
>> > >> wrote:
>> > >> > I suggest something in the lines of the glorious
>> > >> > http://zynaddsubfx.sourceforge.net/.
>> > >>
>> > >> I suggest we stop writing yet another library and start doing apps.
>> > >>
>> > >>
>> > >> Lucas De Marchi
>> > >
>> > > this is actually going to be integrated into an app once it's done
>> >
>> > Why not making the app first then? Once it's working, separate the
>> effects
>> > part.
>> >
>> >
>> > Lucas De Marchi
>>
>> because raster is working on an initial version of the app now with a
>> deadline
>> of 1-2 weeks from now and I would rather stay out of his way
>
>
> Not directly the same thing, but on our roadmap (you know what) is an
> Ephysics library that glues EFL with "Bullet Physics" in a thread, as
> wanted by our god Raster ;-)
>
> I believe the effects library will be orders of magnitude simpler to use
> and lighter than a full-blown physics... BUT the effects are also more
> limited and feels artificial.

do you use some e_phys code ?

Vincent

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