On Thu, 19 Apr 2012 06:48:35 +0000 (GMT) Rajeev Ranjan <rajee...@samsung.com>
said:

i'm going to hold this one off until after 1.2 as it isn't a necessary bug fix.
it's a really nice optimization.

> Hi,
>    First of all, thanks for your feedbacks about the previous implementation
> at eet level. 
> 
> Attached to the mail is a patch to set the alpha information for an image
> header to 0 with alpha present but all the texels being opaque. Continuing to
> our discussion, as suggested by many people in the community it has been
> implemented at edje_cc level.
> 
> Change description:
>     While compiling the edc file, image data for image files is scanned to
> find out whether the alpha value in header is set to 1 and is not being used
> in the image. If this is the case, while writing to eet the alpha is set to 0
> to avoid blending for such images in the graphics pipeline when used by evas.
> 
> Thank You.
> Regards,
> Rajeev
> 
> 
> 
> ------- Original Message -------
> Sender : Carsten Haitzler<ras...@rasterman.com>
> Date : Apr 16, 2012 12:43 (GMT+05:30)
> Title : Re: [E-devel] [PATCH][EET] Patch to remove the alpha from image
> header while saving if the alpha is set to 1 but the image is fully opaque
> 
> On Mon, 16 Apr 2012 07:05:14 +0000 (GMT) Rajeev Ranjan 
> said:
> 
> > Hi Gustavo,
> >    Thanks for your information on evas_image_loader when pixels are being
> > scanned and sparse_alpha flag is being set. But this common function
> > "evas_common_image_set_alpha_sparse" is being called only for loaders of svg
> > and tiff files, not for other formats.
> > 
> > Besides in this function, we are already scanning image data texels in order
> > to determine alpha_sparse. So if we do similar stuff for determining opacity
> > of image in some other function, then scanning will happen twice for any
> > image while loading which will affect the performance(load time). Then the
> > option we are left with is to set the apha flag here itself in this function
> > while scanning the image data and call this function from loaders for all
> > image formats. Whether this option in your opinion is good as this function
> > name suggests for setting the alpha_sparse, not the alpha value.
> > 
> > And this change will affect the image loading performance every time it gets
> > loaded where as if we do it in edje_cc code, then this will affect only the
> > eet creation flow using edje_cc, not the normal operation.
> > 
> > Others including Raster has suggested for scanning the image data in edje_cc
> > saving flow which in my opinion should be good as it will not affect the
> > normal flow performance.
> > 
> > I would like to know whether this should be default behavior of edje_cc or
> > shall I add it as an option to the compiler. If it should be an option, then
> > what option flag do you suggest! I think -o should be good.
> 
> default in edje_cc sounds just fine to me. it's an optimization.
> 
> > Please let me know your opinion on this.
> > Thank You.
> > Regards,
> > Rajeev
> > 
> > ------- Original Message -------
> > Sender : Gustavo Sverzut Barbieri 
> > Date : Fri, 13 Apr 2012 11:24:29 -0300
> > Title : Re: [E-devel] [PATCH][EET] Patch to remove the alpha from image
> > header while saving if the alpha is set to 1 but the image is fully opaque
> > 
> > On 04/13/12 22:55, Gustavo Sverzut Barbieri  wrote:
> > > On Fri, 13 Apr 2012 13:54:50 +0000 (GMT) Rajeev Ranjan
> > > said:
> > >
> > > Hi Rajeev,
> > 
> > > As far as I remember there is already an alpha analysis being done by
> > > Evas image loaders to set "sparse alpha" flag. I believe the same
> > > analysis can be used to detect no-alpha situation.
> > 
> > > If so, doing in Evas is a best fit as it will work with images loaded
> > > from internet or disk.
> > 
> > > BR,
> > > -- Gustavo
> > >
> > 
> > >> Hi,
> > >>     Attached to the mail is a patch to set the alpha information for an
> > >> image header to 0 with alpha present but all the texels being opaque.
> > >>
> > >> The objective of this patch is to avoid the alpha blending for the images
> > >> which don't use alpha but while creating, the alpha channel has been
> > >> added by the creator. In order to do so, the image individual texels are
> > >> scanned to find if alpha is used in the image for any texel and the
> > >> image is fully opaque, while saving the alpha is set to 0. If the alpha
> > >> information in image header is set to 0 already, then this stage is
> > >> skipped.
> > >>
> > >> This implementation can be done at either eet level or edje level.
> > >> Currently in this patch it has been done in eet.
> > >>
> > >> If required, it can be implemented in edje_cc itself rather than in eet
> > >> image data saving. One more option can be to make this scanning optional
> > >> which can be done in edje_cc through an option provided this is
> > >> implementd at edje_cc level rather than at eet level.
> > >>
> > >> Change Description:
> > >>
> > >>     While writing the image to eet file, the image data is scanned to
> > >> find out whether the alpha value in header is set to 1 and is not being
> > >> used in the image. If that is the case while writing, we set the alpha
> > >> to 0 to avoid blending for such images in the graphics pipeline.
> > >>
> > >> This will be an optimization for rendering once the image is loaded from
> > >> eet file as alpha blending can be avoided for such images.
> > >>
> > >> Signed-Off-By: RAJEEV RANJAN
> > >>
> > >> Please review the same and provide your feedbacks.
> > >> Thank You.
> > >> Regards,
> > >> Rajeev
> > >
> 
> -- 
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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