On 04/09/12 07:48, David Seikel wrote:
> On Tue, 04 Sep 2012 07:40:30 +0100 Christopher Michael
> <cp.mich...@samsung.com> wrote:
>
>> On 04/09/12 07:31, David Seikel wrote:
>>> On Tue, 04 Sep 2012 07:19:58 +0100 Christopher Michael
>>> <cp.mich...@samsung.com> wrote:
>>>
>>>> On 04/09/12 05:39, David Seikel wrote:
>>>>> On Mon, 03 Sep 2012 20:19:20 +0000 Christopher Michael
>>>>> <cpmicha...@comcast.net> wrote:
>>>>>
>>>>>> On 03/09/2012 07:03 PM, Rafael Antognolli wrote:
>>>>>>> Hey devilhorns,
>>>>>>>
>>>>>>> Didn't you agree that the framespace stuff should be outside of
>>>>>>> Evas, and just inside Elementary? I remember that last week you
>>>>>>> talked on irc about having a patch available for that, so I can
>>>>>>> only understand that you and Gustavo are not discussing about
>>>>>>> the same thing.
>>>>>>
>>>>>> Yea, that was my stance originally...or rather, that was my
>>>>>> preference... Except that it cannot be done only inside
>>>>>> Elementary. In an ideal world yes, but what happens if someone
>>>>>> creates an application which does not use Elementary ? Just uses
>>>>>> a bare ecore_evas.. then their objects would not be drawing
>>>>>> correctly (read: the could potentially be drawn below the
>>>>>> frame). So, in order to support older applications (or
>>>>>> applications made using Base EFL, not Elm), we have to handle it
>>>>>> in Evas.
>>>>>
>>>>> I'm still not sure if I want to use Elementary for things, though
>>>>> I'm giving it a try in an unimportant project.  I've not looked
>>>>> much at Wayland yet, but it sounds like a good idea in general.
>>>>> Hope it's implemented well, and not just by us, but by the Wayland
>>>>> people.
>>>>>
>>>> I suppose that is a subjective statement really ;) One persons
>>>> version of "implemented well" may not match anothers ;)
>>>>
>>>>> Also Lua stuff, which I intend to write more backend support for
>>>>> when I get some time, is below the Elementary level, it's edje
>>>>> level stuff.  I can see people writing Lua edje proggies that
>>>>> don't use Elementary.  I intend to write some real examples like
>>>>> that.
>>>>>
>>>>
>>>> Well, if/when you do, if you find issues in using Lua under
>>>> Wayland, please report them :)
>>>
>>> I'll know who to spank, er I mean report problems to.  B-)
>>>
>>
>> Hahahaha :) You can see that bullseye painted on my back from there
>> huh ? :)
>
> /me hides the can of paint and the still dripping paint brush.
>
> Er, um, what bullseye painted on your back?
>

LMAO :)

>>> Seems that the consensus on the other thread is to stick with
>>> keeping the Wayland frame stuff in evas and transparent to apps, so
>>> I doubt if it will be a problem for me.
>>>
>> It's really the only way to sanely do it. Well, that was the
>> goal...to be as transparent as possible and not have to require a
>> bunch of changes on the application side. When all is said and done,
>> you should not have any problems (assuming you are doing nothing
>> engine specific in your app).
>
> Yep, that's what I want to see, cross platform transparency.  Saves me
> from having to worry about it.  B-)
>
Indeed :) That's the idea ;) App developers won't have to worry about if 
their app will function in Wayland (assuming they have coded generically).

dh


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