Hi.
I made a patch for evas regarding texture size issue.

When the image has nv12 tiled format and is rendered by gl backend,
the uv texture size is 2 times bigger than original size.
I fixed nv12 shaders and codes a little.
Please review the attahced patch.

Regards, Sohyun

Attachment: evas_texture.patch
Description: Binary data

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