> > hello again
> >
> > take a look at the picture
> >
> > as you can see from it .... enlightenment use 725 megabyte from VM
> >
> > so is this a normal situation or what ... because i hear E17 is a
> > light-desktop
> >
> > but this result is really shocking
>
> you have fallen into the trap of not knowing the difference between virtual
> memory mappings and real memory. you'll also find that your gl/gpu
> drivers/libs
> are prety much responsible for 90% of the memory usage of e if you use
> compositing and gl.
>
> i've spent a lot of time profiling this stuff. different drivers (nvidia vs
> intel vs fglrx vs nouveau vs radeon vs sgx vs mali etc.) will have vastly
> different memory footprints. almost all of them allocate insanely huge
> blobs of
> memory that i just can't account for in terms of what evas has asked for -
> like
> allocating extra software render buffers in addition to the gpu owned
> video ram
> blobs for the buffers etc. tand thats in the 75m blob there. actual
> RESIDENT
> (used memory). some of that is shared (shared memory segments, video ram
> blobs,
> shared libraries, executable code etc. so that memory use used by 1 or more
> processes anyway - libc for example). some of it is actual needed memory,
> with
> virtual memory .... its virtual. it doesnt have to exist. example - the gl
> drivers may happily mmap() ALL of video memory ino so they can SEE it.
> they may
> or may not use it, but they can SEE it. they may map in large chunks of
> memory
> that are simple register windows mapped over the pci/agp bus. it's virtual
> memory - but its actually just hardware control register ranges. this is
> all
> done by the opengl library and thus it appears as virtual memory usaage by
> the
> process.
>
> there is a lot of material on this topic floating about the internet.
> research
> it. i highly suggest that anyone, before they make claims on memory usage,
> gains a firm grasp on all of this virtual vs resident vs shared etc. and
> know
> how to read what the kernel is saying, and that you find appropriate
> methods
> and tools to actually measure things. just looking at vsize in top/ps is
> the
> WORST way to do this. (there is only 1 possible sensible use for it - and
> that
> is if you are going to run out of memory SPACE... that's a problem once you
> need like 1-2gb (in any single continuous mapping) or more on a 32bit
> architecture. you can get up to 3.5gb or so depending on arch/setup but
> thats
> about it in practical terms unless you go to 64bit - but thats just memory
> address SPACE... not actual used memory).
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
> =============================================

wow a lot of INFO

thanks
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