On Sun, Dec 30, 2012 at 9:28 PM, Cedric BAIL <cedric.b...@free.fr> wrote:
> On Sun, Dec 30, 2012 at 12:06 AM, Henrique Dante <hda...@profusion.mobi> 
> wrote:
>>  While developing with Eo I also noticed that it breaks cscope usage.
>> Whenever I wanted to jump to the definition of some method call, I
>> reached a macro in the include file instead. Then I had to use the
>> method ID to do a new search, this time not by definition, but by
>> usage in class definitions.
>
> It took me time to understand what you mean by definition. My

 A definition is a declaration that includes the element's content.

> understanding of your complaint is that you don't like virtual. cscope

 The way you are saying suggests that I don't like some part of object
orientation, which is false. I was strictly referring to the
implementation of Eo and its influence on development.

> will never be able to find the implementation (for me definition is

 Method calls that were not polymorphic, from concrete classes, were
made polymorphic with Eo. And in this case, polymorphic means
explicitly referenced by an ID. That's the virtual I didn't like. But
even if I liked it, it would have broken "jump-to-definition" the same
way.

 The problem you mentioned was restricted to a (small ?) subset of
methods, the ones derived from base classes. Now the whole libraries
have this problem.

> the prototype, that's why I was confused) at compile time, because it

 That's a declaration.

> is determined at runtime. The same problem exist with C++ and people

 No idea how that's done in C++. I think cscope works with C++ by
luck. However in an OO language, a method call bound to a concrete,
"bottom-of-hierarchy", instanced object should be enough to jump to
its definition, at compile time, even if the method is virtual (this
should only be harder if it's necessary to walk through the object
hierarchy). Anyway, jumping to definition of a virtual method with
cscope on a C++ project can be done with 1 search, not 2.

> think that virtual is useful somehow.

 Not sure why you're talking about the concept of virtual. My comment
was about noticing that developers might avoid EFL because Eo (not OO)
has negative effects on development.

>
> In fact we need virtual today in EFL for at least to case, for at
> least to case that I know of. First geometry get on Evas_Object_Text
> and second for all the *_file_set that lurk around, have the same
> prototype and do the almost the same think, but just exist to confuse
> the developer.

 That looks like there are too few cases to consider it as a benefit.

 Repeating again, I sent the comment to sugest that Eo could have a
negative acceptance by developers.

>
>> The other way doesn't work well either:
>> single stepping in gdb to find out the code path or looking at a
>> backtrace are both polluted with Eo calls. In general single stepping
>> on an efl method call should take 5 seconds, but with Eo it may take 5
>> minutes. Main negative conclusion about this is that there's no
>> trivial way to find out what an Eo call does, and this will discourage
>> new developers from reading code.
>
> Did you try Daniel's gdb script for that task ?

 No idea what it is.

> --
> Cedric BAIL
>
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