On 13/02/13 16:54, Tom Hacohen wrote:
> On 13/02/13 08:00, Nathan Baxter wrote:
>> On 13/02/2013 06:44, Carsten Haitzler (The Rasterman) wrote:
>>> On Tue, 12 Feb 2013 14:02:14 +0000 Nathan Baxter
>>> <nathanbax...@pixelmasochist.net> said:
>>>
>>>> On 12/02/13 13:42, Carsten Haitzler (The Rasterman) wrote:
>>>>> On Tue, 12 Feb 2013 12:09:35 +0000 Nathan Baxter
>>>>> <nathanbax...@pixelmasochist.net> said:
>>>>>
>>>>> i would KILL for someone to take charge of www... do the css, 
>>>>> html, any php
>>>>> (please keep it simple - php is adequate. no fancy cms's or 
>>>>> frameworks
>>>>> thanks)... and take charge of any gfx/design as well. pull together
>>>>> people/team to do it too AND to keep maintaining it over time... 
>>>>> i'd LOVe
>>>>> that... no toes being stepped on. i'd also just like it to 
>>>>> complement our
>>>>> current default theme/look. :) not clash. :)
>>>> That shouldn't be a problem, I've been studying the default to try and
>>>> wrap my head round edje (no joy) and a lot of what I've come up 
>>>> with so
>>> edje is easy. think of it as an overgrown xcf or psd... with each layer
>>> actually having a position and size.. and different states too that 
>>> it can
>>> transition between... the size and position is both relative and 
>>> absolute
>>> depending on params or any combination of that.. and relative TO 
>>> something...
>>> (or nothing == relative to the object as a whole). layers (parts) 
>>> can also be
>>> text... blocks of formatted text and simple rects. it's just what 
>>> e16 themes
>>> had.. but on 3 container ships worth of steroids, and with a cherry 
>>> on top. :)
>>> oh and some parts (layerS) can embed whole new "external" objects 
>>> into them and
>>> thus control their size/position, visiblity and more... :)
>>>
>>> stuff works in reverse too... sizing of parts can be "reverse worked 
>>> out" to
>>> set a font, size and blob of text then ask the object "so given this 
>>> content..
>>> what is your minimum size?". :) a lot of the ui sizing is controlled 
>>> this way.
>>>
>>>> far relies on the current look of the base site anyway, just different
>>>> methods of implementation. I do need to spend a little more time with
>>>> php, but I'm confident enough (far more confident than I am with 
>>>> edje -
>>>> which is why I *still* haven't released any dr17 themes.).
>>> hehehehe ok ok... once u get used ot edje.. u'll wish u had it in
>>> html/css/php... :)
>>
>> That's something I don't doubt. :)
>>
>>>>> hre's the catch - it'd be bad to half do it then vanish. :) so if 
>>>>> you want
>>>>> to "commit" then by all means... you are more than invited! all 
>>>>> you need is
>>>>> commit access. the rest is already automated. if you "get" how the 
>>>>> current
>>>>> simple php works - you can build and change from there as you see fit
>>>>> (theres the u.php that triggers an update if you open it in any 
>>>>> browser for
>>>>> example... :)).
>>>> I appreciate that. As previously mentioned I haven't made any major
>>>> advances in theme land since DR16 and I know I said before (2005 I
>>>> think) that I'd remain commited to keeping up to date and trying to 
>>>> stay
>>>> involved, but at least I didn't drop 23 Ounces of Glass 2 on any 
>>>> one ;)
>>> ahahahahhaah :) well if you want to do this and actually make it 
>>> happen, then
>>> it's all open doors.
>>
>> I do want to make it happen.
>>
>>>> As for commit access: I'll keep plugging at this externally for the 
>>>> rest
>>> right now that'll be a bit painful as we are about to move from svn 
>>> to git...
>>> so it may go thru some hiccups.... but it'll become "git push 
>>> access" in the
>>> end... you'll want a phabricator account when its all set up etc.
>>
>> If that's the case, I'll just work on a base XCF so I have a map of what
>> I feel needs to be done.
>> As soon as www is a git module I'll start the implementation.
>>
>>>> of the week, if at the end of this time I feel I've made a significant
>>>> and substantial improvement a commit bit would be useful, otherwise 
>>>> I'll
>>>> keep plugging at it until we're all happy! Alternatively I could start
>>>> small and branch out, the only problem with that is <td>'s don't 
>>>> float ;)
>>> see above.. git move happening nowish... so it'll end up being git 
>>> access and
>>> may end up being next week or so so.. once www becomes a git module 
>>> of its
>>> own. :)
>>>
>>>> How far back does browser support need to go?
>>> for browsers? ummm tbh thats a good q. while i'd LIKE ie6 to work.. and
>>> netscape 1.1... and mosaic... reality is there is only so much we 
>>> can sensibly
>>> do. i think i'd say "make ie7 work" ie... when ie finally stopped 
>>> being AS crap
>>> and begin to think of the modern world a little.... but it depends 
>>> on how hard
>>> it is.
>>
>> There are more than a few tricks for this, it is time consuming, but not
>> impossible.
>> My job generally requires IE6 compatibility any way so I have the means
>> to test this.
>>
>> If a site works In IE 6,7,8, FF, Chrome, Opera and elinks we should have
>> most of the bases covered.
>
> Really? Do people still care about IE6? Seriously dude, don't bother 
> with this one. It's officially dead for a long time. Less than 6% of 
> the world uses ie6, most of it from China. I think it's safe to say 
> that less than 0.000000000000006% of the people that enter the E 
> website use IE6. We can easily verify that with some server logs.
>
> http://www.ie6countdown.com/
>
> -- 
> Tom.

Personnaly I'd ignore everything that doesn't support some of the newer 
& superior elements of CSS3. I'd gladly ignore everything before IE10, 
but this isn't my site, it's the teams.


-- 


pixelmasochist.net : it all heppens there.


------------------------------------------------------------------------------
Free Next-Gen Firewall Hardware Offer
Buy your Sophos next-gen firewall before the end March 2013 
and get the hardware for free! Learn more.
http://p.sf.net/sfu/sophos-d2d-feb
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to