On 13/02/13 16:54, Tom Hacohen wrote: > On 13/02/13 08:00, Nathan Baxter wrote: >> On 13/02/2013 06:44, Carsten Haitzler (The Rasterman) wrote: >>> On Tue, 12 Feb 2013 14:02:14 +0000 Nathan Baxter >>> <nathanbax...@pixelmasochist.net> said: >>> >>>> On 12/02/13 13:42, Carsten Haitzler (The Rasterman) wrote: >>>>> On Tue, 12 Feb 2013 12:09:35 +0000 Nathan Baxter >>>>> <nathanbax...@pixelmasochist.net> said: >>>>> >>>>> i would KILL for someone to take charge of www... do the css, >>>>> html, any php >>>>> (please keep it simple - php is adequate. no fancy cms's or >>>>> frameworks >>>>> thanks)... and take charge of any gfx/design as well. pull together >>>>> people/team to do it too AND to keep maintaining it over time... >>>>> i'd LOVe >>>>> that... no toes being stepped on. i'd also just like it to >>>>> complement our >>>>> current default theme/look. :) not clash. :) >>>> That shouldn't be a problem, I've been studying the default to try and >>>> wrap my head round edje (no joy) and a lot of what I've come up >>>> with so >>> edje is easy. think of it as an overgrown xcf or psd... with each layer >>> actually having a position and size.. and different states too that >>> it can >>> transition between... the size and position is both relative and >>> absolute >>> depending on params or any combination of that.. and relative TO >>> something... >>> (or nothing == relative to the object as a whole). layers (parts) >>> can also be >>> text... blocks of formatted text and simple rects. it's just what >>> e16 themes >>> had.. but on 3 container ships worth of steroids, and with a cherry >>> on top. :) >>> oh and some parts (layerS) can embed whole new "external" objects >>> into them and >>> thus control their size/position, visiblity and more... :) >>> >>> stuff works in reverse too... sizing of parts can be "reverse worked >>> out" to >>> set a font, size and blob of text then ask the object "so given this >>> content.. >>> what is your minimum size?". :) a lot of the ui sizing is controlled >>> this way. >>> >>>> far relies on the current look of the base site anyway, just different >>>> methods of implementation. I do need to spend a little more time with >>>> php, but I'm confident enough (far more confident than I am with >>>> edje - >>>> which is why I *still* haven't released any dr17 themes.). >>> hehehehe ok ok... once u get used ot edje.. u'll wish u had it in >>> html/css/php... :) >> >> That's something I don't doubt. :) >> >>>>> hre's the catch - it'd be bad to half do it then vanish. :) so if >>>>> you want >>>>> to "commit" then by all means... you are more than invited! all >>>>> you need is >>>>> commit access. the rest is already automated. if you "get" how the >>>>> current >>>>> simple php works - you can build and change from there as you see fit >>>>> (theres the u.php that triggers an update if you open it in any >>>>> browser for >>>>> example... :)). >>>> I appreciate that. As previously mentioned I haven't made any major >>>> advances in theme land since DR16 and I know I said before (2005 I >>>> think) that I'd remain commited to keeping up to date and trying to >>>> stay >>>> involved, but at least I didn't drop 23 Ounces of Glass 2 on any >>>> one ;) >>> ahahahahhaah :) well if you want to do this and actually make it >>> happen, then >>> it's all open doors. >> >> I do want to make it happen. >> >>>> As for commit access: I'll keep plugging at this externally for the >>>> rest >>> right now that'll be a bit painful as we are about to move from svn >>> to git... >>> so it may go thru some hiccups.... but it'll become "git push >>> access" in the >>> end... you'll want a phabricator account when its all set up etc. >> >> If that's the case, I'll just work on a base XCF so I have a map of what >> I feel needs to be done. >> As soon as www is a git module I'll start the implementation. >> >>>> of the week, if at the end of this time I feel I've made a significant >>>> and substantial improvement a commit bit would be useful, otherwise >>>> I'll >>>> keep plugging at it until we're all happy! Alternatively I could start >>>> small and branch out, the only problem with that is <td>'s don't >>>> float ;) >>> see above.. git move happening nowish... so it'll end up being git >>> access and >>> may end up being next week or so so.. once www becomes a git module >>> of its >>> own. :) >>> >>>> How far back does browser support need to go? >>> for browsers? ummm tbh thats a good q. while i'd LIKE ie6 to work.. and >>> netscape 1.1... and mosaic... reality is there is only so much we >>> can sensibly >>> do. i think i'd say "make ie7 work" ie... when ie finally stopped >>> being AS crap >>> and begin to think of the modern world a little.... but it depends >>> on how hard >>> it is. >> >> There are more than a few tricks for this, it is time consuming, but not >> impossible. >> My job generally requires IE6 compatibility any way so I have the means >> to test this. >> >> If a site works In IE 6,7,8, FF, Chrome, Opera and elinks we should have >> most of the bases covered. > > Really? Do people still care about IE6? Seriously dude, don't bother > with this one. It's officially dead for a long time. Less than 6% of > the world uses ie6, most of it from China. I think it's safe to say > that less than 0.000000000000006% of the people that enter the E > website use IE6. We can easily verify that with some server logs. > > http://www.ie6countdown.com/ > > -- > Tom.
Personnaly I'd ignore everything that doesn't support some of the newer & superior elements of CSS3. I'd gladly ignore everything before IE10, but this isn't my site, it's the teams. -- pixelmasochist.net : it all heppens there. ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel