Spankies !!! This broke build when --with-opengl=es
GL_DRAW_FRAMEBUFFER_BINDING undefined dh On 18/05/13 00:40, Rafael Antognolli - Enlightenment Git wrote: > antognolli pushed a commit to branch master. > > commit 8254bbc5e3c84b8ad2f20f1ce4685146de70ef51 > Author: Rafael Antognolli <rafael.antogno...@intel.com> > Date: Fri May 17 20:28:07 2013 -0300 > > evas/gl: Restore framebuffer after texture creation. > > If we don't do this, the framebuffer object used on shader_array_flush() > will be wrong. > > NOTE: shader_array_flush() should take care of setting the fbo > correctly. > --- > src/modules/evas/engines/gl_common/evas_gl_texture.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/modules/evas/engines/gl_common/evas_gl_texture.c > b/src/modules/evas/engines/gl_common/evas_gl_texture.c > index e34f4bc..33cd8d5 100644 > --- a/src/modules/evas/engines/gl_common/evas_gl_texture.c > +++ b/src/modules/evas/engines/gl_common/evas_gl_texture.c > @@ -363,6 +363,7 @@ static Evas_GL_Texture_Pool * > _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int > intformat, int format) > { > Evas_GL_Texture_Pool *pt; > + int fnum; > > pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); > if (!pt) return NULL; > @@ -395,6 +396,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, > int h, int intformat, in > > _print_tex_count(); > > + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fnum); > glGenTextures(1, &(pt->texture)); > GLERR(__FUNCTION__, __FILE__, __LINE__, ""); > glBindTexture(GL_TEXTURE_2D, pt->texture); > @@ -415,7 +417,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, > int h, int intformat, in > GLERR(__FUNCTION__, __FILE__, __LINE__, ""); > glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, > GL_TEXTURE_2D, pt->texture, 0); > GLERR(__FUNCTION__, __FILE__, __LINE__, ""); > - glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); > + glsym_glBindFramebuffer(GL_FRAMEBUFFER, fnum); > GLERR(__FUNCTION__, __FILE__, __LINE__, ""); > > glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex); > ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel