Spankies !!!

This broke build when --with-opengl=es

GL_DRAW_FRAMEBUFFER_BINDING undefined


dh

On 18/05/13 00:40, Rafael Antognolli - Enlightenment Git wrote:
> antognolli pushed a commit to branch master.
>
> commit 8254bbc5e3c84b8ad2f20f1ce4685146de70ef51
> Author: Rafael Antognolli <rafael.antogno...@intel.com>
> Date:   Fri May 17 20:28:07 2013 -0300
>
>      evas/gl: Restore framebuffer after texture creation.
>      
>      If we don't do this, the framebuffer object used on shader_array_flush()
>      will be wrong.
>      
>      NOTE: shader_array_flush() should take care of setting the fbo
>      correctly.
> ---
>   src/modules/evas/engines/gl_common/evas_gl_texture.c | 4 +++-
>   1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/modules/evas/engines/gl_common/evas_gl_texture.c 
> b/src/modules/evas/engines/gl_common/evas_gl_texture.c
> index e34f4bc..33cd8d5 100644
> --- a/src/modules/evas/engines/gl_common/evas_gl_texture.c
> +++ b/src/modules/evas/engines/gl_common/evas_gl_texture.c
> @@ -363,6 +363,7 @@ static Evas_GL_Texture_Pool *
>   _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int 
> intformat, int format)
>   {
>      Evas_GL_Texture_Pool *pt;
> +   int fnum;
>   
>      pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
>      if (!pt) return NULL;
> @@ -395,6 +396,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, 
> int h, int intformat, in
>   
>      _print_tex_count();
>   
> +   glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fnum);
>      glGenTextures(1, &(pt->texture));
>      GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>      glBindTexture(GL_TEXTURE_2D, pt->texture);
> @@ -415,7 +417,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, 
> int h, int intformat, in
>      GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>      glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 
> GL_TEXTURE_2D, pt->texture, 0);
>      GLERR(__FUNCTION__, __FILE__, __LINE__, "");
> -   glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0);
> +   glsym_glBindFramebuffer(GL_FRAMEBUFFER, fnum);
>      GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>   
>      glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
>


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