Sure, thanks!

On Mon, May 20, 2013 at 2:37 PM, Chris Michael <devilho...@comcast.net> wrote:
> On 20/05/13 18:31, Rafael Antognolli - Enlightenment Git wrote:
>> antognolli pushed a commit to branch master.
>>
>> commit 99be49551e59c99c13192dd7d454d8d2dbcd42ba
>> Author: Rafael Antognolli <rafael.antogno...@intel.com>
>> Date:   Mon May 20 14:19:45 2013 -0300
>>
>>      evas/gl: Use GL_FRAMEBUFFER_BINDING, which is available on both.
>>
>>      Instead of a define from GL_DRAW_FRAMEBUFFER_BINDING to the above one,
>>      just use it directly since it's available on gles and full gl.
>> ---
>>   src/modules/evas/engines/gl_common/evas_gl_texture.c | 5 +----
>>   1 file changed, 1 insertion(+), 4 deletions(-)
>>
>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_texture.c 
>> b/src/modules/evas/engines/gl_common/evas_gl_texture.c
>> index 664ee3d..f05a4e8 100644
>> --- a/src/modules/evas/engines/gl_common/evas_gl_texture.c
>> +++ b/src/modules/evas/engines/gl_common/evas_gl_texture.c
>> @@ -383,9 +383,6 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, 
>> int h, int intformat, in
>>   # ifndef GL_COLOR_ATTACHMENT0
>>   #  define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
>>   # endif
>> -# ifndef GL_DRAW_FRAMEBUFFER_BINDING
>> -#  define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
>> -# endif
>>   #else
>>   # ifndef GL_FRAMEBUFFER
>>   #  define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
>> @@ -399,7 +396,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, 
>> int h, int intformat, in
>>
>>      _print_tex_count();
>>
>> -   glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fnum);
>> +   glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fnum);
>>      glGenTextures(1, &(pt->texture));
>>      GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>      glBindTexture(GL_TEXTURE_2D, pt->texture);
>>
>
> Works for me ;) I pushed the canvas pointer stuff we talked about
> already also ;)
>
> dh
>
>
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-- 
Rafael Antognolli

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