On 24/06/13 07:07, Cedric BAIL wrote:
> Cedric Bail
> On Jun 24, 2013 3:14 PM, "Chris Michael" <[email protected]> wrote:
>> Hmmm, you did not port this change to wayland_egl ??
> Not yet, mostly because I have an nvidia hardware for the moment. But I
> tested it should not break stuff if you don't initialize the gl preload.
>
> Cedric

No worries. Ported it myself to wayland_egl ;)

dh

>> dh
>>
>> On 06/24/13 04:04, Cedric Bail - Enlightenment Git wrote:
>>> cedric pushed a commit to branch master.
>>>
>>> commit d06a0982ef3d156059b2264d4494e036cbe409ee
>>> Author: Cedric Bail <[email protected]>
>>> Date:   Mon Jun 24 11:41:32 2013 +0900
>>>
>>>       evas: add support for asynchronously uploading GL texture.
>>>
>>>       NOTE: when using Evas_Object image preload infrastructure the GL
> texture
>>>       upload was uploaded from the main loop during the rendering stage.
> This
>>>       could lead to some frame drop during fast animation due to the
> time needed
>>>       to upload that texture.
>>>
>>>       This patch fix this problem by uploading a small texture quickly
> (16x16)
>>>       and waiting for going back to the main loop to be able to use the
> same GL
>>>       context from another thread to do the texture upload
> asynchronously without
>>>       blocking the main loop.
>>> ---
>>>    ChangeLog                                          |   4 +
>>>    NEWS                                               |   1 +
>>>    src/Makefile_Evas.am                               |   1 +
>>>    src/lib/evas/cache/evas_cache_image.c              |   1 +
>>>    src/lib/evas/include/evas_common_private.h         |   2 +
>>>    .../evas/engines/gl_common/evas_gl_common.h        |  40 +-
>>>    .../evas/engines/gl_common/evas_gl_context.c       |  54 ++-
>>>    src/modules/evas/engines/gl_common/evas_gl_core.c  |   1 -
>>>    src/modules/evas/engines/gl_common/evas_gl_image.c |   5 +-
>>>    .../evas/engines/gl_common/evas_gl_preload.c       | 441
> +++++++++++++++++++++
>>>    .../evas/engines/gl_common/evas_gl_texture.c       | 111 +++++-
>>>    src/modules/evas/engines/gl_x11/evas_engine.c      |  72 +++-
>>>    src/modules/evas/engines/gl_x11/evas_x_main.c      |  46 +++
>>>    13 files changed, 741 insertions(+), 38 deletions(-)
>>>
>>> diff --git a/ChangeLog b/ChangeLog
>>> index 783c42e..d2abf99 100644
>>> --- a/ChangeLog
>>> +++ b/ChangeLog
>>> @@ -1,3 +1,7 @@
>>> +2013-06-24  Cedric Bail
>>> +
>>> +     * Evas: add support for asynchronously uploading GL texture.
>>> +
>>>    2013-06-22  Thiep Ha
>>>
>>>            * Edje: Move cursor to correct position when selection
> handlers are pressed.
>>> diff --git a/NEWS b/NEWS
>>> index 9da4640..cd6dda8 100644
>>> --- a/NEWS
>>> +++ b/NEWS
>>> @@ -48,6 +48,7 @@ Additions:
>>>         - Add multiple font draws support to engines
>>>         - Add Cserve2 scalecache support
>>>         - Add evas_object_image_source_clip_set()/get()
>>> +     - Asynchronous preload of GL texture.
>>>        * ecore_x:
>>>         - Add window profile support.
>>>           ECORE_X_ATOM_E_WINDOW_PROFILE_SUPPORTED
>>> diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am
>>> index 7cc9433..d4fe9aa 100644
>>> --- a/src/Makefile_Evas.am
>>> +++ b/src/Makefile_Evas.am
>>> @@ -438,6 +438,7 @@ modules/evas/engines/gl_common/evas_gl_file_cache.c
> \
>>>    modules/evas/engines/gl_common/evas_gl_shader.c \
>>>    modules/evas/engines/gl_common/evas_gl_rectangle.c \
>>>    modules/evas/engines/gl_common/evas_gl_texture.c \
>>> +modules/evas/engines/gl_common/evas_gl_preload.c \
>>>    modules/evas/engines/gl_common/evas_gl_image.c \
>>>    modules/evas/engines/gl_common/evas_gl_font.c \
>>>    modules/evas/engines/gl_common/evas_gl_polygon.c \
>>> diff --git a/src/lib/evas/cache/evas_cache_image.c
> b/src/lib/evas/cache/evas_cache_image.c
>>> index fe779a5..06d74de 100644
>>> --- a/src/lib/evas/cache/evas_cache_image.c
>>> +++ b/src/lib/evas/cache/evas_cache_image.c
>>> @@ -396,6 +396,7 @@ _evas_cache_image_async_end(void *data)
>>>       ie->cache->pending = eina_list_remove(ie->cache->pending, ie);
>>>       ie->preload = NULL;
>>>       ie->flags.preload_done = ie->flags.loaded;
>>> +   ie->flags.updated_data = 1;
>>>       while ((tmp = ie->targets))
>>>         {
>>>            evas_object_inform_call_image_preloaded((Evas_Object*)
> tmp->target);
>>> diff --git a/src/lib/evas/include/evas_common_private.h
> b/src/lib/evas/include/evas_common_private.h
>>> index 1a3c10c..f051a72 100644
>>> --- a/src/lib/evas/include/evas_common_private.h
>>> +++ b/src/lib/evas/include/evas_common_private.h
>>> @@ -519,6 +519,8 @@ struct _Image_Entry_Flags
>>>       Eina_Bool rotated       : 1;
>>>       Eina_Bool unload_cancel : 1;
>>>       Eina_Bool given_mmap    : 1;
>>> +
>>> +   Eina_Bool updated_data  : 1;
>>>    };
>>>
>>>    struct _Image_Entry_Frame
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_common.h
> b/src/modules/evas/engines/gl_common/evas_gl_common.h
>>> index 8dc08ae..f0f3bd1 100644
>>> --- a/src/modules/evas/engines/gl_common/evas_gl_common.h
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_common.h
>>> @@ -162,6 +162,8 @@
>>>    #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM               0x80000000
>>>    #endif
>>>
>>> +#define EVAS_GL_TILE_SIZE 16
>>> +
>>>    #define SHAD_VERTEX 0
>>>    #define SHAD_COLOR  1
>>>    #define SHAD_TEXUV  2
>>> @@ -181,6 +183,9 @@ typedef struct _Evas_GL_Image
> Evas_GL_Image;
>>>    typedef struct _Evas_GL_Font_Texture          Evas_GL_Font_Texture;
>>>    typedef struct _Evas_GL_Polygon               Evas_GL_Polygon;
>>>    typedef struct _Evas_GL_Polygon_Point         Evas_GL_Polygon_Point;
>>> +typedef struct _Evas_GL_Texture_Async_Preload
> Evas_GL_Texture_Async_Preload;
>>> +
>>> +typedef Eina_Bool (*evas_gl_make_current_cb)(void *engine_data, void
> *doit);
>>>    typedef enum {
>>>      SHADER_RECT,
>>> @@ -494,6 +499,7 @@ struct _Evas_GL_Texture
>>>       Evas_GL_Texture_Alloca *apt, *aptt;
>>>       RGBA_Font_Glyph *fglyph;
>>>       int              x, y, w, h;
>>> +   int              tx, ty;
>>>       double           sx1, sy1, sx2, sy2;
>>>       int              references;
>>>
>>> @@ -503,8 +509,12 @@ struct _Evas_GL_Texture
>>>          int              source;
>>>       } double_buffer;
>>>
>>> +   Eina_List       *targets;
>>> +
>>>       Eina_Bool        alpha : 1;
>>>       Eina_Bool        dyn : 1;
>>> +   Eina_Bool        uploaded : 1;
>>> +   Eina_Bool        was_preloaded : 1;
>>>    };
>>>
>>>    struct _Evas_GL_Image
>>> @@ -540,6 +550,7 @@ struct _Evas_GL_Image
>>>       int csize;
>>>
>>>       Eina_List       *filtered;
>>> +   Eina_List       *targets;
>>>
>>>       unsigned char    dirty : 1;
>>>       unsigned char    cached : 1;
>>> @@ -563,6 +574,14 @@ struct _Evas_GL_Polygon_Point
>>>       int x, y;
>>>    };
>>>
>>> +struct _Evas_GL_Texture_Async_Preload
>>> +{
>>> +   Evas_GL_Texture *tex;
>>> +   RGBA_Image *im;
>>> +
>>> +   Eina_Bool unpack_row_length;
>>> +};
>>> +
>>>    #if 0
>>>    extern Evas_GL_Program_Source shader_rect_frag_src;
>>>    extern Evas_GL_Program_Source shader_rect_vert_src;
>>> @@ -748,7 +767,19 @@ extern unsigned int   (*secsym_eglUnmapImageSEC)
>            (void *a, void *b,
>>>    extern unsigned int   (*secsym_eglGetImageAttribSEC)         (void
> *a, void *b, int c, int *d);
>>>    #endif
>>>
>>> -//#define GL_ERRORS 1
>>> +Eina_Bool evas_gl_preload_push(Evas_GL_Texture_Async_Preload *async);
>>> +void evas_gl_preload_pop(Evas_GL_Texture *tex);
>>> +int evas_gl_preload_init(void);
>>> +int evas_gl_preload_shutdown(void);
>>> +void evas_gl_preload_render_lock(evas_gl_make_current_cb make_current,
> void *engine_data);
>>> +void evas_gl_preload_render_unlock(evas_gl_make_current_cb
> make_current, void *engine_data);
>>> +void evas_gl_preload_render_relax(evas_gl_make_current_cb
> make_current, void *engine_data);
>>> +void evas_gl_preload_target_register(Evas_GL_Texture *tex, Eo *target);
>>> +void evas_gl_preload_target_unregister(Evas_GL_Texture *tex, Eo
> *target);
>>> +
>>> +void pt_unref(Evas_GL_Texture_Pool *pt);
>>> +
>>> +#define GL_ERRORS 1
>>>
>>>    #ifdef GL_ERRORS
>>>    # define GLERR(fn, fl, ln, op) \
>>> @@ -763,4 +794,11 @@ extern unsigned int
> (*secsym_eglGetImageAttribSEC)         (void *a, void *b,
>>>    Eina_Bool evas_gl_common_module_open(void);
>>>    void      evas_gl_common_module_close(void);
>>>
>>> +static inline void
>>> +_tex_sub_2d(int x, int y, int w, int h, int fmt, int type, const void
> *pix)
>>> +{
>>> +   glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix);
>>> +   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +}
>>> +
>>>    #endif
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c
> b/src/modules/evas/engines/gl_common/evas_gl_context.c
>>> index f99be54..1bdfac3 100644
>>> --- a/src/modules/evas/engines/gl_common/evas_gl_context.c
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
>>> @@ -1261,8 +1261,15 @@ _evas_gl_common_context_push(int rtype,
>>>                                 Eina_Bool clip,
>>>                                 int cx, int cy, int cw, int ch)
>>>    {
>>> +   GLuint current_tex = 0;
>>> +   GLuint current_texm = 0;
>>>       int pn = 0;
>>>
>>> +   if (tex)
>>> +     current_tex = tex->ptt ? tex->ptt->texture : tex->pt->texture;
>>> +   if (texm)
>>> +     current_texm = texm->ptt ? texm->ptt->texture : tex->pt->texture;
>>> +
>>>    #ifdef GLPIPES
>>>     again:
>>>    #endif
>>> @@ -1277,8 +1284,8 @@ _evas_gl_common_context_push(int rtype,
>>>            for (i = pn; i >= 0; i--)
>>>              {
>>>                 if ((gc->pipe[i].region.type == rtype)
>>> -                 && (!tex || gc->pipe[i].shader.cur_tex ==
> tex->pt->texture)
>>> -                 && (!texm || gc->pipe[i].shader.cur_texm ==
> texm->pt->texture)
>>> +                 && (!tex || gc->pipe[i].shader.cur_tex == current_tex)
>>> +                 && (!texm || gc->pipe[i].shader.cur_texm ==
> current_texm)
>>>                     && (gc->pipe[i].shader.cur_prog == prog)
>>>                     && (gc->pipe[i].shader.smooth == smooth)
>>>                     && (gc->pipe[i].shader.blend == blend)
>>> @@ -1318,8 +1325,8 @@ _evas_gl_common_context_push(int rtype,
>>>         }
>>>    #else
>>>       if (!((gc->pipe[pn].region.type == rtype)
>>> -         && (!tex || gc->pipe[pn].shader.cur_tex == tex->pt->texture)
>>> -         && (!texm || gc->pipe[pn].shader.cur_texm ==
> texm->pt->texture)
>>> +         && (!tex || gc->pipe[pn].shader.cur_tex == current_tex)
>>> +         && (!texm || gc->pipe[pn].shader.cur_texm == current_texm)
>>>             && (gc->pipe[pn].shader.cur_prog == prog)
>>>             && (gc->pipe[pn].shader.smooth == smooth)
>>>             && (gc->pipe[pn].shader.blend == blend)
>>> @@ -1553,8 +1560,10 @@
> evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
>>>                                      int r, int g, int b, int a,
>>>                                      Eina_Bool smooth, Eina_Bool
> tex_only)
>>>    {
>>> +   Evas_GL_Texture_Pool *pt;
>>>       int pnum, nv, nc, nu, ns, i;
>>>       GLfloat tx1, tx2, ty1, ty2;
>>> +   GLfloat offsetx, offsety;
>>>       Eina_Bool blend = EINA_FALSE;
>>>       GLuint prog = gc->shared->shader[SHADER_IMG].prog;
>>>       int pn = 0, sam = 0;
>>> @@ -1693,6 +1702,25 @@
> evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
>>>              }
>>>         }
>>>
>>> +   if (tex->ptt)
>>> +     {
>>> +        pt = tex->ptt;
>>> +        offsetx = tex->tx;
>>> +        offsety = tex->ty;
>>> +
>>> +        // Adjusting sx, sy, sw and sh to real size of tiny texture
>>> +        sx = sx * (EVAS_GL_TILE_SIZE - 2) / tex->w;
>>> +        sw = sw * (EVAS_GL_TILE_SIZE - 2) / tex->w;
>>> +        sy = sy * (EVAS_GL_TILE_SIZE - 1) / tex->h;
>>> +        sh = sh * (EVAS_GL_TILE_SIZE - 1) / tex->h;
>>> +     }
>>> +   else
>>> +     {
>>> +        pt = tex->pt;
>>> +        offsetx = tex->x;
>>> +        offsety = tex->y;
>>> +     }
>>> +
>>>       pn = _evas_gl_common_context_push(RTYPE_IMAGE,
>>>                                         gc, tex, NULL,
>>>                                         prog,
>>> @@ -1702,7 +1730,7 @@
> evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
>>>                                         0, 0, 0, 0, 0);
>>>
>>>       gc->pipe[pn].region.type = RTYPE_IMAGE;
>>> -   gc->pipe[pn].shader.cur_tex = tex->pt->texture;
>>> +   gc->pipe[pn].shader.cur_tex = pt->texture;
>>>       gc->pipe[pn].shader.cur_prog = prog;
>>>       gc->pipe[pn].shader.smooth = smooth;
>>>       gc->pipe[pn].shader.blend = blend;
>>> @@ -1731,17 +1759,17 @@
> evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
>>>       if ((tex->im) && (tex->im->native.data) &&
> (!tex->im->native.yinvert))
>>>         {
>>> -        tx1 = ((double)(tex->x) + sx) / (double)tex->pt->w;
>>> -        ty1 = 1.0 - ((double)(tex->y) + sy) / (double)tex->pt->h;
>>> -        tx2 = ((double)(tex->x) + sx + sw) / (double)tex->pt->w;
>>> -        ty2 = 1.0 - ((double)(tex->y) + sy + sh) / (double)tex->pt->h;
>>> +        tx1 = ((double)(offsetx) + sx) / (double)pt->w;
>>> +        ty1 = 1.0 - ((double)(offsety) + sy) / (double)pt->h;
>>> +        tx2 = ((double)(offsetx) + sx + sw) / (double)pt->w;
>>> +        ty2 = 1.0 - ((double)(offsety) + sy + sh) / (double)pt->h;
>>>         }
>>>       else
>>>         {
>>> -        tx1 = ((double)(tex->x) + sx) / (double)tex->pt->w;
>>> -        ty1 = ((double)(tex->y) + sy) / (double)tex->pt->h;
>>> -        tx2 = ((double)(tex->x) + sx + sw) / (double)tex->pt->w;
>>> -        ty2 = ((double)(tex->y) + sy + sh) / (double)tex->pt->h;
>>> +        tx1 = ((double)(offsetx) + sx) / (double)pt->w;
>>> +        ty1 = ((double)(offsety) + sy) / (double)pt->h;
>>> +        tx2 = ((double)(offsetx) + sx + sw) / (double)pt->w;
>>> +        ty2 = ((double)(offsety) + sy + sh) / (double)pt->h;
>>>         }
>>>
>>>       PUSH_VERTEX(pn, x    , y    , 0);
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_core.c
> b/src/modules/evas/engines/gl_common/evas_gl_core.c
>>> index 5145e0d..8fadc27 100644
>>> --- a/src/modules/evas/engines/gl_common/evas_gl_core.c
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_core.c
>>> @@ -117,7 +117,6 @@ _internal_resource_make_current(void *eng_data,
> EVGL_Context *ctx)
>>>              }
>>>         }
>>>
>>> -
>>>       // Set context from input or from resource
>>>       if (ctx)
>>>          context = ctx->context;
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_image.c
> b/src/modules/evas/engines/gl_common/evas_gl_image.c
>>> index f8cdd11..8e721f8 100644
>>> --- a/src/modules/evas/engines/gl_common/evas_gl_image.c
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_image.c
>>> @@ -13,7 +13,7 @@
> evas_gl_common_image_all_unload(Evas_Engine_GL_Context *gc)
>>>              {
>>>                 if (!im->tex->pt->dyn.img)
>>>                   {
>>> -              evas_gl_common_texture_free(im->tex, EINA_TRUE);
>>> +                  evas_gl_common_texture_free(im->tex, EINA_TRUE);
>>>                      im->tex = NULL;
>>>                   }
>>>              }
>>> @@ -574,11 +574,12 @@
> evas_gl_common_image_update(Evas_Engine_GL_Context *gc, Evas_GL_Image *im)
>>>         {
>>>          case EVAS_COLORSPACE_ARGB8888:
>>>             if ((im->tex) &&
>>> -             ((im->dirty) || (ie->animated.animated)))
>>> +             ((im->dirty) || (ie->animated.animated) ||
> (ie->flags.updated_data)))
>>>              {
>>>                 evas_cache_image_load_data(&im->im->cache_entry);
>>>                 evas_gl_common_texture_update(im->tex, im->im);
>>>                 evas_cache_image_unload_data(&im->im->cache_entry);
>>> +             ie->flags.updated_data = 0;
>>>              }
>>>        if (!im->tex)
>>>              {
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_preload.c
> b/src/modules/evas/engines/gl_common/evas_gl_preload.c
>>> new file mode 100644
>>> index 0000000..ffdb909
>>> --- /dev/null
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_preload.c
>>> @@ -0,0 +1,441 @@
>>> +#include "evas_gl_private.h"
>>> +
>>> +static Eina_Thread async_loader_thread;
>>> +static Eina_Condition async_loader_cond;
>>> +static Eina_Lock async_loader_lock;
>>> +
>>> +static Evas_GL_Texture_Async_Preload *async_current = NULL;
>>> +static Eina_List *async_loader_tex = NULL;
>>> +static Eina_List *async_loader_todie = NULL;
>>> +static Eina_Bool async_loader_exit = EINA_FALSE;
>>> +static Eina_Bool async_loader_running = EINA_FALSE;
>>> +static Eina_Bool async_loader_standby = EINA_FALSE;
>>> +static Eina_Bool async_current_cancel = EINA_FALSE;
>>> +static int async_loader_init = 0;
>>> +
>>> +static void *async_engine_data = NULL;
>>> +static evas_gl_make_current_cb async_gl_make_current = NULL;
>>> +
>>> +Eina_Bool
>>> +evas_gl_preload_push(Evas_GL_Texture_Async_Preload *async)
>>> +{
>>> +   if (!async_loader_init) return EINA_FALSE;
>>> +
>>> +   eina_lock_take(&async_loader_lock);
>>> +   async_loader_tex = eina_list_append(async_loader_tex, async);
>>> +   eina_lock_release(&async_loader_lock);
>>> +
>>> +   return EINA_TRUE;
>>> +}
>>> +
>>> +void
>>> +evas_gl_preload_pop(Evas_GL_Texture *tex)
>>> +{
>>> +   Evas_GL_Texture_Async_Preload *async;
>>> +   Eina_List *l;
>>> +
>>> +   if (!async_loader_init) return ;
>>> +
>>> +   eina_lock_take(&async_loader_lock);
>>> +
>>> +   if (async_gl_make_current && async_current && async_current->tex ==
> tex)
>>> +     {
>>> +        Eina_Bool running = async_loader_running;
>>> +        evas_gl_make_current_cb tmp_cb = async_gl_make_current;
>>> +        void *tmp_data = async_engine_data;
>>> +
>>> +        async_current_cancel = EINA_TRUE;
>>> +        eina_lock_release(&async_loader_lock);
>>> +
>>> +        if (running) evas_gl_preload_render_lock(tmp_cb, tmp_data);
>>> +
>>> +        evas_gl_common_texture_free(async_current->tex, EINA_FALSE);
>>> +        evas_cache_image_drop(&async_current->im->cache_entry);
>>> +        free(async_current);
>>> +
>>> +        async_current = NULL;
>>> +
>>> +        if (running) evas_gl_preload_render_unlock(tmp_cb, tmp_data);
>>> +
>>> +        return ;
>>> +     }
>>> +
>>> +   EINA_LIST_FOREACH(async_loader_tex, l, async)
>>> +     if (async->tex == tex)
>>> +       {
>>> +          async_loader_tex = eina_list_remove_list(async_loader_tex,
> l);
>>> +
>>> +          evas_gl_common_texture_free(async->tex, EINA_FALSE);
>>> +          evas_cache_image_drop(&async->im->cache_entry);
>>> +          free(async);
>>> +
>>> +          break;
>>> +       }
>>> +
>>> +   eina_lock_release(&async_loader_lock);
>>> +}
>>> +
>>> +static void
>>> +_evas_gl_preload_main_loop_wakeup(void)
>>> +{
>>> +   Evas_GL_Texture_Async_Preload *async;
>>> +   evas_gl_make_current_cb cb = async_gl_make_current;
>>> +   void *data = async_engine_data;
>>> +   Eina_Bool running = async_loader_running;
>>> +
>>> +   if (running) evas_gl_preload_render_lock(cb, data);
>>> +   EINA_LIST_FREE(async_loader_todie, async)
>>> +     {
>>> +        Eo *target;
>>> +
>>> +        EINA_LIST_FREE(async->tex->targets, target)
>>> +          eo_do(target, evas_obj_image_pixels_dirty_set(EINA_TRUE));
>>> +        async->im->cache_entry.flags.preload_done = 0;
>>> +        async->tex->was_preloaded = EINA_TRUE;
>>> +
>>> +        async->tex->ptt->allocations =
> eina_list_remove(async->tex->ptt->allocations, async->tex->aptt);
>>> +        pt_unref(async->tex->ptt);
>>> +        async->tex->ptt = NULL;
>>> +        free(async->tex->aptt);
>>> +        async->tex->aptt = NULL;
>>> +
>>> +        evas_gl_common_texture_free(async->tex, EINA_FALSE);
>>> +        evas_cache_image_drop(&async->im->cache_entry);
>>> +        free(async);
>>> +     }
>>> +   if (running) evas_gl_preload_render_unlock(cb, data);
>>> +}
>>> +
>>> +static void
>>> +_evas_gl_preload_main_loop_wakeup_cb(void *target EINA_UNUSED,
>>> +                                     Evas_Callback_Type type
> EINA_UNUSED,
>>> +                                     void *event_info EINA_UNUSED)
>>> +{
>>> +   _evas_gl_preload_main_loop_wakeup();
>>> +}
>>> +
>>> +static Eina_Bool
>>> +_evas_gl_preload_lock(void)
>>> +{
>>> +   eina_lock_take(&async_loader_lock);
>>> +   if (async_loader_standby)
>>> +     {
>>> +        async_gl_make_current(async_engine_data, NULL);
>>> +
>>> +        async_loader_running = EINA_FALSE;
>>> +
>>> +        eina_condition_signal(&async_loader_cond);
>>> +
>>> +        eina_condition_wait(&async_loader_cond);
>>> +        if (async_loader_exit) return EINA_FALSE;
>>> +
>>> +        async_gl_make_current(async_engine_data, async_engine_data);
>>> +     }
>>> +   async_loader_running = EINA_TRUE;
>>> +   eina_lock_release(&async_loader_lock);
>>> +
>>> +   return EINA_TRUE;
>>> +}
>>> +
>>> +static void *
>>> +_evas_gl_preload_tile_async(void *data EINA_UNUSED, Eina_Thread t
> EINA_UNUSED)
>>> +{
>>> +   eina_lock_take(&async_loader_lock);
>>> +   while (!async_loader_exit)
>>> +     {
>>> +        Evas_GL_Texture_Async_Preload *async;
>>> +        GLuint fmt;
>>> +
>>> +        if (!async_loader_standby && async_loader_tex)
>>> +          goto get_next;
>>> +
>>> +     retry:
>>> +        eina_condition_wait(&async_loader_cond);
>>> +        if (async_loader_exit) break ;
>>> +
>>> +     get_next:
>>> +        // Get a texture to upload
>>> +        async = eina_list_data_get(async_loader_tex);
>>> +        async_loader_tex = eina_list_remove_list(async_loader_tex,
> async_loader_tex);
>>> +        if (!async) continue;
>>> +
>>> +        async_loader_running = EINA_TRUE;
>>> +        async_current = async;
>>> +
>>> +        eina_lock_release(&async_loader_lock);
>>> +
>>> +        // Switch context to this thread
>>> +        if (!async_gl_make_current(async_engine_data,
> async_engine_data))
>>> +          {
>>> +             eina_lock_take(&async_loader_lock);
>>> +             async_loader_tex = eina_list_append(async_loader_tex,
> async_current);
>>> +             async_loader_running = EINA_FALSE;
>>> +             async_current = NULL;
>>> +
>>> +             if (async_loader_standby)
>>> +               eina_condition_signal(&async_loader_cond);
>>> +
>>> +             goto retry;
>>> +          }
>>> +
>>> +        // FIXME: loop until all subtile are uploaded or the image is
> about to be deleted
>>> +
>>> +        // TEMPORARY CODE JUST TO SEE IF IT WORK
>>> +        fmt = async->tex->pt->format;
>>> +        glBindTexture(GL_TEXTURE_2D, async->tex->pt->texture);
>>> +        GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +        if (async->unpack_row_length)
>>> +          {
>>> +             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +          }
>>> +        glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
>>> +        GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +
>>> +        //  +-+
>>> +        //  +-+
>>> +        //
>>> +        _tex_sub_2d(async->tex->x, async->tex->y,
>>> +                    async->im->cache_entry.w, async->im->cache_entry.h,
>>> +                    fmt, async->tex->pt->dataformat,
>>> +                    async->im->image.data);
>>> +        //  xxx
>>> +        //  xxx
>>> +        //  ---
>>> +        _tex_sub_2d(async->tex->x, async->tex->y +
> async->im->cache_entry.h,
>>> +                    async->im->cache_entry.w, 1,
>>> +                    fmt, async->tex->pt->dataformat,
>>> +                    async->im->image.data + ((async->im->cache_entry.h
> - 1) * async->im->cache_entry.w));
>>> +        //  xxx
>>> +        //  xxx
>>> +        // o
>>> +        _tex_sub_2d(async->tex->x - 1, async->tex->y +
> async->im->cache_entry.h,
>>> +                    1, 1,
>>> +                    fmt, async->tex->pt->dataformat,
>>> +                    async->im->image.data + ((async->im->cache_entry.h
> - 1) * async->im->cache_entry.w));
>>> +        //  xxx
>>> +        //  xxx
>>> +        //     o
>>> +        _tex_sub_2d(async->tex->x + async->im->cache_entry.w,
> async->tex->y + async->im->cache_entry.h,
>>> +                    1, 1,
>>> +                    fmt, async->tex->pt->dataformat,
>>> +                    async->im->image.data + ((async->im->cache_entry.h
> - 1) * async->im->cache_entry.w) + (async->im->cache_entry.w - 1));
>>> +        if (async->unpack_row_length)
>>> +          {
>>> +             glPixelStorei(GL_UNPACK_ROW_LENGTH,
> async->im->cache_entry.w);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +             // |xxx
>>> +             // |xxx
>>> +             //
>>> +             _tex_sub_2d(async->tex->x - 1, async->tex->y,
>>> +                         1, async->im->cache_entry.h,
>>> +                         fmt, async->tex->pt->dataformat,
>>> +                         async->im->image.data);
>>> +             //  xxx|
>>> +             //  xxx|
>>> +             //
>>> +             _tex_sub_2d(async->tex->x + async->im->cache_entry.w,
> async->tex->y,
>>> +                         1, async->im->cache_entry.h,
>>> +                         fmt, async->tex->pt->dataformat,
>>> +                         async->im->image.data +
> (async->im->cache_entry.w - 1));
>>> +          }
>>> +        else
>>> +          {
>>> +             DATA32 *tpix, *ps, *pd;
>>> +             int i;
>>> +
>>> +             tpix = alloca(async->im->cache_entry.h * sizeof(DATA32));
>>> +             pd = tpix;
>>> +             ps = async->im->image.data;
>>> +             for (i = 0; i < (int)async->im->cache_entry.h; i++)
>>> +               {
>>> +                  *pd = *ps;
>>> +                  pd++;
>>> +                  ps += async->im->cache_entry.w;
>>> +               }
>>> +             // |xxx
>>> +             // |xxx
>>> +             //
>>> +             _tex_sub_2d(async->tex->x - 1, async->tex->y,
>>> +                         1, async->im->cache_entry.h,
>>> +                         fmt, async->tex->pt->dataformat,
>>> +                         tpix);
>>> +             pd = tpix;
>>> +             ps = async->im->image.data + (async->im->cache_entry.w -
> 1);
>>> +             for (i = 0; i < (int)async->im->cache_entry.h; i++)
>>> +               {
>>> +                  *pd = *ps;
>>> +                  pd++;
>>> +                  ps += async->im->cache_entry.w;
>>> +               }
>>> +             //  xxx|
>>> +             //  xxx|
>>> +             //
>>> +             _tex_sub_2d(async->tex->x + async->im->cache_entry.w,
> async->tex->y,
>>> +                         1, async->im->cache_entry.h,
>>> +                         fmt, async->tex->pt->dataformat,
>>> +                         tpix);
>>> +          }
>>> +
>>> +        // Switch back to current texture
>>> +        if (async->tex->ptt->texture !=
> async->tex->gc->pipe[0].shader.cur_tex)
>>> +          {
>>> +             glBindTexture(GL_TEXTURE_2D,
> async->tex->gc->pipe[0].shader.cur_tex);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +          }
>>> +
>>> +        // Shall we block now ?
>>> +        if (!_evas_gl_preload_lock())
>>> +          break;
>>> +
>>> +        // Release context
>>> +        async_gl_make_current(async_engine_data, NULL);
>>> +
>>> +        evas_async_events_put(NULL, 0, NULL,
> _evas_gl_preload_main_loop_wakeup_cb);
>>> +
>>> +        eina_lock_take(&async_loader_lock);
>>> +        async_current = NULL;
>>> +        async_loader_todie = eina_list_append(async_loader_todie,
> async);
>>> +        async_loader_running = EINA_FALSE;
>>> +
>>> +        if (async_loader_standby)
>>> +          eina_condition_signal(&async_loader_cond);
>>> +     }
>>> +   eina_lock_release(&async_loader_lock);
>>> +
>>> +   return NULL;
>>> +}
>>> +
>>> +// In the main loop
>>> +// Push stuff on the todo queue
>>> +// Upload the mini texture
>>> +// Use the mini texture
>>> +// Once download of the big texture, destroy mini texture and image
> data
>>> +
>>> +
>>> +// Put the async preloader on standby
>>> +void
>>> +evas_gl_preload_render_lock(evas_gl_make_current_cb make_current, void
> *engine_data)
>>> +{
>>> +   if (!async_loader_init) return ;
>>> +   eina_lock_take(&async_loader_lock);
>>> +   if (async_loader_running)
>>> +     {
>>> +        async_loader_standby = EINA_TRUE;
>>> +        eina_condition_wait(&async_loader_cond);
>>> +
>>> +        make_current(engine_data, engine_data);
>>> +
>>> +        async_engine_data = NULL;
>>> +        async_gl_make_current = NULL;
>>> +     }
>>> +
>>> +   eina_lock_release(&async_loader_lock);
>>> +}
>>> +
>>> +// Let the async preloader run !
>>> +void
>>> +evas_gl_preload_render_unlock(evas_gl_make_current_cb make_current,
> void *engine_data)
>>> +{
>>> +   if (!async_loader_init) return ;
>>> +   if (!make_current) return ;
>>> +
>>> +   eina_lock_take(&async_loader_lock);
>>> +   if (!async_loader_running && (async_loader_tex || async_current))
>>> +     {
>>> +        make_current(engine_data, NULL);
>>> +
>>> +        async_gl_make_current = make_current;
>>> +        async_engine_data = engine_data;
>>> +
>>> +        async_loader_standby = EINA_FALSE;
>>> +        eina_condition_signal(&async_loader_cond);
>>> +     }
>>> +   eina_lock_release(&async_loader_lock);
>>> +}
>>> +
>>> +// add a way to destroy surface and temporarily stop the rendering of
> the image
>>> +void
>>> +evas_gl_preload_render_relax(evas_gl_make_current_cb make_current,
> void *engine_data)
>>> +{
>>> +   if (engine_data != async_engine_data) return ;
>>> +
>>> +   evas_gl_preload_render_lock(make_current, engine_data);
>>> +}
>>> +
>>> +static Eina_Bool
>>> +_evas_gl_preload_target_die(void *data, Eo *obj,
>>> +                            const Eo_Event_Description *desc
> EINA_UNUSED, void *event_info EINA_UNUSED)
>>> +{
>>> +   Evas_GL_Texture *tex = data;
>>> +
>>> +   evas_gl_preload_target_unregister(tex, obj);
>>> +
>>> +   return EO_CALLBACK_CONTINUE;
>>> +}
>>> +
>>> +void
>>> +evas_gl_preload_target_register(Evas_GL_Texture *tex, Eo *target)
>>> +{
>>> +   eo_do(target,
>>> +         eo_event_callback_add(EO_EV_DEL, _evas_gl_preload_target_die,
> tex));
>>> +   tex->targets = eina_list_append(tex->targets, target);
>>> +   tex->references++;
>>> +}
>>> +
>>> +void
>>> +evas_gl_preload_target_unregister(Evas_GL_Texture *tex, Eo *target)
>>> +{
>>> +   Eina_List *l;
>>> +   const Eo *o;
>>> +
>>> +   eo_do(target,
>>> +         eo_event_callback_del(EO_EV_DEL, _evas_gl_preload_target_die,
> tex));
>>> +
>>> +   EINA_LIST_FOREACH(tex->targets, l, o)
>>> +     if (o == target)
>>> +       {
>>> +          void *data = async_engine_data;
>>> +          evas_gl_make_current_cb cb = async_gl_make_current;
>>> +          Eina_Bool running = async_loader_running;
>>> +
>>> +          if (running) evas_gl_preload_render_lock(cb, data);
>>> +          tex->targets = eina_list_remove_list(tex->targets, l);
>>> +          evas_gl_common_texture_free(tex, EINA_FALSE);
>>> +          if (running) evas_gl_preload_render_unlock(cb, data);
>>> +
>>> +          break;
>>> +       }
>>> +}
>>> +
>>> +int
>>> +evas_gl_preload_init(void)
>>> +{
>>> +   if (async_loader_init++) return async_loader_init;
>>> +
>>> +   eina_lock_new(&async_loader_lock);
>>> +   eina_condition_new(&async_loader_cond, &async_loader_lock);
>>> +
>>> +   if (!eina_thread_create(&async_loader_thread,
> EINA_THREAD_BACKGROUND, 0, _evas_gl_preload_tile_async, NULL))
>>> +     {
>>> +        // FIXME: handle error case
>>> +     }
>>> +
>>> +   return async_loader_init;
>>> +}
>>> +
>>> +int
>>> +evas_gl_preload_shutdown(void)
>>> +{
>>> +   if (--async_loader_init) return async_loader_init;
>>> +
>>> +   async_loader_exit = EINA_TRUE;
>>> +   eina_condition_signal(&async_loader_cond);
>>> +
>>> +   eina_thread_join(async_loader_thread);
>>> +
>>> +   eina_condition_free(&async_loader_cond);
>>> +   eina_lock_free(&async_loader_lock);
>>> +
>>> +   return async_loader_init;
>>> +}
>>> diff --git a/src/modules/evas/engines/gl_common/evas_gl_texture.c
> b/src/modules/evas/engines/gl_common/evas_gl_texture.c
>>> index 0c07ffa..426549c 100644
>>> --- a/src/modules/evas/engines/gl_common/evas_gl_texture.c
>>> +++ b/src/modules/evas/engines/gl_common/evas_gl_texture.c
>>> @@ -194,13 +194,6 @@ evas_gl_common_texture_light_free(Evas_GL_Texture
> *tex)
>>>       free(tex);
>>>    }
>>>
>>> -static void
>>> -_tex_sub_2d(int x, int y, int w, int h, int fmt, int type, const void
> *pix)
>>> -{
>>> -   glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix);
>>> -   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> -}
>>> -
>>>    static Evas_GL_Texture_Pool *
>>>    _pool_tex_new(Evas_Engine_GL_Context *gc, int w, int h, int
> intformat, GLenum format)
>>>    {
>>> @@ -711,7 +704,7 @@ evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt)
>>>       pt->h = 0;
>>>    }
>>>
>>> -static void
>>> +void
>>>    pt_unref(Evas_GL_Texture_Pool *pt)
>>>    {
>>>       if (!pt) return;
>>> @@ -814,7 +807,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex,
> RGBA_Image *im)
>>>    {
>>>       GLuint fmt;
>>>
>>> -   if (!im->image.data) return;
>>> +   if (!im->cache_entry.flags.loaded) return;
>>>
>>>       if (tex->alpha != im->cache_entry.flags.alpha)
>>>         {
>>> @@ -830,8 +823,101 @@ evas_gl_common_texture_update(Evas_GL_Texture
> *tex, RGBA_Image *im)
>   *matching_format[lformat].intformat,
>   *matching_format[lformat].format);
>>>         }
>>> +   // If image was preloaded then we need a ptt
>>>       if (!tex->pt) return;
>>>
>>> +   // if preloaded, then async push it in after uploading a miniature
> of it
>>> +   if (im->cache_entry.flags.preload_done && tex->w > 2 *
> EVAS_GL_TILE_SIZE && tex->h > 2 * EVAS_GL_TILE_SIZE)
>>> +     {
>>> +        Evas_GL_Texture_Async_Preload *async;
>>> +        int *in;
>>> +        int out[EVAS_GL_TILE_SIZE * EVAS_GL_TILE_SIZE];
>>> +        float xstep, ystep;
>>> +        float x, y;
>>> +        int i, j;
>>> +        int lformat;
>>> +        int u, v;
>>> +
>>> +        if (tex->ptt) return ;
>>> +
>>> +        xstep = (float)tex->w / (EVAS_GL_TILE_SIZE - 2);
>>> +        ystep = (float)tex->h / (EVAS_GL_TILE_SIZE - 1);
>>> +        in = (int*) im->image.data;
>>> +
>>> +        for (y = 0, j = 0; j < EVAS_GL_TILE_SIZE - 1; y += ystep, j++)
>>> +          {
>>> +             out[j * EVAS_GL_TILE_SIZE] = in[(int)y *
> im->cache_entry.w];
>>> +             for (x = 0, i = 1; i < EVAS_GL_TILE_SIZE - 1; x += xstep,
> i++)
>>> +               out[j * EVAS_GL_TILE_SIZE + i] = in[(int)y *
> im->cache_entry.w + (int)x];
>>> +             out[j * EVAS_GL_TILE_SIZE + i] = in[(int)y *
> im->cache_entry.w + (int)(x - xstep)];
>>> +          }
>>> +
>>> +        memcpy(&out[j * EVAS_GL_TILE_SIZE], &out[(j - 1) *
> EVAS_GL_TILE_SIZE], EVAS_GL_TILE_SIZE * sizeof (int));
>>> +
>>> +        // out is a miniature of the texture, upload that now and
> schedule the data for later.
>>> +
>>> +        // Creating the mini picture texture
>>> +        lformat = _evas_gl_texture_search_format(tex->alpha,
> tex->gc->shared->info.bgra);
>>> +        tex->ptt = _pool_tex_find(tex->gc, EVAS_GL_TILE_SIZE,
> EVAS_GL_TILE_SIZE,
>>> +                                  *matching_format[lformat].intformat,
>>> +                                  *matching_format[lformat].format,
>>> +                                  &u, &v, &tex->aptt,
>>> +
>   tex->gc->shared->info.tune.atlas.max_alloc_size);
>>> +        if (!tex->ptt)
>>> +          goto upload;
>>> +        tex->aptt->tex = tex;
>>> +
>>> +        tex->tx = u + 1;
>>> +        tex->ty = v;
>>> +        tex->ptt->references++;
>>> +
>>> +        // Bind and upload ! Vooom !
>>> +        fmt = tex->ptt->format;
>>> +        glBindTexture(GL_TEXTURE_2D, tex->ptt->texture);
>>> +        GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +        if (tex->gc->shared->info.unpack_row_length)
>>> +          {
>>> +             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +          }
>>> +        glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
>>> +        GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +
>>> +        _tex_sub_2d(u, tex->ty, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE,
> fmt, tex->ptt->dataformat, out);
>>> +
>>> +        // Switch back to current texture
>>> +        if (tex->ptt->texture != tex->gc->pipe[0].shader.cur_tex)
>>> +          {
>>> +             glBindTexture(GL_TEXTURE_2D,
> tex->gc->pipe[0].shader.cur_tex);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +          }
>>> +
>>> +        // Now prepare uploading the main texture before returning;
>>> +        async = malloc(sizeof (Evas_GL_Texture_Async_Preload));
>>> +        if (!async)
>>> +          {
>>> +             goto upload;
>>> +          }
>>> +
>>> +        async->tex = tex;
>>> +        async->tex->references++;
>>> +        async->im = im;
>>> +        evas_cache_image_ref(&async->im->cache_entry);
>>> +        async->unpack_row_length =
> tex->gc->shared->info.unpack_row_length;
>>> +
>>> +        if (evas_gl_preload_push(async))
>>> +          return ;
>>> +
>>> +        // Failed to start asynchronous upload, likely due to preload
> not being supported by the backend
>>> +        async->tex->references--;
>>> +        evas_cache_image_drop(&async->im->cache_entry);
>>> +        free(async);
>>> +
>>> +     upload:
>>> +        pt_unref(tex->ptt);
>>> +        tex->ptt = NULL;
>>> +     }
>>> +
>>>       fmt = tex->pt->format;
>>>       glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
>>>       GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> @@ -939,6 +1025,13 @@ void
>>>    evas_gl_common_texture_free(Evas_GL_Texture *tex, Eina_Bool force
> EINA_UNUSED)
>>>    {
>>>       if (!tex) return;
>>> +   if (force)
>>> +     {
>>> +        evas_gl_preload_pop(tex);
>>> +
>>> +        while (tex->targets)
>>> +          evas_gl_preload_target_unregister(tex,
> eina_list_data_get(tex->targets));
>>> +     }
>>>       tex->references--;
>>>       if (tex->references != 0) return;
>>>       if (tex->fglyph)
>>> diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c
> b/src/modules/evas/engines/gl_x11/evas_engine.c
>>> index 7f408fd..9441d6d 100644
>>> --- a/src/modules/evas/engines/gl_x11/evas_engine.c
>>> +++ b/src/modules/evas/engines/gl_x11/evas_engine.c
>>> @@ -73,6 +73,8 @@ typedef int             (*glsym_func_int) ();
>>>    typedef unsigned int    (*glsym_func_uint) ();
>>>    typedef const char     *(*glsym_func_const_char_ptr) ();
>>>
>>> +static Eina_Bool eng_preload_make_current(void *data, void *doit);
>>> +
>>>    #ifdef GL_GLES
>>>
>>>    #ifndef EGL_NATIVE_PIXMAP_KHR
>>> @@ -702,10 +704,6 @@ gl_extn_veto(Render_Engine *re)
>>>              {
>>>                 extn_have_buffer_age = 0;
>>>              }
>>> -        if (!strstr(str, "swap_buffers_with_damage"))
>>> -          {
>>> -             glsym_eglSwapBuffersWithDamage = NULL;
>>> -          }
>>>         }
>>>       else
>>>         {
>>> @@ -808,6 +806,7 @@ static void
>>>    _re_winfree(Render_Engine *re)
>>>    {
>>>       if (!re->win->surf) return;
>>> +   evas_gl_preload_render_relax(eng_preload_make_current, re);
>>>       eng_window_unsurf(re->win);
>>>    }
>>>
>>> @@ -877,6 +876,7 @@ eng_setup(Evas *eo_e, void *in)
>>>                 evas_common_font_init();
>>>                 evas_common_draw_init();
>>>                 evas_common_tilebuf_init();
>>> +             evas_gl_preload_init();
>>>                 gl_extn_veto(re);
>>>    //             evgl_engine_init(re, &evgl_funcs);
>>>                 initted = 1;
>>> @@ -1033,6 +1033,8 @@ eng_output_free(void *data)
>>>
>>>       if (re)
>>>         {
>>> +        evas_gl_preload_render_relax(eng_preload_make_current, re);
>>> +
>>>    #if 0
>>>    #ifdef GL_GLES
>>>            // Destroy the resource surface
>>> @@ -1070,6 +1072,7 @@ eng_output_free(void *data)
>>>         }
>>>       if ((initted == 1) && (gl_wins == 0))
>>>         {
>>> +        evas_gl_preload_shutdown();
>>>            evas_common_image_shutdown();
>>>            evas_common_font_shutdown();
>>>            initted = 0;
>>> @@ -1213,6 +1216,42 @@ _merge_rects(Tilebuf *tb, Tilebuf_Rect *r1,
> Tilebuf_Rect *r2, Tilebuf_Rect *r3)
>>>    /* vsync games - not for now though */
>>>    #define VSYNC_TO_SCREEN 1
>>>
>>> +static Eina_Bool
>>> +eng_preload_make_current(void *data, void *doit)
>>> +{
>>> +   Render_Engine *re = data;
>>> +
>>> +   if (doit)
>>> +     {
>>> +#ifdef GL_GLES
>>> +        if (!eglMakeCurrent(re->win->egl_disp,
> re->win->egl_surface[0], re->win->egl_surface[0], re->win->egl_context[0]))
>>> +          return EINA_FALSE;
>>> +#else
>>> +        if (!glXMakeCurrent(re->info->info.display, re->win->win,
> re->win->context))
>>> +          {
>>> +             ERR("glXMakeCurrent(%p, 0x%x, %p) failed",
> re->info->info.display, (unsigned int)re->win->win, (void
> *)re->win->context);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +             return EINA_FALSE;
>>> +          }
>>> +#endif
>>> +     }
>>> +   else
>>> +     {
>>> +#ifdef GL_GLES
>>> +        if (!eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
> EGL_NO_SURFACE, EGL_NO_CONTEXT))
>>> +          return EINA_FALSE;
>>> +#else
>>> +        if (!glXMakeCurrent(re->info->info.display, None, NULL))
>>> +          {
>>> +             ERR("glXMakeCurrent(%p, None, NULL) failed",
> re->info->info.display);
>>> +             GLERR(__FUNCTION__, __FILE__, __LINE__, "");
>>> +             return EINA_FALSE;
>>> +          }
>>> +#endif
>>> +     }
>>> +   return EINA_TRUE;
>>> +}
>>> +
>>>    static void *
>>>    eng_output_redraws_next_update_get(void *data, int *x, int *y, int
> *w, int *h, int *cx, int *cy, int *cw, int *ch)
>>>    {
>>> @@ -1353,6 +1392,7 @@ eng_output_redraws_next_update_get(void *data,
> int *x, int *y, int *w, int *h, i
>>>              }
>>>            if (first_rect)
>>>              {
>>> +             evas_gl_preload_render_lock(eng_preload_make_current, re);
>>>    #ifdef GL_GLES
>>>                 // dont need to for egl - eng_window_use() can check for
> other ctxt's
>>>    #else
>>> @@ -1433,11 +1473,11 @@ eng_output_flush(void *data, Evas_Render_Mode
> render_mode)
>>>    {
>>>       Render_Engine *re;
>>>
>>> -   if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
>>> +   if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) goto end;
>>>
>>>       re = (Render_Engine *)data;
>>> -   if (!_re_wincheck(re)) return;
>>> -   if (!re->win->draw.drew) return;
>>> +   if (!_re_wincheck(re)) goto end;
>>> +   if (!re->win->draw.drew) goto end;
>>>
>>>       re->win->draw.drew = 0;
>>>       eng_window_use(re->win);
>>> @@ -1454,7 +1494,7 @@ eng_output_flush(void *data, Evas_Render_Mode
> render_mode)
>>>         {
>>>            re->info->callback.pre_swap(re->info->callback.data,
> re->evas);
>>>         }
>>> -   if ((glsym_eglSwapBuffersWithDamage) && (re->mode != MODE_FULL))
>>> +   if ((glsym_eglSwapBuffersRegion) && (re->mode != MODE_FULL))
>>>         {
>>>            EGLint num = 0, *rects = NULL, i = 0;
>>>            Tilebuf_Rect *r;
>>> @@ -1505,9 +1545,9 @@ eng_output_flush(void *data, Evas_Render_Mode
> render_mode)
>>>                        }
>>>                      i += 4;
>>>                   }
>>> -             glsym_eglSwapBuffersWithDamage(re->win->egl_disp,
>>> -                                            re->win->egl_surface[0],
>>> -                                            rects, num);
>>> +             glsym_eglSwapBuffersRegion(re->win->egl_disp,
>>> +                                        re->win->egl_surface[0],
>>> +                                        num, rects);
>>>              }
>>>         }
>>>       else
>>> @@ -1574,6 +1614,9 @@ eng_output_flush(void *data, Evas_Render_Mode
> render_mode)
>>>            evas_common_tilebuf_free_render_rects(re->rects);
>>>            re->rects = NULL;
>>>         }
>>> +
>>> + end:
>>> +   evas_gl_preload_render_unlock(eng_preload_make_current, re);
>>>    }
>>>
>>>    static void
>>> @@ -2771,9 +2814,10 @@ eng_image_data_put(void *data, void *image,
> DATA32 *image_data)
>>>    }
>>>
>>>    static void
>>> -eng_image_data_preload_request(void *data EINA_UNUSED, void *image,
> const Eo *target)
>>> +eng_image_data_preload_request(void *data, void *image, const Eo
> *target)
>>>    {
>>>       Evas_GL_Image *gim = image;
>>> +   Render_Engine *re = data;
>>>       RGBA_Image *im;
>>>
>>>       if (!gim) return;
>>> @@ -2781,6 +2825,9 @@ eng_image_data_preload_request(void *data
> EINA_UNUSED, void *image, const Eo *ta
>>>       im = (RGBA_Image *)gim->im;
>>>       if (!im) return;
>>>       evas_cache_image_preload_data(&im->cache_entry, target, NULL,
> NULL, NULL);
>>> +   if (!gim->tex)
>>> +     gim->tex = evas_gl_common_texture_new(re->win->gl_context,
> gim->im);
>>> +   evas_gl_preload_target_register(gim->tex, (Eo*) target);
>>>    }
>>>
>>>    static void
>>> @@ -2794,6 +2841,7 @@ eng_image_data_preload_cancel(void *data
> EINA_UNUSED, void *image, const Eo *tar
>>>       im = (RGBA_Image *)gim->im;
>>>       if (!im) return;
>>>       evas_cache_image_preload_cancel(&im->cache_entry, target);
>>> +   evas_gl_preload_target_unregister(gim->tex, (Eo*) target);
>>>    }
>>>
>>>    static Eina_Bool
>>> diff --git a/src/modules/evas/engines/gl_x11/evas_x_main.c
> b/src/modules/evas/engines/gl_x11/evas_x_main.c
>>> index d0de1df..91015dc 100644
>>> --- a/src/modules/evas/engines/gl_x11/evas_x_main.c
>>> +++ b/src/modules/evas/engines/gl_x11/evas_x_main.c
>>> @@ -454,11 +454,57 @@ eng_window_free(Evas_GL_X11_Window *gw)
>>>       free(gw);
>>>    }
>>>
>>> +static Eina_Bool
>>> +eng_window_make_current(void *data, void *doit)
>>> +{
>>> +   Evas_GL_X11_Window *gw = data;
>>> +
>>> +#ifdef GL_GLES
>>> +   if (doit)
>>> +     {
>>> +        if (!eglMakeCurrent(gw->egl_disp, gw->egl_surface[0],
> gw->egl_surface[0], gw->egl_context[0]))
>>> +          return EINA_FALSE;
>>> +     }
>>> +   else
>>> +     {
>>> +        if (!eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE,
> EGL_NO_SURFACE, EGL_NO_CONTEXT))
>>> +          return EINA_FALSE;
>>> +     }
>>> +#else
>>> +   if (doit)
>>> +     {
>>> +        if (gw->glxwin)
>>> +          {
>>> +             if (!glXMakeContextCurrent(gw->disp, gw->glxwin,
> gw->glxwin, gw->context))
>>> +               {
>>> +                  ERR("glXMakeContextCurrent(%p, %p, %p, %p)", (void
> *)gw->disp, (void *)gw->glxwin, (void *)gw->glxwin, (void *)gw->context);
>>> +                  return EINA_FALSE;
>>> +               }
>>> +          }
>>> +        else
>>> +          {
>>> +             if (!glXMakeCurrent(gw->disp, gw->win, gw->context))
>>> +               {
>>> +                  ERR("glXMakeCurrent(%p, 0x%x, %p) failed", gw->disp,
> (unsigned int)gw->win, (void *)gw->context);
>>> +                  return EINA_FALSE;
>>> +               }
>>> +          }
>>> +     }
>>> +   else
>>> +     {
>>> +        if (!glXMakeCurrent(gw->disp, None, NULL))
>>> +          return EINA_FALSE;
>>> +     }
>>> +#endif
>>> +   return EINA_TRUE;
>>> +}
>>> +
>>>    void
>>>    eng_window_use(Evas_GL_X11_Window *gw)
>>>    {
>>>       Eina_Bool force_use = EINA_FALSE;
>>>
>>> +   evas_gl_preload_render_lock(eng_window_make_current, gw);
>>>    #ifdef GL_GLES
>>>       if (_evas_gl_x11_window)
>>>         {
>>>
>>
>>
> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> enlightenment-devel mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> enlightenment-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel


------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to