raster pushed a commit to branch master.

http://git.enlightenment.org/core/elementary.git/commit/?id=54883cb7fb0c42f37615f1485e554d947b42c369

commit 54883cb7fb0c42f37615f1485e554d947b42c369
Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com>
Date:   Wed Sep 11 08:53:02 2013 +0900

    remove ifdef from glsl in glview shader - ifdefs not universally supported
---
 src/bin/test_glview.c        | 3 ---
 src/bin/test_glview_simple.c | 3 ---
 2 files changed, 6 deletions(-)

diff --git a/src/bin/test_glview.c b/src/bin/test_glview.c
index 6381ef4..f9e01f8 100644
--- a/src/bin/test_glview.c
+++ b/src/bin/test_glview.c
@@ -327,9 +327,6 @@ static const char vertex_shader[] =
    "}\n";
 
  static const char fragment_shader[] =
-   "#ifdef GL_ES\n"
-   "precision mediump float;\n"
-   "#endif\n"
    "uniform vec4 color;\n"
    "uniform vec3 light;\n"
    "varying vec3 rotated_normal;\n"
diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c
index 438a6fa..2db4a35 100644
--- a/src/bin/test_glview_simple.c
+++ b/src/bin/test_glview_simple.c
@@ -70,9 +70,6 @@ init_shaders(GLData *gld)
       "}                            \n";
 
    GLbyte fShaderStr[] =
-      "#ifdef GL_ES                                 \n"
-      "precision mediump float;                     \n"
-      "#endif                                       \n"
       "void main()                                  \n"
       "{                                            \n"
       "  gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"

-- 


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