raster pushed a commit to branch master. http://git.enlightenment.org/core/elementary.git/commit/?id=54883cb7fb0c42f37615f1485e554d947b42c369
commit 54883cb7fb0c42f37615f1485e554d947b42c369 Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com> Date: Wed Sep 11 08:53:02 2013 +0900 remove ifdef from glsl in glview shader - ifdefs not universally supported --- src/bin/test_glview.c | 3 --- src/bin/test_glview_simple.c | 3 --- 2 files changed, 6 deletions(-) diff --git a/src/bin/test_glview.c b/src/bin/test_glview.c index 6381ef4..f9e01f8 100644 --- a/src/bin/test_glview.c +++ b/src/bin/test_glview.c @@ -327,9 +327,6 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = - "#ifdef GL_ES\n" - "precision mediump float;\n" - "#endif\n" "uniform vec4 color;\n" "uniform vec3 light;\n" "varying vec3 rotated_normal;\n" diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index 438a6fa..2db4a35 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -70,9 +70,6 @@ init_shaders(GLData *gld) "} \n"; GLbyte fShaderStr[] = - "#ifdef GL_ES \n" - "precision mediump float; \n" - "#endif \n" "void main() \n" "{ \n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n" --