raster pushed a commit to branch master. http://git.enlightenment.org/core/elementary.git/commit/?id=22879fc1e709effb4be1c3a09f62ba217f2bb033
commit 22879fc1e709effb4be1c3a09f62ba217f2bb033 Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com> Date: Sun Nov 17 10:04:26 2013 +0900 test - unify glsl formatting to match glview gears example --- src/bin/test_glview_simple.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index fb976f0..6047b9b 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -63,20 +63,20 @@ init_shaders(GLData *gld) { Evas_GL_API *gl = gld->glapi; GLbyte vShaderStr[] = - "attribute vec4 vPosition; \n" - "void main() \n" - "{ \n" - " gl_Position = vPosition; \n" - "} \n"; + "attribute vec4 vPosition;\n" + "void main()\n" + "{\n" + " gl_Position = vPosition;\n" + "}\n"; GLbyte fShaderStr[] = - "#ifdef GL_ES \n" - "precision mediump float; \n" - "#endif \n" - "void main() \n" - "{ \n" + "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "void main()\n" + "{\n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n" - "} \n"; + "}\n"; GLint linked; --