Hello, I have been testing the new E18 on my notebook, which has an Intel GMA 3150 graphics chip, and it is terribly slow. I have been searching for a solution on Google but all I found was this:
On Sun, 1 Dec 2013 19:29:49 -0600 Jeff Hoogland <JeffHoogland@...> said: > It is in fact the 3150 THAT would be your problem then. that gpu is the black sheep of the intel gpu family. it's "half accelerated". it has a hw fragment shader but NOT a hw vertex shader. it is the ONLY gpu i know of that does this. they either have both, or none. in the case of none - evas gl engine fails to init. :) what you see if intel's driver using a software fallback vertex shader emulation. there isn't much to be done here. the difference between e17 and e18 is that e18 exposes more geometry to the gpu. in all cases except the 3150, this is in fact highly efficient and saves memory and overhead. the whole reason you can now do shaped borders with no extra "major cost" in e18 is because we do this. even keith packard advises to ignore that gpu and pretend it never existed. :) and he works at intel. :) Basically, I am wondering if there is some way of limiting the geometry, and not completely disabling OpenGL, maybe some intel patch, I am not very savvy in OpenGL or E so basically I wouldn't know where to start looking to make such a patch. As I saw E is a window manager that tries to be light and well, it is basically for older/less powerfull computers (as I understand, and the reason I started using it), and a lot of notebooks are using this GMA 3150 chipset, so I think it would be a shame if this problem is simply ignored. Regards ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
