On Mon, Feb 23, 2015 at 4:23 PM, Tom Hacohen <tom.haco...@samsung.com> wrote:
> On 23/02/15 15:16, Daniel Kolesa wrote:
>> On Wed, Feb 18, 2015 at 9:43 PM, perepelits.m <perepelit...@samsung.com>
>> wrote:
>>
>>> cedric pushed a commit to branch master.
>>>
>>>
>>> http://git.enlightenment.org/core/efl.git/commit/?id=2e2145b5945c94587e5a11502432ea2e8f75d2bd
>>>
>>> commit 2e2145b5945c94587e5a11502432ea2e8f75d2bd
>>> Author: perepelits.m <perepelit...@samsung.com>
>>> Date:   Wed Feb 18 22:00:58 2015 +0100
>>>
>>>      evas: Evas_3D - improve Shooter example.
>>>
>>>      Summary: This example includes some previous developments to create
>>> 3d-world mechanics.
>>>
>>>      Reviewers: cedric, raster, Hermet
>>>
>>>      Subscribers: cedric, artem.popov
>>>
>>>      Differential Revision: https://phab.enlightenment.org/D1991
>>>
>>
>> Dude, what the hell? One does *NOT* simply commit 50MB of worthless (and
>> mostly binary) assets into a Git repository (the space in the directory
>> name is the least bad thing about this), *ESPECIALLY* our primary EFL
>> repository; this is really bad (especially as the example looks like shit).
>> I would say this deserves a revert, but sadly, it's forever written in our
>> history and now *everyone* will be pulling the extra fucking 50MB... i hope
>> you're happy.
>>
>> Do *NOT* do this kind of shit again.
>
> Yeah, Cedric, this is crazy! We've talked about it before with relation
> to exactness! Pushing this amount of crazy useless data just for the
> sake of better examples is crazy and stupid. As Daniel said, the space
> in the directory name and the use of capital letters, while major
> offences on their own, are nothing in comparison to this shit. Have you
> even reviewed this crazy patch before pushing it?!
>
> It's still worth reverting this, as at least people doing shallow clones
> won't have to suffer this craziness. Cedric, please revert this and
> never do this shit again. :( Make a 3d examples repo if you are so keen
> to have one. **Please revert this**
>
> Just to repeat this again: while nothing in comparison to the massive
> binary dump, the space in the filename and the use of caps is enough to
> reject this. What's the point of even reviewing patches if you don't
> stop obvious craziness at the door?

I only reviewed the code. I didn't see nor noticed the size of the
asset. As an example, it is a quite complete example of what you can
do with Evas_3D and how to use it. As for the asset, they should
indeed be reduced and renamed.
-- 
Cedric BAIL

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