cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=d602597ac1eec0cf357e0f47de85b6f7290b7da0

commit d602597ac1eec0cf357e0f47de85b6f7290b7da0
Author: Dmytro Dadyka <d.dad...@samsung.com>
Date:   Thu Feb 26 20:42:36 2015 +0100

    evas: Evas_3D - add terrain mesh.
    
    Reviewers: Hermet, Oleksander, cedric
    
    Subscribers: cedric
    
    Differential Revision: https://phab.enlightenment.org/D2042
    
    Signed-off-by: Cedric BAIL <ced...@osg.samsung.com>
---
 src/examples/evas/evas-3d-primitives.c | 85 ++++++++++++++++++++++++++++++++++
 src/examples/evas/evas-3d-primitives.h |  4 ++
 2 files changed, 89 insertions(+)

diff --git a/src/examples/evas/evas-3d-primitives.c 
b/src/examples/evas/evas-3d-primitives.c
index 4fefb5a..f98ecb7 100644
--- a/src/examples/evas/evas-3d-primitives.c
+++ b/src/examples/evas/evas-3d-primitives.c
@@ -162,6 +162,80 @@ vec3 _get_func_normal(Surface *func, float x, float y)
    return normal;
 }
 
+static float
+_random(int x, int y)
+{
+   int k = x + y * 57;
+   k = (k << 13) ^ k;
+   return (1.0f - ((k * (k * k * 15731 + 789221) + 1376312589) & 0x7fffffff) /
+      1073741824.0f);
+}
+
+static float
+_smooth(float x, float y)
+{
+   float res;
+   res = (_random(x - 1, y - 1) + _random(x + 1, y - 1) +
+        _random(x - 1, y + 1) + _random(x + 1, y + 1) ) / 16;
+   res += (_random(x - 1, y) + _random(x + 1, y) +
+        _random(x, y - 1) + _random(x, y + 1)) / 8;
+   res += _random(x, y) / 4;
+   return res;
+}
+
+static float
+_interpolate(float a, float b, float x)
+{
+   float ft = x * M_PI;
+   float f = (1 - cosf(ft)) * 0.5;
+   return a * (1 - f) + b * f;
+}
+
+static float _noise(float x, float y)
+{
+   float ix = (int)(x);
+   float fx = x - ix;
+   float iy = (int)(y);
+   float fy = y - iy;
+
+   float v1 = _smooth(ix, iy);
+   float v2 = _smooth(ix + 1, iy);
+   float v3 = _smooth(ix, iy + 1);
+   float v4 = _smooth(ix + 1, iy + 1);
+
+   float i1 = _interpolate(v1, v2, fx);
+   float i2 = _interpolate(v3, v4, fx);
+
+   return _interpolate(i1, i2, fy);
+}
+
+static vec3
+_perlin_terrain(float x,float y)
+{
+   vec3 out;
+   float persistence = 0.5f;
+   float frequency = 5;
+   float amplitude = 1;
+   int i = 0;
+   int octaves = 5;
+
+   out.x = x;
+   x += 0.5;
+   out.y = y;
+   y += 0.5;
+   out.z = 0;
+
+   for(i = 0;i < octaves; i++)
+     {
+        out.z += _noise(x * frequency, y * frequency) * amplitude;
+
+        amplitude *= persistence;
+        frequency *= 2;
+     }
+
+   return out;
+}
+
 void
 _generate_grid_indices(unsigned short *indices, int count)
 {
@@ -265,6 +339,11 @@ evas_3d_add_func_surface_frame(Eo *mesh, int frame, 
Surface func, int p, vec2 te
              vertices[i + j * vccount] = func(v, u);
              normals[i + j * vccount] = _get_func_normal(func, v, u);
 
+             // TODO Add tangent calculation
+             tangents[i + j * vccount].x = 0;
+             tangents[i + j * vccount].y = 0;
+             tangents[i + j * vccount].z = 0;
+
              tex_coord[i + j * vccount].x = i / (float)(vccount - 1) * 
tex_scale.x;
              tex_coord[i + j *vccount].y = tex_scale.y - j / (float)(vccount - 
1) * tex_scale.y;
           }
@@ -275,6 +354,12 @@ evas_3d_add_func_surface_frame(Eo *mesh, int frame, 
Surface func, int p, vec2 te
 }
 
 void
+evas_3d_add_terrain_frame(Eo *mesh, int frame, int p, vec2 tex_scale)
+{
+   evas_3d_add_func_surface_frame(mesh, frame, _perlin_terrain, p, tex_scale);
+}
+
+void
 evas_3d_add_torus_frame(Eo *mesh, int frame, float rratio, int p, vec2 
tex_scale)
 {
    int vcount, icount, vccount, i, j;
diff --git a/src/examples/evas/evas-3d-primitives.h 
b/src/examples/evas/evas-3d-primitives.h
index 3281f5d..c08ae65 100644
--- a/src/examples/evas/evas-3d-primitives.h
+++ b/src/examples/evas/evas-3d-primitives.h
@@ -52,4 +52,8 @@ evas_3d_add_square_frame(Eo *mesh, int frame);
 void
 evas_3d_add_cube_frame(Eo *mesh, int frame);
 
+/* Set frame as terrain generated by perlin noise algorithm*/
+void
+evas_3d_add_terrain_frame(Eo *mesh, int frame, int precision, vec2 tex_scale);
+
 #endif // EVAS_3D_PRIMITIVES_H

-- 


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