hermet pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=9e3244b22224bb7b21096611b85df12d96f437ac
commit 9e3244b22224bb7b21096611b85df12d96f437ac Author: Dmytro Dadyka <d.dad...@samsung.com> Date: Fri Mar 20 14:10:00 2015 +0900 Fix wrong drawing of shadows for some blending modes Reviewers: cedric, Hermet Reviewed By: Hermet Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2198 --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 6ee2697..ec9768c 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -1312,6 +1312,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_S Eina_List *l; Evas_3D_Node *n; Evas_3D_Shade_Mode shade_mode; + Eina_Bool blend_enabled; Evas_Color c = {1.0, 1.0, 1.0}; Evas_Mat4 matrix_vp; @@ -1337,9 +1338,12 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_S RENDER_MESH_NODE_ITERATE_BEGIN(light_eye) { shade_mode = pdmesh->shade_mode; + blend_enabled = pdmesh->blending; + pdmesh->blending = EINA_FALSE; pdmesh->shade_mode = EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER; _mesh_draw(renderer, nm->mesh, nm->frame, light, matrix_light_eye, &matrix_mv, &matrix_mvp, &matrix_mvp); pdmesh->shade_mode = shade_mode; + pdmesh->blending = blend_enabled; } RENDER_MESH_NODE_ITERATE_END } --