jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=8586b75a2ae359a7979baef7c5c230f6c7783456
commit 8586b75a2ae359a7979baef7c5c230f6c7783456 Author: Jean-Philippe Andre <jp.an...@samsung.com> Date: Wed Apr 1 16:40:09 2015 +0900 Evas masking: Remove map_mask shaders Those are now duplicates of IMG_MASK --- src/modules/evas/engines/gl_common/evas_gl_context.c | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index 378e2f1..7e3c74c 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -938,11 +938,6 @@ evas_gl_common_context_new(void) SHADER_TEXTURE_ADD(shared, IMG_MASK_BGRA_NOMUL, tex); SHADER_TEXTURE_ADD(shared, IMG_MASK_BGRA_NOMUL, texm); - SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA, tex); - SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA, texm); - SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA_NOMUL, tex); - SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA_NOMUL, texm); - SHADER_TEXTURE_ADD(shared, FONT_MASK, tex); SHADER_TEXTURE_ADD(shared, FONT_MASK, texm); @@ -2608,13 +2603,13 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, { shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex, SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA, - SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA); + SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA); } else { shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex, SHADER_TEX_NOMUL, SHADER_TEX, - SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA); + SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA); } } else @@ -2623,13 +2618,13 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, { shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex, SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA, - SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA); + SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA); } else { shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex, SHADER_IMG_NOMUL, SHADER_IMG, - SHADER_MAP_MASK_NOMUL, SHADER_MAP_MASK); + SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK); } } } --