jpeg pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=8586b75a2ae359a7979baef7c5c230f6c7783456

commit 8586b75a2ae359a7979baef7c5c230f6c7783456
Author: Jean-Philippe Andre <jp.an...@samsung.com>
Date:   Wed Apr 1 16:40:09 2015 +0900

    Evas masking: Remove map_mask shaders
    
    Those are now duplicates of IMG_MASK
---
 src/modules/evas/engines/gl_common/evas_gl_context.c | 13 ++++---------
 1 file changed, 4 insertions(+), 9 deletions(-)

diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c 
b/src/modules/evas/engines/gl_common/evas_gl_context.c
index 378e2f1..7e3c74c 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -938,11 +938,6 @@ evas_gl_common_context_new(void)
         SHADER_TEXTURE_ADD(shared, IMG_MASK_BGRA_NOMUL, tex);
         SHADER_TEXTURE_ADD(shared, IMG_MASK_BGRA_NOMUL, texm);
 
-        SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA, tex);
-        SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA, texm);
-        SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA_NOMUL, tex);
-        SHADER_TEXTURE_ADD(shared, MAP_MASK_BGRA_NOMUL, texm);
-
         SHADER_TEXTURE_ADD(shared, FONT_MASK, tex);
         SHADER_TEXTURE_ADD(shared, FONT_MASK, texm);
 
@@ -2608,13 +2603,13 @@ 
evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
                {
                   shader = evas_gl_common_shader_choice(npoints, p, r, g, b, 
a, !!mtex,
                                                         SHADER_IMG_BGRA_NOMUL, 
SHADER_IMG_BGRA,
-                                                        
SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA);
+                                                        
SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA);
                }
              else
                {
                   shader = evas_gl_common_shader_choice(npoints, p, r, g, b, 
a, !!mtex,
                                                         SHADER_TEX_NOMUL, 
SHADER_TEX,
-                                                        
SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA);
+                                                        
SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA);
                }
           }
         else
@@ -2623,13 +2618,13 @@ 
evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
                {
                   shader = evas_gl_common_shader_choice(npoints, p, r, g, b, 
a, !!mtex,
                                                         SHADER_IMG_BGRA_NOMUL, 
SHADER_IMG_BGRA,
-                                                        
SHADER_MAP_MASK_BGRA_NOMUL, SHADER_MAP_MASK_BGRA);
+                                                        
SHADER_IMG_MASK_BGRA_NOMUL, SHADER_IMG_MASK_BGRA);
                }
              else
                {
                   shader = evas_gl_common_shader_choice(npoints, p, r, g, b, 
a, !!mtex,
                                                         SHADER_IMG_NOMUL, 
SHADER_IMG,
-                                                        SHADER_MAP_MASK_NOMUL, 
SHADER_MAP_MASK);
+                                                        SHADER_IMG_MASK_NOMUL, 
SHADER_IMG_MASK);
                }
            }
      }

-- 


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