apache pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=55b9febfb0695f785f5d6231ee5e348fa11b7249

commit 55b9febfb0695f785f5d6231ee5e348fa11b7249
Author: apache <apa...@e5-web1.enlightenment.org>
Date:   Tue Apr 7 19:53:56 2015 -0700

    Wiki page about-efl changed with summary [] by chris
---
 pages/about-efl.txt | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/pages/about-efl.txt b/pages/about-efl.txt
index c194c3b..e7078e1 100644
--- a/pages/about-efl.txt
+++ b/pages/about-efl.txt
@@ -12,16 +12,16 @@ yourself. Elementary is about as high up as you get, while 
you still
 access layers below it for day to day things as there is no need for
 it to wrap things that work perfectly well as-is.
 
-All of EFL exposes its APIs by default in C, with sseveral bindings
+All of EFL exposes its APIs by default in C, with several bindings
 available. We are now also working on supporting bindings for various
 language as first-class-citizens in EFL by auto-generating the
-bindings directly from our new object orientation infrastrucutre for
+bindings directly from our new object orientation infrastructure for
 C. We stick to C mostly because the libraries have been around for a
 long time, were originally written in C and the developers who write
-the libraries perfer C. We add OO features in C with tools and
+the libraries prefer C. We add OO features in C with tools and
 infrastructure where needed. Also moving from C would limit the
-audience. C programmrs won't be able to access a C++ API (whereas a
-C++ programemr can access both C and C++). That is partly why we aim
+audience. C programmers won't be able to access a C++ API (whereas a
+C++ programmer can access both C and C++). That is partly why we aim
 to auto-generate bindings so programmers of various languages can get
 native-like APIs for their chose language from the same core EFL API
 set.
@@ -38,9 +38,9 @@ components are:
 |Efreet                  |Freedesktop.org standards handling          |
 |Eldbus                  |D-Bus glue and handling                     |
 |Embryo                  |Tiny VM and compiler based on Pawn          |
-|Eeze                    |Device enumation and access library         |
+|Eeze                    |Device enumeration and access library         |
 |Emotion                 |Video decode wrapping, glue and abstraction |
-|Ethumb                  |Thhumbnailing handler                       |
+|Ethumb                  |Thumbnailing handler                       |
 |Ephysics                |Physics (bullet) wrapper and Evas glue      |
 |EIO                     |Asynchronous I/O handling                   |
 |Evas Generic Loaders    |Extra image loaders for complex image types |

-- 


Reply via email to