Hello.

On 11/05/15 11:05, Tom Hacohen wrote:
> On 11/05/15 09:54, Jean-Philippe André wrote:
>> On Mon, May 11, 2015 at 5:37 PM, Tom Hacohen <t...@osg.samsung.com> wrote:
>>
>>> On 11/05/15 09:33, Jean-Philippe André wrote:
>>>> Hi,
>>>>
>>>> On Thu, May 7, 2015 at 2:22 AM, Tom Hacohen <t...@stosb.com> wrote:
>>>>
>>>>> tasn pushed a commit to branch master.
>>>>>
>>>>>
>>>>>
>>> http://git.enlightenment.org/core/efl.git/commit/?id=7c2d0453757fd6fc712f5dcef70f33daa2871fb3
>>>>> commit 7c2d0453757fd6fc712f5dcef70f33daa2871fb3
>>>>> Author: Tom Hacohen <t...@stosb.com>
>>>>> Date:   Wed May 6 18:19:42 2015 +0100
>>>>>
>>>>>        Evas gl: Fix shader generation with out of source builds.
>>>>>
>>>>>        It's actually still stupid and broken, but at least less. It
>>> shouldn't
>>>>>        generate them in source, but out of source, I don't understand how
>>> this
>>>>>        even passes distcheck. Actually, my changes might break distcheck
>>>>>        because now it actually does what it says it does, and thus might
>>> break
>>>>>        things.
>>>>>
>>>>
>>>> Those shaders (two .x files) should not be generated unless you actually
>>>> changed the script or .shd files. The generation thing is indeed a bit
>>>> stupid and was not meant to work perfectly like eolian on all platforms
>>>> (it's a bash script).
>>>>
>>>> That's why the .x files are shipped in Git, they are not meant to change,
>>>> unless you go and modify the GLSL code itself.
>>>>
>>>> Do you have any idea why the generation gets run on your machine? Is this
>>>> after a fresh checkout? (in which case maybe a .shd file is modified
>>> after
>>>> the .x files)
>>>>
>>> Fresh build (old check out). I fixed the broken building now, but it's
>>> still wrong. You shouldn't generate files in the source dir automatically.
>>>
>>> Yeah. They shouldn't be generated. Only when a dev changes the shd files,
>> the .x files should be changed and pushed to git.
>>
>> That's why I'm asking... why did they get generated? Bad timestamps somehow?
>>
>>
> Perhaps.
>

I just stumbled over this while testing the VPATH (out of tree build)

- * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */
+ * See: 
/home/stefan/EFL/efl/tasn-test/../src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh
 
*/

Having this path in the file might trigger changes for all people not 
doing th in-tree builds, no?

regards
Stefan Schmidt

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