Hello. On 11/05/15 11:05, Tom Hacohen wrote: > On 11/05/15 09:54, Jean-Philippe André wrote: >> On Mon, May 11, 2015 at 5:37 PM, Tom Hacohen <t...@osg.samsung.com> wrote: >> >>> On 11/05/15 09:33, Jean-Philippe André wrote: >>>> Hi, >>>> >>>> On Thu, May 7, 2015 at 2:22 AM, Tom Hacohen <t...@stosb.com> wrote: >>>> >>>>> tasn pushed a commit to branch master. >>>>> >>>>> >>>>> >>> http://git.enlightenment.org/core/efl.git/commit/?id=7c2d0453757fd6fc712f5dcef70f33daa2871fb3 >>>>> commit 7c2d0453757fd6fc712f5dcef70f33daa2871fb3 >>>>> Author: Tom Hacohen <t...@stosb.com> >>>>> Date: Wed May 6 18:19:42 2015 +0100 >>>>> >>>>> Evas gl: Fix shader generation with out of source builds. >>>>> >>>>> It's actually still stupid and broken, but at least less. It >>> shouldn't >>>>> generate them in source, but out of source, I don't understand how >>> this >>>>> even passes distcheck. Actually, my changes might break distcheck >>>>> because now it actually does what it says it does, and thus might >>> break >>>>> things. >>>>> >>>> >>>> Those shaders (two .x files) should not be generated unless you actually >>>> changed the script or .shd files. The generation thing is indeed a bit >>>> stupid and was not meant to work perfectly like eolian on all platforms >>>> (it's a bash script). >>>> >>>> That's why the .x files are shipped in Git, they are not meant to change, >>>> unless you go and modify the GLSL code itself. >>>> >>>> Do you have any idea why the generation gets run on your machine? Is this >>>> after a fresh checkout? (in which case maybe a .shd file is modified >>> after >>>> the .x files) >>>> >>> Fresh build (old check out). I fixed the broken building now, but it's >>> still wrong. You shouldn't generate files in the source dir automatically. >>> >>> Yeah. They shouldn't be generated. Only when a dev changes the shd files, >> the .x files should be changed and pushed to git. >> >> That's why I'm asking... why did they get generated? Bad timestamps somehow? >> >> > Perhaps. >
I just stumbled over this while testing the VPATH (out of tree build) - * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ + * See: /home/stefan/EFL/efl/tasn-test/../src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ Having this path in the file might trigger changes for all people not doing th in-tree builds, no? regards Stefan Schmidt ------------------------------------------------------------------------------ One dashboard for servers and applications across Physical-Virtual-Cloud Widest out-of-the-box monitoring support with 50+ applications Performance metrics, stats and reports that give you Actionable Insights Deep dive visibility with transaction tracing using APM Insight. http://ad.doubleclick.net/ddm/clk/290420510;117567292;y _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel