jpeg pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=5964c335671b310726933a4212bf8a7f9f649158

commit 5964c335671b310726933a4212bf8a7f9f649158
Author: Jean-Philippe Andre <[email protected]>
Date:   Mon Jun 20 14:19:30 2016 +0900

    evas: Improve debug logs (print shader code)
---
 src/modules/evas/engines/gl_common/evas_gl_3d_shader.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c 
b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
index 0ead38a..95be4a6 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
@@ -207,7 +207,8 @@ _shader_compile(GLuint shader, const char *src)
         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
         log_str = (GLchar *)malloc(len);
         glGetShaderInfoLog(shader, len, &info_len, log_str);
-        ERR("Shader compilation failed.\n%s", log_str);
+        ERR("Shader compilation failed: %s", log_str);
+        DBG("Shader source was:\n%s", src);
         free(log_str);
 
         return EINA_FALSE;

-- 


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