Hi everyone.

I create this topic to clarify necessity implementation this feasibility in 
evas.canvas3d.
Main plot:
- use surface primitive as proxy for elementary button
- get pick coordinate from user (mouse down)
- calculate intersection point ray and triangle
- use predefine radius and calculated point to build bounding sphere
- use built sphere to got vertexes(more careful point to vertex) of target mesh 
that should be changed
- use predefine values (functions, offsets, etc) that need to recalculate 
vertexes of mesh
- recalculate normals
As a result I think it will possible show deformation in place of mouse click
- after mouse up mesh can be restored from default mesh of surface.

I am glad to hear every point of view.

Oleksandr.

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