hermet pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=c5c61a165a3739868453b704ef76ef28cc0b8e51

commit c5c61a165a3739868453b704ef76ef28cc0b8e51
Author: Hermet Park <[email protected]>
Date:   Wed Aug 10 15:14:14 2016 +0900

    about enventor: proofread the content.
---
 pages/about-enventor.txt | 147 +++++++++++++++++++++++------------------------
 1 file changed, 72 insertions(+), 75 deletions(-)

diff --git a/pages/about-enventor.txt b/pages/about-enventor.txt
index 75393e0..486599f 100644
--- a/pages/about-enventor.txt
+++ b/pages/about-enventor.txt
@@ -7,13 +7,13 @@
 
 ===A. What is Enventor?===
 
-Enventor, which is also known as EDC (Edje Data Collections) Editor, is a EDC 
script editor tool that supports text edit function and preview function for 
EDC source code.
+Enventor, which is also known as a dynamic EDC (Edje Data Collections) Editor, 
is a EDC script editor tool that supports text editing and previewing functions 
for the EDC source code.
 
 {{ :enventor-main.png?&300|}}
 
-When your application requires real-time changeable layouts like animated 
ones, then you could write those layout design using EDC script, compile it to 
EDJ format file then import it into your application using an UI layout 
component. But not only for that, you can write any kinds of design layouts 
from simple to complex ones if you use EDC script with Enventor. Enventor helps 
you write EDC script code eaiser and finish your work faster. If you are not 
familiar with EDC programming, the [...]
+When your application requires real-time changeable layouts like animated 
ones, you can write the layout design using EDC script, compile it into EDJ 
format file, and import it into your application using a UI layout component. 
You can also write design layouts from simple to complex ones using the EDC 
script with Enventor. Enventor helps you write EDC script code eaiser and 
finish your work faster. If you are not familiar with EDC programming, see 
[https://www.enlightenment.org/program_ [...]
 
-Basically, Enventor view is divided into 2 sections, live view and text view. 
The live view is a left pane of Enventor window and it previews images 
corresponding to part objects of EDC source code. The text view is a right pane 
of Enventor window and it contains EDC source code. Thanks to its real-time 
update mechanism, Enventor updates the preview on real-time while you are 
modifying source code. It brings you to see the result on the spot. Other than 
that, Enventor provides quite nice [...]
+Basically, Enventor view is divided into live view and text view. The live 
view on the left pane previews images corresponding to part objects of the EDC 
source code. The text view on the right pane contains the EDC source code. 
Because of its real-time update mechanism, Enventor updates the preview 
real-time while you modify the source code. Enventor also provides useful 
functions for you to develop your GUI. Before using Enventor, familiarize 
yourself with the following functionalities.
 
   A. What is Enventor?
   B. GUI Layout
@@ -32,7 +32,9 @@ Basically, Enventor view is divided into 2 sections, live 
view and text view. Th
 
 {{ :enventor-layout.png?&350|}}
 
-The following figure illustrates each layout section of Enventor.
+Enventor view consists of the file browser, live view, text view, tools and 
the EDC navigator.
+
+The following figure illustrates the Enventor layout sections.
 
   * Red: Tools
   * Cyan: File browser
@@ -45,143 +47,138 @@ The following figure illustrates each layout section of 
Enventor.
 
 ===C. Text View===
 
-Enventor text view mainly supports text editing. You can write and modify EDC 
source code in this view. Once part sections are written in the text view and 
the modified EDC source code is saved, preview images corresponding to the part 
objects of EDC source code are displayed in the live view. Basically, this text 
editor applies syntax color and auto indentation for EDC with its own coding 
standard rule. If you open an edc file which is not matched with Enventor 
coding standard rule, Env [...]
+Enventor text view mainly supports text editing. You can write and modify EDC 
source code in this view. Once the part sections are written in the text view 
and the modified EDC source code is saved, the preview images corresponding to 
the part objects of EDC source code are displayed in the live view. Basically, 
this text editor applies syntax color and auto indentation for EDC with its own 
coding standard rules. If you open an EDC file which is not matched with 
Enventor coding standard  [...]
 
-Furthermore, Text view supports the following fancy features:
+Furthermore, the Text view supports the following features.
 
 {{ :enventor-autocomplete.png?&150|}}
 
 
 ==Auto-complete==
 
-To help you write EDC source code, Text view supports auto-complete function 
which lists reserved keywords in a contextual pop-up.
+To help you write EDC source code, the Text view supports an auto-complete 
function which lists the reserved keywords in a contextual pop-up.
 
-When you enter a part of a reserved keyword, a contextual pop-up comes up with 
a list of keywords beginning with your input string. Choose one keyword with up 
and down arrow keys and press "Enter". The keyword is selected and a related 
EDC code snippet is inserted in the text view automatically. In contrast, if 
you press "Backspace" key, auto-complete function is cancelled and the 
contextual pop-up will be dismissed. In addition, you can enable or disable 
auto-complete function in config [...]
+When you enter a part of a reserved keyword, a contextual pop-up appears with 
a list of keywords beginning with your input string. Choose a keyword with the 
up and down arrow keys and press "Enter". The keyword is selected and a related 
EDC code snippet is inserted in the text view automatically. In contrast, if 
you press "Backspace" key, the auto-complete function is cancelled and the 
contextual pop-up is dismissed. To enable or disable the auto-complete 
function, go to "Settings -> Pre [...]
 
-You can also use auto-complete as context help. Press "Ctrl+Space" key 
combination to show a list of available keywords in the current cursor position 
context.
+You can also use auto-complete as a context help. Use the "Ctrl+Space" key 
combination to show a list of available keywords in the current cursor position 
context.
 
 
 {{:enventor-candidate.png?&300 |}}
 
 ==Candidate list==
 
-The EDC script provides a variety of pre-defined keywords including part 
object types and program action types. To edit the keywords easier, text view 
supports a candidate list function for the keywords. When you double-click a 
keyword in text view, available candidate keyword list based on the context 
pops up. If you select one of the candidate keywords, the double-clicked 
keyword is changed to a selected one.
+The EDC script provides a variety of pre-defined keywords, including part 
object types and program action types. To easily edit the keywords, the text 
view supports a candidate list function for the keywords. When you double-click 
a keyword in the text view, the available candidate keyword list based on the 
context pops up. If you select one of the candidate keywords, the 
double-clicked keyword is changed to a selected one.
 
-The candidate list function also helps you to know the available range of 
numeric values based on the context. The numeric candidate function shows a 
range of available numbers. While you are dragging a slider, Enventor updates 
preview instantly.
+The candidate list function also helps you to know the available range of 
numeric values based on the context. The numeric candidate function shows a 
range of available numbers. when you drag the sliders, Enventor updates the 
live view instantly.
 
 
 {{ :enventor-colorselector.png?&150|}}
 
 ==Color selector==
 
-To change color values, use a color selector tool. Each time when "color" 
keyword is double-clicked, it displays the color selector.
+To change color values, use the color selector tool. Each time a "color" 
keyword is double-clicked, it displays the color selector.
 
 
 ==Zooming text==
 
-Zooming in/out text view area changes editor text font size relative to the 
zoom factor. This action can be done by "Ctrl+Mouse Wheel Up/Down" while you 
placed the mouse cursor in the text area or changed font size in Text Editor 
Setting (Settings -> Text Editor -> Font Size).
+Zooming in and out in the text view area changes the editor text font size 
relative to the zoom factor. This action can be done pressing the "Ctrl" key 
and rolling the mouse wheel up and down while the mouse cursor is placed the 
text area. To change the font size in the Text Editor Settings, go to Settings 
-> Text Editor -> Font Size".
 
 
 ===D. EDC Navigator===
 
 {{ :enventor-navigator.png?&300|}}
 
-For easy navigation inside EDC block, Enventor provides tree-style visual 
tool, EDC Navigator. You can expand/contract tree items and understand the 
structure of your EDC layout at a glance.
+For easy navigation inside the EDC block, Enventor provides a tree-style 
visual tool, called EDC Navigator. You can expand and contract tree items and 
understand the structure of your EDC layout at a glance.
 
-There are sets of blocks supported in EDC Navigator.
+The following sets of blocks are supported in the EDC Navigator.
 
   * Group
   * Part
   * State
   * Program
 
-To navigate EDC source code through EDC Navigator, Click an item in the list. 
The editor cursor in the text view changes its position to the name of selected 
item. In case of program items in the tree, they provide play/stop buttons to 
trigger or stop the programs in Enventor. This helps you to check the programs 
by seeing results directly in the tool.
+To navigate the EDC source code through the EDC Navigator, click an item in 
the list. The editor cursor in the text view changes its position to the name 
of selected item. In case of program items in the tree, they provide the play 
and stop buttons to trigger or stop the programs in Enventor. This helps you to 
check the programs by seeing the results directly in the tool.
 
-This tool can be enabled or disabled by "F10" hotkey.
+This tool can be enabled or disabled by the "F10" hotkey.
 
 
 ===E. Interactive Feedback===
 
-Enventor has the following ways of providing interactive feedback information 
while you edit EDC source code.
+Enventor has the following ways of providing interactive feedback information 
when you edit the EDC source code.
 
 
 {{ :enventor-highlight.png?&250|}}
 
-==Highlighting a part object==
+==Highlighting a Part Object==
 
-To easily identify the part object that you modify, Enventor provides a 
function for highlighting the preview image corresponding to a part object. 
Click a part section in EDC source code and the preview image corresponding to 
the part object in live view gets highlighted. Oppositely, clicking a part 
object of the preview image in live view moves the editor cursor to the 
corresponding EDC line in the text view.
+To easily identify the part object that you modify, Enventor provides a 
function for highlighting the preview image corresponding to a part object. 
Click a part section in the EDC source code and the preview image corresponding 
to the part object in live view is highlighted. Oppositely, clicking a part 
object of the preview image in live view moves the editor cursor to the 
corresponding EDC line in the text view.
 
 
 {{:enventor-errors.png?&250 |}}
 
 ==Detecting Errors==
 
-To quickly notify about an EDC grammar error, Enventor compiles EDC source 
code in background and detects errors whenever EDC source code is saved. The 
detected errors are printed in console view as well as error code is 
highlighted with a underline in text view. When it detects errors, console view 
is activated automatically whereas it's deactivated if the errors were gone. 
This behavior is only enabled if the "Auto Hiding Console" mode were enabled 
which you can toggle on/off in Prefer [...]
+To quickly notify about an EDC grammar error, Enventor compiles the EDC source 
code in the background and detects errors whenever the EDC source code is 
saved. The detected errors are printed in the console view, and an error code 
is highlighted with an underline in the text view. When errors are detected, 
the console view is activated automatically. It is deactivated when the errors 
are fixed. This behavior is only enabled if the Auto Hiding Console mode is 
enabled in "Settings -> Prefe [...]
 
 
 {{ :enventor-preview.png?&150|}}
 
 ==Image Preview==
 
-To easily check image files you use, Text view provides a function for 
previewing image files. Write an image keyword and an image file name in EDC 
source code and click the image keyword. The preview image pop-up of the 
clicked image file opens. If other image files are written in a previous or a 
next line of the previewed image line, you can go to them with "Up/Down" arrow 
keys or "Mouse Wheel".
+To easily check the image files you use, the text view provides a function for 
previewing image files. Write an image keyword and an image file name in the 
EDC source code and click the image keyword. The preview image pop-up of the 
clicked image file opens. If other image files are written in a previous or a 
next line of the previewed image line, you can go to them using the up and down 
arrow keys or mouse wheel.
 
 
 {{:enventor-reference.png?&150 |}}
 
 ==Reference popup==
 
-Reference popup is a kind of like a manual for EDC keywords that current 
cursor positioned on. It shows a description of an EDC keyword for the 
beginners, who don't familiar with EDC programming script language, by 
understanding them its syntax. To pop up the reference, Press "F6" key after 
positioned the editor cursor on any EDC keywords.
-
-
-==Highlighting the pair of braces==
-
-In case the editor cursor stays near braces, the brace pair is highlighted. 
This makes visual recognition of EDC block more natural.
+Reference popup is a kind of like a manual for EDC keywords that current 
cursor positioned on. It shows a description of an EDC keyword for the 
beginners, who don't familiar with the EDC programming script language, by 
understanding them its syntax. To pop up the reference, Press "F5" key after 
positioned the editor cursor on any EDC keywords.
 
 
 ===F. Live Edit===
 
 {{ :enventor-liveedit1.png?&250|}}
 
-Enventor also provides one another method called Live Edit function to add 
part objects easier. Click one of part object buttons in tools to activate Live 
Edit function. After that, you can add a part object using the Live Edit 
contextual pop-up and change its position and size of the part object by 
dragging. Once you confirmed the new part, a code snippet with regards the new 
part will be inserted in text editor. While Live Edit function is activated, 
text view is disabled.
+Enventor also provides mode called live edit to add part objects easier. Click 
one of the part object buttons in tools to activate live edit mode. After that, 
you can add a part object using the live edit contextual pop-up and change its 
position and size by dragging. Once you confirm the new part, a code snippet 
describing the new part is inserted in the text editor. When the live edit mode 
is activated, the text view is disabled.
 
 {{:enventor-liveedit2.png?&150 |}}
 
-==Adding a new part object==
+==Adding a New Part Object==
 
-The tools contains 6 frequently-used part type buttons (Rect, Text, Image, 
Swallow, Textblock and Spacer). Click one required part type button. The 
corresponding part object will be appeared in the live view.
+The tools contain 6 frequently-used part type buttons: Rect, Text, Image, 
Swallow, Textblock, and Spacer. Click a required part type button, and the 
corresponding part object appears in the live view.
 
 
-==Setting position and size==
+==Setting Position and Size==
 
-The position and size of a part object based on pixels are displayed in the 
center of the part object preview image. The relative position of the part 
object is displayed on a left top box and on a right bottom box.
+The position and size of a part object in pixels are displayed in the center 
of the part object preview image. The relative position of the part object is 
displayed on a top left box and on bottom right box.
 
-The position and size of a part object can be changed by dragging each control 
points. These control points are placed in each edge of a part object. If you 
want to move the part object only, you can drag the object itself. If you want 
to move the object position by 1 pixel, Use arrow keys "Up/Down/Left/Right".
+The position and size of a part object can be changed by dragging each control 
point. These control points are placed on each edge of a part object. To move 
the part object only, drag the object itself. To move the object position by 1 
pixel, use the arrow keys.
 
 
 {{ :enventor-liveedit3.png?&150|}}
 
 ==Auto-Aligning==
 
-In default, Live Edit provides auto aligning function which helps you place a 
control point, which you are dragging, near other parts. If the auto-aligning 
is activated, it highlights a control line with red color when it attached to 
another part. Thanks to this function, you will be able to construct a layout 
quickly and easily. By some needs, if you don't want this auto aligning 
function, you could disable this instantly by pressing a hotkey, "Ctrl" while 
you are dragging a control point.
+By default, the live edit mode provides an auto-aligning functionality which 
helps you place a control point, which you are dragging, near other parts. If 
the auto-aligning is activated, it highlights a control line with red color 
when it attaches to another part. Auto-aligning helps you construct a layout 
quickly and easily. You disable the auto-align functionality instantly by 
pressing a "Ctrl" while you drag a control point.
 
 
 {{:enventor-liveedit4.png?&150 |}}
 
 ==Fixed Size==
 
-Each part in a layout can be constructed with relative or fixed size. A part 
with the relative size will expand or contract its size to keep up other parts 
position and size or a layout size. On the other hand, if the part is 
constructed with the fixed size, it's size won't be changed regardless of the 
other parts or the layout size. When Live Edit mode is activated, you can find 
a fixed size tool in the bottom of the live view. You can check fixed sizes for 
width and height if you reall [...]
+Each part in a layout can be constructed with relative or fixed size. A part 
with a relative size expands or contracts its size to keep up other parts 
position and size or a layout size. On the other hand, if a part is constructed 
with the fixed size, its size does not scale with the other parts or the layout 
size. When live edit mode is activated, you can find a fixed size tool in the 
bottom of the live view. You can check fixed size options for width and height 
if you want the width an [...]
 
 
 {{ :enventor-liveedit5.png?&150|}}
 
 ==Relative Positioning==
 
-The other way to the fixed size, you can set a new part's position and size 
relative to other parts. Drag a control point to an edge of other existing 
parts. Once you mouse up the button, a contextual pop-up pops up. This popup 
displays a list of candidate parts that you can choose one as a relative to x 
coordinate and y coordinate to this new part.
+In contrast to the fixed size, you can set a new part's position and size 
relative to other parts. Drag a control point to the edge of other existing 
parts. Once you release the mouse button, a contextual pop-up pops up. This 
popup displays a list of candidate parts that you can choose as relative to x 
and y coordinates to this new part.
 
 
-==Confirmation/Cancellation==
+==Confirmation and Cancellation==
 
-After confirmed a new part, Pressing "Enter" or double-click mouse button to 
insert the part object in your layout. Live Edit mode will be terminated and 
text view will be enabled again. Anytime if you'd like to cancel the Live Edit 
mode, press "Esc" or "Backspace" key.
+After you have confirmed a new part, press "Enter" or double-click a mouse 
button to insert the part object in your layout. The live edit mode is 
terminated and the text view is enabled again. To cancel the live edit mode any 
time during editing, press "Esc" or "Backspace" key.
 
 
 ===G. Workspace===
@@ -191,80 +188,80 @@ We'd like to propose to set up workspace if your EDC 
collections are consisted o
 
 ===H. Tool Functions===
 
-Enventor provides useful tool functions. The following table shows the tool 
buttons at the top of the Enventor window and their functions. If you want to 
toggle the tools itself, use a hotkey "F7".
-
-^Icon                                 ^ Function                               
                                               ^Hotkey  ^
-|{{:enventor-tool-high.png?&20|}}     |Show a highlight effect on the selected 
part in the live view                          |Ctrl+H  |
-|{{:enventor-tool-dummy.png?&20|}}    |Display virtual images for the swallow 
and spacer parts                                |Ctrl+U  |
-|{{:enventor-tool-wire.png?&20|}}     |Display wireframes to identify the 
parts boundaries                                    |Ctrl+W  |
-|{{:enventor-tool-mirror.png?&20|}}   |Invert the layout horizontally and 
review the designed layout in RTL, LTR settings.    |Ctrl+M  |
-|{{:enventor-tool-rect.png?&20|}}     |Add a Rect part to the live view.       
                                               |        |
-|{{:enventor-tool-text.png?&20|}}     |Add a Text part to the live view.       
                                               |        |
-|{{:enventor-tool-image.png?&20|}}    |Add a Image part to the live view.      
                                               |        |
-|{{:enventor-tool-swallow.png?&20|}}  |Add a Swallow part to the live view.    
                                               |        |
-|{{:enventor-tool-textblock.png?&20|}}|Add a Textblock part to the live view.  
                                               |        |
-|{{:enventor-tool-spacer.png?&20|}}   |Add a Spacer part to the live view.     
                                               |        |
-|{{:enventor-tool-save.png?&20|}}     |Save the current script to a file.      
                                               |Ctrl+S  |
-|{{:enventor-tool-undo.png?&20|}}     |Undo text changes.                      
                                               |Ctrl+Z  |
-|{{:enventor-tool-redo.png?&20|}}     |Redo text changes.                      
                                               |Ctrl+R  |
-|{{:enventor-tool-find.png?&20|}}     |Find or replace text.                   
                                               |Ctrl+F  |
-|{{:enventor-tool-goto.png?&20|}}     |Open the go to window to move the 
cursor position.                                     |Ctrl+L  |
-|{{:enventor-tool-line.png?&20|}}     |Display the script line numbers.        
                                               |        |
-|{{:enventor-tool-code.png?&20|}}     |Insert the best code corresponding the 
current editor context.                         |Ctrl+T  |
-|{{:enventor-tool-console.png?&20|}}  |Display the console box which shows EDC 
build logs.                                    |Alt+Down|
-|{{:enventor-tool-browser.png?&20|}}  |Display the file browser which shows a 
file list in current workspace.                 |F9      |
-|{{:enventor-tool-navi.png?&20|}}     |Display the EDC navigator which shows 
the current group hierarchy tree.                |F10     |
-|{{:enventor-tool-tab.png?&20|}}      |Display the file tab in the bottom 
area.                                               |F11     |
-|{{:enventor-tool-menu.png?&20|}}     |Open the Enventor main menu.            
                                               |Esc     |
+Enventor provides useful tool functions. The following table shows the tool 
buttons at the top of the Enventor window along with their functions. To toggle 
the tools itself, use the "F7" shortcut key.
+
+^Icon                                 ^ Function                               
                                                ^Hotkey  ^
+|{{:enventor-tool-high.png?&20|}}     |Show a highlight effect on the selected 
part in the live view.                          |Ctrl+H  |
+|{{:enventor-tool-dummy.png?&20|}}    |Display virtual images for the swallow 
and spacer parts.                                |Ctrl+U  |
+|{{:enventor-tool-wire.png?&20|}}     |Display wireframes to identify the 
parts boundaries.                                    |Ctrl+W  |
+|{{:enventor-tool-mirror.png?&20|}}   |Invert the layout horizontally and 
review the designed layout in RTL, LTR settings.     |Ctrl+M  |
+|{{:enventor-tool-rect.png?&20|}}     |Add a Rect part to the live view.       
                                                |        |
+|{{:enventor-tool-text.png?&20|}}     |Add a Text part to the live view.       
                                                |        |
+|{{:enventor-tool-image.png?&20|}}    |Add a Image part to the live view.      
                                                |        |
+|{{:enventor-tool-swallow.png?&20|}}  |Add a Swallow part to the live view.    
                                                |        |
+|{{:enventor-tool-textblock.png?&20|}}|Add a Textblock part to the live view.  
                                                |        |
+|{{:enventor-tool-spacer.png?&20|}}   |Add a Spacer part to the live view.     
                                                |        |
+|{{:enventor-tool-save.png?&20|}}     |Save the current script to a file.      
                                                |Ctrl+S  |
+|{{:enventor-tool-undo.png?&20|}}     |Undo text changes.                      
                                                |Ctrl+Z  |
+|{{:enventor-tool-redo.png?&20|}}     |Redo text changes.                      
                                                |Ctrl+R  |
+|{{:enventor-tool-find.png?&20|}}     |Find or replace text.                   
                                                |Ctrl+F  |
+|{{:enventor-tool-goto.png?&20|}}     |Open the go to window to move the 
cursor position.                                      |Ctrl+L  |
+|{{:enventor-tool-line.png?&20|}}     |Display the script line numbers.        
                                                |        |
+|{{:enventor-tool-code.png?&20|}}     |Insert the best code corresponding the 
current editor context.                          |Ctrl+T  |
+|{{:enventor-tool-console.png?&20|}}  |Display the console box which shows EDC 
build logs.                                     |Alt+Down|
+|{{:enventor-tool-browser.png?&20|}}  |Display the file browser which shows a 
file list in current workspace.                  |F9      |
+|{{:enventor-tool-navi.png?&20|}}     |Display the EDC navigator which shows 
the current group hierarchy tree.                 |F10     |
+|{{:enventor-tool-tab.png?&20|}}      |Display the file tab in the bottom 
area.                                                |F11     |
+|{{:enventor-tool-menu.png?&20|}}     |Open the Enventor main menu.            
                                                |Esc     |
 
 
 ===I. Status View===
 
-Enventor displays status view on the bottom area. This status view provides 
extra functions. At times, it displays useful informative messages for your 
control. Most of times, you could change live view zoom level and live view 
size. Otherwise, you could check the current mouse position, a name of focused 
group and text editor cursor line position. Please check the followings for 
more details. If you want to toggle the status view itself, use a hotkey "F8".
+Enventor displays the status view on the bottom area. This status view 
provides extra functions. At times, it displays useful informative messages for 
your control. Most of times, you can change the live view zoom level and live 
view size. Otherwise, you can check the current mouse position, a name of the 
focused group and the text editor cursor line position. See the following 
sections for more information. To toggle the status view itself, use the "F8" 
hotkey.
 
 
 {{ :enventor-status.png?&300|}}
 
 ==Zooming View==
 
-To change the live view zoom value, you can use a zoom level controller 
(Slider). Zooming action can be done by "Ctrl+Mouse Wheel Up/Down" while you 
place the mouse cursor in the live view area also. The range of the zoom is 
from 0.1x to 5.0x.
+To change the live view zoom value, you can use a zoom level controller 
(Slider). Zooming can be done by pressing "Ctrl" and roling the mouse wheel up 
and down while you place the mouse cursor in the live view area. The range of 
the zoom is from 0.1x to 5.0x.
 
 
 ==View Size==
 
-It's possible to change the live view size. Click a resize expand button to 
display a slider to manipulate it. Also, you can swap width and height of the 
live view at once. This swap function can be used for simulating some scenarios 
such as mobile device portrait/landscape modes. If you want to change view size 
in detail, please go to Preference Setting (Settings -> Preferences -> View 
Size).
+When a new group view comes in live view area, it will have a default view 
size, 300x300. You can change its view size. Click the resize expand button to 
display a slider to manipulate it. You could control slider indicator using the 
mouse dragging or the mouse wheel. Each group keeps individual view sizes so 
when you switch views they may have different view size. Also, you can swap the 
width and height of the live view instantly. This swap functionality can be 
used for simulating some  [...]
 
 
 ===J. Templates===
 
 {{ :enventor-template.png?&200|}}
 
-Enventor provides various useful templates for quick start. Please open a New 
File (hotkey, F2). You can choose a template code among a plenty of templates 
in a dialogue box. These templates are designed to understand you the way of 
how to use EDC and how to make a GUI designs with them. Also, it may bring you 
some ideas that you can do with EDC programming. These templates not only 
contain simple samples but practical examples also.
+Enventor provides various useful templates for a quick start. To choose a 
template, open a new file from the main menu. There are many templates designed 
to make you understand how to use EDC and how to make GUI designs with them. 
Also, it can bring you some ideas about what you can do with EDC programming. 
These templates contain simple samples and also practical examples.
 
 
 ===K. Settings===
 
-Setting window allows you to set and control properties of Enventor. This 
window contains 3 tabs, Preferences, Text Editor and EDC Build.
+The Settings window allows you to set and control the Enventor properties. 
This window contains 3 tabs: Preferences, Text Editor, and EDC Build.
 
 
 {{:enventor-setting-preference.png?&200 |}}
 
 ==Preferences==
 
-Preferences have options about Enventor GUIs occasionally used. Also, it 
contains some unique function options such as Auto Hiding Console, Smart 
Redo/Undo and Error Message Red Alert.
+Preferences contain occasionally used options in Enventor. Also, it contains 
some unique function options such as Auto Hiding Console, Smart Redo/Undo, and 
Error Message Red Alert.
 
-When Auto Hiding Console is turned on, Enventor hides the console box 
automatically when no messages are to be shown if you have fixed all 
grammatical errors.
+When the Auto Hiding Console option is turned on, Enventor hides the console 
box automatically when no messages are to be shown after you have fixed all 
grammatical errors.
 
-When Smart Undo/Redo is turned on, Enventor redo/undo text by word. If it's 
disabled, redoing and undoing works by character.
+When the Smart Undo/Redo option is turned on, Enventor redoes and undoes text 
word by word. If disabled, redoing and undoing works character by character.
 
-When Error Message Red Alert is turned on, Enventor enables error message red 
alert effect. When EDC compilation fails because of a grammar error, Enventor 
alerts you with a fading screen effect.
+When the Error Message Red Alert option is turned on, Enventor enables the 
error message red alert effect. When the EDC compilation fails because of a 
grammatical error, Enventor alerts you with a fading screen effect.
 
 
 {{ :enventor-setting-text.png?&200|}}
 
 ==Text Editor==
 
-Text Editor tab provides text options to control font size and type. You can 
also change text color highlighting scheme. Double click a keyword in the 
preview to change its color.
+The Text Editor tab provides text options to control the font size and type. 
You can also change the text color highlighting scheme. Double-click a keyword 
in the preview to change its color.
 
 
 ==EDC Build==
@@ -274,7 +271,7 @@ This tab provides some options to control EDC build. You 
can change image, sound
 
 ===L. Command Line Usages===
 
-You could launch Enventor with commands. Please see the following:
+You could launch Enventor with commands. Please see the following.
 
   * Usage: enventor [input file] [output file] [-t] [-i image path] [-s sound 
path] [-f font path] [-d data path] [-w workspace]
 

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