On Fri, Sep 16, 2016 at 6:17 PM, Christopher Michael <cp.mich...@samsung.com > wrote:
> On 09/16/2016 05:11 PM, Guilherme Íscaro wrote: > > Hey guys, Here's a version 2. > > > > = Changes on Evas = > > > > - > > > > _Evas_Public_Data should contain a hash indexed by seat of focused > > Evas_Objects. From “pd->focused” to “pd->focused[seat]”. > > - > > > > evas_canvas_focus_get() should return the object focused by the > default > > seat. > > - > > > > evas_canvas_pointer_canvas_xy_get() Should return the XY from the > > default seat. > > - > > > > I still maintain that any functions dealing with a single specific seat > are going to come back and bite you when true multi-seat is > implemented... perhaps (for those type of functions) they should have a > parameter "seat" or something ??? If no seat is passed in, then assume > "default" seat... > > dh > Hey Christopher, In teori we plan to refactor evas_canvas_pointer_canvas_xy_get() and make it use evas_canvas_seat_pointer_canvas_xy_get() internally. Do you think this might be a problem as well ? > > evas_canvas_seat_pointer_canvas_xy_get() - Same thing as > > evas_canvas_pointer_canvas_xy_get(), however it returns the XY based > on the > > seat. > > - > > > > evas_object_focus_set() - his function will be refactored to use > > evas_canvas_object_focus_by_seat_set(). > > - > > > > evas_canvas_object_focus_by_seat_set() should be added > > - > > > > Evas will automatically create Evas_Devices > > - > > > > All functions that handle multi-seat should be implement as > non-legacy, > > this is using EO. > > - > > > > For every new Evas_Device creation an event > > (EFL_CANVAS_EVENT_DEVICE_ADD) should be generated containing the new > > Evas_Device. > > - > > > > When a device is removed another event will be generated > > (EFL_CANVAS_EVENT_DEVICE_DEL). > > - > > > > Every time an object/canvas receives focus a new event will be > > generated. The event > > (EFL_CANVAS_EVENT_DEVICE_FOCUS_IN/OUT)/(EFL_CANVAS_ > EVENT_OBJECT_DEVICE_FOCUS_IN/OUT) > > will contain the device itself that generated the focus event and the > > focused object/canvas. > > - > > > > Add new EO event functions: evas_canvas_event_*(EO *evas, Evas_Device > > *device_that_originated_the_event, ...Event Args….); > > - > > > > All the existing evas_events_*() functions will be refactored to > use > > the new event functions passing NULL as device, this will flag > > that device > > belongs to the default seat. > > - > > > > Internally EFL will be refactored to replace the old evas_event_* > > functions and use the new ones. > > > > > > > > = Changes on Ecore_Evas = > > > > - > > > > Eina_Bool ecore_evas_x11_vnc_server_start(Ecore_Evas *ee, const char > > *addr, int port, Accept_Client_Cb cb, void *cb_data); -> This will > enable > > vnc server for the ecore_evas x11 module. > > - > > > > The Accept_Client_Cb will have the following signature: typedef > > Eina_Bool (Accept_Client_Cb)(void *data, Ecore_Evas *ee, const char > > *client_addr). This callback should return EINA_TRUE to accept the VNC > > client or EINA_FALSE otherwise. > > - > > > > The struct _Ecore_Evas_Interface_X11 should contain a new function > with > > the following signature Eina_Bool _setup_vnc_server() that will > create the > > vnc server and start listening for clients. > > - > > > > ecore_evas_x11_vnc_server_stop(Ecore_Evas *ee); > > - > > > > Ecore_Evas_x11 will create Efl_Input_Devices for every new user and > set > > the emulated seat. > > - > > > > In case of x11 - For every new vnc client an Efl_Input_Device will be > > created and added to the Evas canvas. > > > > > > > > = Changes on Evas x11 engine = > > > > - > > > > A callback will be created in order to notify the ecore_evas_x11 > backend > > with the modified pixels. This will be used to properly draw the VNC > remote > > screen. > > > > > > > > = Changes on Ecore_Wl2 = > > > > - > > > > Implement the _seat_cb_name() function in order to collect the seat > name. > > - > > > > For every wl_pointer/wl_keyboard/wl_seat it will be create an > > Efl_Input_Device. The wl_pointer and wl_keyboard will have the > wl_seat as > > parent. After creation of these Efl_Input_Devices an ecore_event will > be > > generated, so ecore_evas_input can grab it and properly add the > devices > > into the canvas. > > > > > > > > = Ecore = > > > > - > > > > Ecore_Events structs should contain the Efl_Input_Device that > originated > > the event. > > > > > > - > > > > These functions may be useful: > > - > > > > Eina_List *ecore_input_seats_get() - Return all the available seats > > - Ecore_Seat * ecore_input_seat_find(const char *name) > > > > > > On Fri, Sep 16, 2016 at 12:51 PM, Gustavo Sverzut Barbieri < > > barbi...@gmail.com> wrote: > > > >> On Thu, Sep 15, 2016 at 10:47 PM, Derek Foreman <der...@osg.samsung.com > > > >> wrote: > >>> On 15/09/16 10:51 AM, Gustavo Sverzut Barbieri wrote: > >>>> On Wed, Sep 14, 2016 at 3:42 PM, Derek Foreman < > der...@osg.samsung.com> > >> wrote: > >>>>> Wayland does have separate focus for pointer, keyboard, and touch > >> within > >>>>> a seat - and there's no "seat focus" at all. > >>>> > >>>> Ok, that helps so we'll basically add focus per device, since your > >>>> previous explanation that there is a single pointer/keyboard/touch per > >>>> seat, it should work nice. For us it avoids one "parent lookup" to > >>>> figure out the seat of a given device :-) > >>>> > >>>> BUT one thing that we need to understand is the relation between > >>>> pointer/touch and keyboard focus, this is particularly important so we > >>>> plan a solution that works for legacy EFL (or any toolkit that has a > >>>> single focused object). > >>>> > >>>> Usually we have one focused object (ie: text entry). Clicking or > >>>> taping (touch) it, will focus. Then typing at the keyboard will send > >>>> keys there. If you use the keyboard to cycle focus (ie: Tab), then > >>>> that object previously focused by pointer/touch is unfocused and a new > >>>> one is focused. > >>>> > >>>> If pointer and touch are not changing that focus where keyboard send > >>>> key presses... what are they use? This is why we're planning per-seat > >>>> focus: be click, tap or "Tab", change the focused object where the > >>>> next key press will be delivered. > >>> > >>> Well, in wayland "activation" (window is "focused" and decorates itself > >>> as such) is sent separately from input events. Pointer focus generally > >>> means the pointer is inside a window - whether that activates the > window > >>> or not is up to the compositor (focus follows mouse vs click to focus, > >> etc) > >>> > >>> On weston, when you mouse into a window it will receive a pointer enter > >>> event (and have pointer focus) before it receives any pointer motion > >>> events - but it won't be activated unless you click. Weston also sets > >>> the keyboard focus when you click. > >>> > >>> But I'm talking about how the compositor delivers events, not how > >>> applications use them (pointer, touch, keyboard may focus on difference > >>> surfaces in wayland... but how an application focuses widgets on its > >>> canvas is entirely up to the application?) > >>> > >>> Wayland doesn't know anything about "widget focus". That's up to the > >>> application to define. > >>> > >>>> The idea of multi-seat here is to allow 2 users to simultaneously use > >>>> the same application window, like 2 text entries, each user would be > >>>> sending text to his own entry (we're not attempting to do multi-user > >>>> edit of the same text-entry, as that will be much more complex given > >>>> Evas textblock). > >>> > >>> I think it's probably completely reasonable to think of a seat as > having > >>> a focus at this level. > >> > >> nice, it was more like a terminology and scope thing then :-) > >> > >> > >> > >>>> Another use is to allow 2 users to interact with different edje drag > >>>> parts, or in a game you can control 2 players at once. > >>> > >>> A shame libinput doesn't do anything for gamepads. I'll assume that's > >>> outside of the scope of this work. :) > >> > >> maybe another day ;-) > >> > >> > >> -- > >> Gustavo Sverzut Barbieri > >> -------------------------------------- > >> Mobile: +55 (16) 99354-9890 > >> > >> ------------------------------------------------------------ > >> ------------------ > >> _______________________________________________ > >> enlightenment-devel mailing list > >> enlightenment-devel@lists.sourceforge.net > >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > >> > > ------------------------------------------------------------ > ------------------ > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > ------------------------------------------------------------ > ------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel