I think that even if a shape is not going to be rendered it is still a
graphical concept.
In most frameworks I can find it is in a graphics, geometry or gui
namespace.

Eina is already becoming ambiguous in its purpose and adding shapes in
there seems confusing.

Is it just me who is confused that Eina_Rectangle and Evas_Rect both exist?

Andy
On Mon, 14 Nov 2016 at 02:16, Hermet Park <her...@hermet.pe.kr> wrote:

> elm_path well..  it's not a concreted idea yet, but we may provide that
> kind of feasible object like a elm_flip for an arbitrary shaped objects.
>
> I don't know about elm_chart but guess it does not have a simliar concept
> with path object.
> Because the traditional charts have been designed for a sort of vector
> wise graphical drawing like lines, bars and *pizza* pies etc.
> but this path is majorly designed  for binding our graphcial objects onto
> an arbitrary path.
>
> See the next some screenshots.
>
> https://phab.enlightenment.org/F48119
> https://phab.enlightenment.org/F48120
> https://phab.enlightenment.org/F48121
> https://phab.enlightenment.org/F48122
>
> If you have more than the chart idea than I expected then please share it
> to us.
>
> Also, I don't see extending efl_gfx_shape is not the answer here.
> If path object is introduced in elm, path won't need all shape stuff.
> Even some usage may just require only path data without graphical drawing.
> So rather than that, modulization(divide path) should be considerd for
> shape now.
>
> Honestly, I'm not quite sure which place is the best for the path
> interface but at least Eina for now.
> Even necessary of path eo binding. of course, path naming could be
> considered in case of Eina.
>
>
> -----Original Message-----
> From: "Cedric BAIL"<cedric.b...@free.fr>
> To: "e-devel"<enlightenment-devel@lists.sourceforge.net>;
> Cc:
> Sent: 2016-11-12 (토) 01:41:58
> Subject: Re: [E-devel] FW: FW: Propose a Eina_Path
>
> On Nov 11, 2016 04:39, "Andrew Williams" <a...@andywilliams.me> wrote:
> >
> > It strange that eina defines a rectangle and no other shapes - is that
> even
> > used outside a graphical context?
>
>
> Eina started as a simple toolset and got a lot of stuff that was just
> refactoring of our stack. We have a tiler and rectangle along with matrix,
> just from the top of my head. I clearly see the need for having a path
> primitive, the question is where and under what name. It would be fine in
> eina, if not for the name that is confusing. It would be fine in Ector, if
> not for Ector depending on efl_gfx_shape. Thinking of it, for binding, we
> want this API to be in Eo. So why not extending efl_gfx_shape to provide
> what it is missing and have elementary use it.
>
>
> Added question what is the goal of elm_path object ? I am personnally
> looking forward to an elm_chart object a lot more.
>
>
> Best,
>
>   Cedric
>
>
> > A
> > On Fri, 11 Nov 2016 at 11:17, Hermet Park <her...@hermet.pe.kr> wrote:
> >
> > > Thanks for your advice.
> > >
> > > But imo, it's unlike to graphical one such as evas_rect and
> evas_line...
> > > Path itself is more likely to the eina_rect...
> > > Because path itself is just data information.
> > > Also, efl_gfx_shape should rely on it.
> > >
> > > -----Original Message-----
> > > From: "Andrew Williams"<a...@andywilliams.me>
> > > To: "Enlightenment developer list"<
> > > enlightenment-devel@lists.sourceforge.net>;
> > > Cc:
> > > Sent: 2016-11-11 (금) 20:07:44
> > > Subject: Re: [E-devel] FW: Propose a Eina_Path
> > >
> > > Alongside Evas_Rect and Evas_Line?
> > >
> > > On Fri, 11 Nov 2016 at 08:59, Hermet Park <her...@hermet.pe.kr> wrote:
> > >
> > > > Yes, but I have no idea about proper place than eina atm.
> > > >
> > > > I feel like It's more close to an data structure & utility function
> than
> > > > interface.
> > > >
> > > > Any idea?
> > > >
> > > > -----Original Message-----
> > > > From: "Andrew Williams"<a...@andywilliams.me>
> > > > To: "Enlightenment developer list"<
> > > > enlightenment-devel@lists.sourceforge.net>;
> > > > Cc:
> > > > Sent: 2016-11-11 (금) 17:31:04
> > > > Subject: Re: [E-devel] Propose a Eina_Path
> > > >
> > > > The name makes sense in a graphical context. Therefore if it can be
> > > > somewhere less general than Eina then it could make sense.
> > > >
> > > > Andy
> > > >
> > > > On Fri, 11 Nov 2016 at 08:00, Gustavo Sverzut Barbieri <
> > > barbi...@gmail.com
> > > > >
> > > > wrote:
> > > >
> > > > > Em sexta-feira, 11 de novembro de 2016, Hermet Park <
> > > her...@hermet.pe.kr
> > > > >
> > > > > escreveu:
> > > > >
> > > > > > Hello everyone.
> > > > > >
> > > > > > Currently, I'm trying a prototype - Path Object  using the evas
> map.
> > > > > > (specifically for a scenario, text on path).
> > > > > > It looks nice if it works on gl backend. (i will share the result
> > > > later)
> > > > > >
> > > > > > But before we talk about path object stuff, I wanna propose a
> > > > Eina_Path.
> > > > > >
> > > > > > After reviewed efl_gfx_shape interface again,
> > > > > > I realized path interface should be moved out from the
> efl_gfx_shape
> > > > > > interface so that Path Object also utilize the path stuff.
> > > > > >
> > > > > > Curently, efl_gfx_shape has more than path functionalities such
> as a
> > > > > > stroke,
> > > > > >
> > > > > > I think path stuff can become a more generic function set.
> > > > > > So, I'd like to move the path stuff into Eina.
> > > > > >
> > > > > > If then, path object will be able to utilize the Eina Path and
> > > > > > efl_gfx_shape will do also.
> > > > > >
> > > > > > ie)
> > > > > > Eina_Path *path = eina_path_add();
> > > > > > eina_path_append_move_to(path, xxx);
> > > > > > eina_path_append_line_to(path, xxx);
> > > > > > eina_path_append_xxx (...);
> > > > > >
> > > > > > ...
> > > > > >
> > > > > > efl_gfx_shape_path_set(shape, path);
> > > > > >
> > > > > > also,
> > > > > >
> > > > > > elm_path_object_path_set(obj, path);
> > > > > >
> > > > > > If you agree on this, I will work on this stuff soon.
> > > > > >
> > > > > > Any objections?
> > > > >
> > > > >
> > > > > The name. I started to read this email thinking abou file path. :-)
> > > > >
> > > > > But as for moving it to eina, I don't think it's the right place.
> Eina
> > > > has
> > > > > no other similar primitive.
> > > > >
> > > > >
> > > > >
> > > > > > ------------------------------------------------------------
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