I couldn't reproduce that with today's git.
Can you provide me with some test code? Maybe in EDI?

2017-07-12 4:57 GMT+09:00 Andrew Williams <a...@andywilliams.me>:

> Hi,
>
> Thanks for the help - I will test it shortly.
> Unfortunately I have also found that Mouse_Wheel data structures always
> seem to have canvas.x and .y are always 0 :(
>
> I assume this is a different issue as it's broken on git master.
>
> Thanks,
> Andy
>
> On Mon, 10 Jul 2017 at 08:04 Jean-Philippe André <j...@videolan.org>
> wrote:
>
> > Hi Andy,
> >
> > 2017-07-10 11:56 GMT+09:00 Jean-Philippe André <j...@videolan.org>:
> >
> > >
> > >
> > >
> > > 2017-07-09 2:19 GMT+09:00 Andrew Williams <a...@andywilliams.me>:
> > >
> > >> Hi,
> > >>
> > >> I was trying to use a mouse_move event earlier but found it was
> missing
> > >> critical info:
> > >>
> > >> event->buttons
> > >> event->prev.canvas.x
> > >> event->prev.canvas.y
> > >>
> > >> Were always 0.
> > >> Am I missing something obvious? I had to code up the gesture using
> > >> mouse_down/up to capture the missing info instead...
> > >>
> > >
> > > I'll have a look, thanks.
> > >
> >
> > I assume you set up a callback on the window or the evas? And you had no
> > problems with normal objects?
> > If that is so, then this should be fixed. Please let me know if you are
> > still having issues.
> >
> > --
> > Jean-Philippe André
> >
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> --
> http://andywilliams.me
> http://ajwillia.ms
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