thiep pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=92c26078c779343df12e8bf0f6b2ccc6ef645cb9

commit 92c26078c779343df12e8bf0f6b2ccc6ef645cb9
Author: Thiep Ha <thie...@gmail.com>
Date:   Fri Aug 11 14:17:58 2017 +0900

    common3d: correct converting number to float
---
 src/lib/evas/common3d/primitives/solids_of_revolution/cone.c     | 2 +-
 src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c 
b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
index 1a27630c21..a2852bb374 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
@@ -53,7 +53,7 @@ _set_default_cone(Evas_Canvas3D_Mesh *mesh,
              tangents[num].z = 0.0;
 
              tex_coord[num].x = i / (float)(vccount - 1) * tex_scale.x;
-             tex_coord[num].y = (float)((j + 1) / 2) * tex_scale.y / 2.0;
+             tex_coord[num].y = ((j + 1) / 2.0) * tex_scale.y / 2.0;
           }
      }
 
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c 
b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
index 5b6e593783..fc0d3d1d92 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
@@ -26,7 +26,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
           {
              num = i + j * vccount;
 
-             vertices[num].z = -0.5 + (float)(j / 3);
+             vertices[num].z = -0.5 + j / 3.0;
              if ((j == 0) || (j == 5))
                {
                   vertices[num].x = vertices[num].y = 0.0;
@@ -46,7 +46,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
              else
                {
                   normals[num].x = normals[num].y = 0.0;
-                  normals[num].z = -1.0 + (float)(j / 2);
+                  normals[num].z = -1.0 + j / 2.0;
                }
 
              tangents[num].x = cosfi;
@@ -54,7 +54,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
              tangents[num].z = 0.0;
 
              tex_coord[num].x = i / (float)(vccount - 1) * tex_scale.x;
-             tex_coord[num].y = (float)((j + 1) / 2) * tex_scale.y / 3.0;
+             tex_coord[num].y = ((j + 1) / 2.0) * tex_scale.y / 3.0;
           }
      }
 

-- 


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