cedric pushed a commit to branch master.
commit 87b49cf103ae2cefe2afd584b766342072b128a6
Author: Cedric Bail <[email protected]>
Date: Tue Jul 9 09:45:13 2013 +0900
evas: use Eina_Tiler for GL backend.
This is a start to leverage more on our infrastructure so that later
optimizing Eina_Tiler will be more usefull.
---
src/modules/evas/engines/gl_x11/evas_engine.c | 288 ++++++++++++++------------
1 file changed, 156 insertions(+), 132 deletions(-)
diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c
b/src/modules/evas/engines/gl_x11/evas_engine.c
index 0f48b78..bff1eac 100644
--- a/src/modules/evas/engines/gl_x11/evas_engine.c
+++ b/src/modules/evas/engines/gl_x11/evas_engine.c
@@ -38,14 +38,13 @@ typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
- Tilebuf_Rect *rects;
- Tilebuf_Rect *rects_prev[3];
- Eina_Inlist *cur_rect;
+ Eina_Iterator *rects;
+ Eina_Tiler *prev_tb[3];
+ Eina_Tiler *cur_tb;
Evas_GL_X11_Window *win;
Evas_Engine_Info_GL_X11 *info;
Evas *evas;
- Tilebuf *tb;
int end;
int mode;
int w, h;
@@ -826,6 +825,7 @@ eng_setup(Evas *eo_e, void *in)
Render_Engine *re;
Evas_Engine_Info_GL_X11 *info;
const char *s;
+ int i;
info = (Evas_Engine_Info_GL_X11 *)in;
if (!e->engine.data.output)
@@ -1000,19 +1000,38 @@ eng_setup(Evas *eo_e, void *in)
free(re);
return 0;
}
- re->tb = evas_common_tilebuf_new(re->win->w, re->win->h);
- if (!re->tb)
+
+ for (i = 0; i < 3; i++)
{
- if (re->win)
+ re->prev_tb[i] = eina_tiler_new(re->win->w, re->win->h);
+ if (!re->prev_tb[i])
{
- eng_window_free(re->win);
- gl_wins--;
+ if (re->win)
+ {
+ eng_window_free(re->win);
+ gl_wins--;
+ }
+ free(re);
+ return 0;
}
- free(re);
- return 0;
+
+ eina_tiler_tile_size_set(re->prev_tb[i], EVAS_GL_UPDATE_TILE_SIZE,
EVAS_GL_UPDATE_TILE_SIZE);
+ eina_tiler_strict_set(re->prev_tb[i], EINA_TRUE);
+ }
+
+ re->cur_tb = eina_tiler_new(re->win->w, re->win->h);
+ if (!re->cur_tb)
+ {
+ if (re->win)
+ {
+ eng_window_free(re->win);
+ gl_wins--;
+ }
+ free(re);
+ return 0;
}
- evas_common_tilebuf_set_tile_size(re->tb, EVAS_GL_UPDATE_TILE_SIZE,
EVAS_GL_UPDATE_TILE_SIZE);
- evas_common_tilebuf_tile_strict_set(re->tb, EINA_TRUE);
+ eina_tiler_tile_size_set(re->cur_tb, EVAS_GL_UPDATE_TILE_SIZE,
EVAS_GL_UPDATE_TILE_SIZE);
+ eina_tiler_strict_set(re->cur_tb, EINA_TRUE);
if (!e->engine.data.context)
e->engine.data.context =
@@ -1028,6 +1047,7 @@ static void
eng_output_free(void *data)
{
Render_Engine *re;
+ int i;
re = (Render_Engine *)data;
@@ -1060,11 +1080,10 @@ eng_output_free(void *data)
gl_wins--;
}
- evas_common_tilebuf_free(re->tb);
- if (re->rects) evas_common_tilebuf_free_render_rects(re->rects);
- if (re->rects_prev[0])
evas_common_tilebuf_free_render_rects(re->rects_prev[0]);
- if (re->rects_prev[1])
evas_common_tilebuf_free_render_rects(re->rects_prev[1]);
- if (re->rects_prev[2])
evas_common_tilebuf_free_render_rects(re->rects_prev[2]);
+ if (re->rects) eina_iterator_free(re->rects);
+ for (i = 0; i < 3; i++)
+ eina_tiler_free(re->prev_tb[i]);
+ eina_tiler_free(re->cur_tb);
if (gl_wins == 0) evgl_engine_shutdown(re);
@@ -1083,48 +1102,56 @@ static void
eng_output_resize(void *data, int w, int h)
{
Render_Engine *re;
+ int i;
re = (Render_Engine *)data;
re->win->w = w;
re->win->h = h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot);
- evas_common_tilebuf_free(re->tb);
- re->tb = evas_common_tilebuf_new(w, h);
- if (re->tb)
+ for (i = 0; i < 3; i++)
{
- evas_common_tilebuf_set_tile_size(re->tb, EVAS_GL_UPDATE_TILE_SIZE,
EVAS_GL_UPDATE_TILE_SIZE);
- evas_common_tilebuf_tile_strict_set(re->tb, EINA_TRUE);
+ eina_tiler_clear(re->prev_tb[i]);
+ eina_tiler_area_size_set(re->prev_tb[i], w, h);
}
+ eina_tiler_clear(re->cur_tb);
+ eina_tiler_area_size_set(re->cur_tb, w, h);
}
static void
eng_output_tile_size_set(void *data, int w, int h)
{
Render_Engine *re;
+ int i;
re = (Render_Engine *)data;
- evas_common_tilebuf_set_tile_size(re->tb, w, h);
+ for (i = 0; i < 3; i++)
+ eina_tiler_tile_size_set(re->prev_tb[i], w, h);
+ eina_tiler_tile_size_set(re->cur_tb, w, h);
}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
{
Render_Engine *re;
+ Eina_Rectangle r;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h,
re->win->rot);
- evas_common_tilebuf_add_redraw(re->tb, x, y, w, h);
+ EINA_RECTANGLE_SET(&r, x, y, w, h);
+ eina_tiler_rect_add(re->prev_tb[0], &r);
}
static void
eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
{
Render_Engine *re;
+ Eina_Rectangle r;
re = (Render_Engine *)data;
- evas_common_tilebuf_del_redraw(re->tb, x, y, w, h);
+ EINA_RECTANGLE_SET(&r, x, y, w, h);
+ eina_tiler_rect_add(re->prev_tb[0], &r);
}
static void
@@ -1133,39 +1160,34 @@ eng_output_redraws_clear(void *data)
Render_Engine *re;
re = (Render_Engine *)data;
- evas_common_tilebuf_clear(re->tb);
+ eina_tiler_clear(re->prev_tb[0]);
// INF("GL: finish update cycle!");
}
-static Tilebuf_Rect *
-_merge_rects(Tilebuf *tb, Tilebuf_Rect *r1, Tilebuf_Rect *r2, Tilebuf_Rect *r3)
+static void
+_merge_rects(Eina_Tiler *res, Eina_Tiler *t1, Eina_Tiler *t2, Eina_Tiler *t3)
{
- Tilebuf_Rect *r, *rects;
- Evas_Point p1, p2;
+ Eina_Rectangle *r;
+ Eina_Iterator *it = NULL;
+
+ if (t1) it = eina_tiler_iterator_new(t1);
+ EINA_ITERATOR_FOREACH(it, r)
+ eina_tiler_rect_add(res, r);
+ eina_iterator_free(it);
+ it = NULL;
+
+ if (t2) it = eina_tiler_iterator_new(t2);
+ EINA_ITERATOR_FOREACH(it, r)
+ eina_tiler_rect_add(res, r);
+ eina_iterator_free(it);
+ it = NULL;
+
+ if (t3) it = eina_tiler_iterator_new(t3);
+ EINA_ITERATOR_FOREACH(it, r)
+ eina_tiler_rect_add(res, r);
+ eina_iterator_free(it);
+ it = NULL;
- if (r1)
- {
- EINA_INLIST_FOREACH(EINA_INLIST_GET(r1), r)
- {
- evas_common_tilebuf_add_redraw(tb, r->x, r->y, r->w, r->h);
- }
- }
- if (r2)
- {
- EINA_INLIST_FOREACH(EINA_INLIST_GET(r2), r)
- {
- evas_common_tilebuf_add_redraw(tb, r->x, r->y, r->w, r->h);
- }
- }
- if (r3)
- {
- EINA_INLIST_FOREACH(EINA_INLIST_GET(r3), r)
- {
- evas_common_tilebuf_add_redraw(tb, r->x, r->y, r->w, r->h);
- }
- }
- rects = evas_common_tilebuf_get_render_rects(tb);
-
if (partial_rect_union_mode == -1)
{
const char *s = getenv("EVAS_GL_PARTIAL_MERGE");
@@ -1187,30 +1209,27 @@ _merge_rects(Tilebuf *tb, Tilebuf_Rect *r1,
Tilebuf_Rect *r2, Tilebuf_Rect *r3)
// yes we could try and be smart and figure out size of regions, how far
// apart etc. etc. to try and figure out an optimal "set". this is a tradeoff
// between multiple update regions to render and total pixels to render.
- if (rects)
+ it = eina_tiler_iterator_new(res);
+ if (eina_iterator_next(it, (void**) &r))
{
- p1.x = rects->x; p1.y = rects->y;
- p2.x = rects->x + rects->w; p2.y = rects->y + rects->h;
- EINA_INLIST_FOREACH(EINA_INLIST_GET(rects), r)
+ Eina_Rectangle tmp;
+ Evas_Point p1, p2;
+
+ p1.x = r->x; p1.y = r->y;
+ p2.x = r->x + r->w; p2.y = r->y + r->h;
+ EINA_ITERATOR_FOREACH(it, r)
{
if (r->x < p1.x) p1.x = r->x;
if (r->y < p1.y) p1.y = r->y;
if ((r->x + r->w) > p2.x) p2.x = r->x + r->w;
if ((r->y + r->h) > p2.y) p2.y = r->y + r->h;
}
- evas_common_tilebuf_free_render_rects(rects);
- rects = calloc(1, sizeof(Tilebuf_Rect));
- if (rects)
- {
- rects->x = p1.x;
- rects->y = p1.y;
- rects->w = p2.x - p1.x;
- rects->h = p2.y - p1.y;
- }
+
+ EINA_RECTANGLE_SET(&tmp, p1.x, p1.y, p2.x - p1.x, p2.y - p1.y);
+ eina_tiler_rect_add(res, &tmp);
}
+ eina_iterator_free(it);
}
- evas_common_tilebuf_clear(tb);
- return rects;
}
/* vsync games - not for now though */
@@ -1256,16 +1275,9 @@ static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h,
int *cx, int *cy, int *cw, int *ch)
{
Render_Engine *re;
- Tilebuf_Rect *rect;
+ Eina_Rectangle *r;
Eina_Bool first_rect = EINA_FALSE;
-#define CLEAR_PREV_RECTS(x) \
- do { \
- if (re->rects_prev[x]) \
- evas_common_tilebuf_free_render_rects(re->rects_prev[x]); \
- re->rects_prev[x] = NULL; \
- } while (0)
-
re = (Render_Engine *)data;
/* get the upate rect surface - return engine data as dummy */
if (re->end)
@@ -1275,9 +1287,11 @@ eng_output_redraws_next_update_get(void *data, int *x,
int *y, int *w, int *h, i
}
if (!re->rects)
{
- re->rects = evas_common_tilebuf_get_render_rects(re->tb);
+ re->rects = eina_tiler_iterator_new(re->prev_tb[0]);
if (re->rects)
{
+ Eina_Tiler *tmp;
+
if (re->info->swap_mode == EVAS_ENGINE_GL_X11_SWAP_MODE_AUTO)
{
if (extn_have_buffer_age)
@@ -1316,42 +1330,55 @@ eng_output_redraws_next_update_get(void *data, int *x,
int *y, int *w, int *h, i
}
if ((re->lost_back) || (re->mode == MODE_FULL))
{
+ Eina_Rectangle screen;
/* if we lost our backbuffer since the last frame redraw all
*/
re->lost_back = 0;
- evas_common_tilebuf_add_redraw(re->tb, 0, 0, re->win->w,
re->win->h);
- evas_common_tilebuf_free_render_rects(re->rects);
- re->rects = evas_common_tilebuf_get_render_rects(re->tb);
+ EINA_RECTANGLE_SET(&screen, 0, 0, re->win->w, re->win->h);
+ eina_tiler_rect_add(re->prev_tb[0], &screen);
}
/* ensure we get rid of previous rect lists we dont need if mode
* changed/is appropriate */
- evas_common_tilebuf_clear(re->tb);
- CLEAR_PREV_RECTS(2);
- re->rects_prev[2] = re->rects_prev[1];
- re->rects_prev[1] = re->rects_prev[0];
- re->rects_prev[0] = re->rects;
- re->rects = NULL;
+ eina_tiler_clear(re->cur_tb);
+ eina_iterator_free(re->rects);
+
switch (re->mode)
{
case MODE_FULL:
case MODE_COPY: // no prev rects needed
- re->rects = _merge_rects(re->tb, re->rects_prev[0], NULL,
NULL);
- break;
+ _merge_rects(re->cur_tb, re->prev_tb[0], NULL, NULL);
+ re->rects = eina_tiler_iterator_new(re->cur_tb);
+ break;
case MODE_DOUBLE: // double mode - only 1 level of prev rect
- re->rects = _merge_rects(re->tb, re->rects_prev[0],
re->rects_prev[1], NULL);
- break;
+ _merge_rects(re->cur_tb, re->prev_tb[0], re->prev_tb[1],
NULL);
+ re->rects = eina_tiler_iterator_new(re->cur_tb);
+ break;
case MODE_TRIPLE: // keep all
- re->rects = _merge_rects(re->tb, re->rects_prev[0],
re->rects_prev[1], re->rects_prev[2]);
- break;
+ _merge_rects(re->cur_tb, re->prev_tb[0], re->prev_tb[1],
re->prev_tb[2]);
+ re->rects = eina_tiler_iterator_new(re->cur_tb);
+ break;
default:
- break;
+ abort();
+ break;
}
+ eina_tiler_clear(re->prev_tb[2]);
+
+ /* Prepare next frame and switch all frame position */
+ tmp = re->prev_tb[2];
+ re->prev_tb[2] = re->prev_tb[1];
+ re->prev_tb[1] = re->prev_tb[0];
+ re->prev_tb[0] = tmp;
+
first_rect = EINA_TRUE;
}
- evas_common_tilebuf_clear(re->tb);
- re->cur_rect = EINA_INLIST_GET(re->rects);
}
- if (!re->cur_rect) return NULL;
- rect = (Tilebuf_Rect *)re->cur_rect;
+ if (!eina_iterator_next(re->rects, (void**) &r))
+ {
+ eina_iterator_free(re->rects);
+ re->rects = NULL;
+ re->end = 1;
+ return NULL;
+ }
+
if (re->rects)
{
switch (re->mode)
@@ -1359,36 +1386,35 @@ eng_output_redraws_next_update_get(void *data, int *x,
int *y, int *w, int *h, i
case MODE_COPY:
case MODE_DOUBLE:
case MODE_TRIPLE:
- rect = (Tilebuf_Rect *)re->cur_rect;
- *x = rect->x;
- *y = rect->y;
- *w = rect->w;
- *h = rect->h;
- *cx = rect->x;
- *cy = rect->y;
- *cw = rect->w;
- *ch = rect->h;
- re->cur_rect = re->cur_rect->next;
- re->win->gl_context->master_clip.enabled = EINA_TRUE;
- re->win->gl_context->master_clip.x = rect->x;
- re->win->gl_context->master_clip.y = rect->y;
- re->win->gl_context->master_clip.w = rect->w;
- re->win->gl_context->master_clip.h = rect->h;
- break;
+ *x = r->x;
+ *y = r->y;
+ *w = r->w;
+ *h = r->h;
+ *cx = r->x;
+ *cy = r->y;
+ *cw = r->w;
+ *ch = r->h;
+ re->win->gl_context->master_clip.enabled = EINA_TRUE;
+ re->win->gl_context->master_clip.x = r->x;
+ re->win->gl_context->master_clip.y = r->y;
+ re->win->gl_context->master_clip.w = r->w;
+ re->win->gl_context->master_clip.h = r->h;
+ break;
case MODE_FULL:
- re->cur_rect = NULL;
- if (x) *x = 0;
- if (y) *y = 0;
- if (w) *w = re->win->w;
- if (h) *h = re->win->h;
- if (cx) *cx = 0;
- if (cy) *cy = 0;
- if (cw) *cw = re->win->w;
- if (ch) *ch = re->win->h;
- re->win->gl_context->master_clip.enabled = EINA_FALSE;
- break;
+ eina_iterator_free(re->rects);
+ re->rects = NULL;
+ if (x) *x = 0;
+ if (y) *y = 0;
+ if (w) *w = re->win->w;
+ if (h) *h = re->win->h;
+ if (cx) *cx = 0;
+ if (cy) *cy = 0;
+ if (cw) *cw = re->win->w;
+ if (ch) *ch = re->win->h;
+ re->win->gl_context->master_clip.enabled = EINA_FALSE;
+ break;
default:
- break;
+ break;
}
if (first_rect)
{
@@ -1414,10 +1440,7 @@ eng_output_redraws_next_update_get(void *data, int *x,
int *y, int *w, int *h, i
glClear(GL_COLOR_BUFFER_BIT);
}
}
- if (!re->cur_rect)
- {
- re->end = 1;
- }
+
return re->win->gl_context->def_surface;
}
return NULL;
@@ -1497,7 +1520,8 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
if ((glsym_eglSwapBuffersWithDamage) && (re->mode != MODE_FULL))
{
EGLint num = 0, *rects = NULL, i = 0;
- Tilebuf_Rect *r;
+ Eina_Iterator *it;
+ Eina_Rectangle *r;
// if partial swaps can be done use re->rects
EINA_INLIST_FOREACH(EINA_INLIST_GET(re->rects), r) num++;
@@ -1611,7 +1635,7 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
// clear out rects after swap as we may use them during swap
if (re->rects)
{
- evas_common_tilebuf_free_render_rects(re->rects);
+ eina_iterator_free(re->rects);
re->rects = NULL;
}
--
------------------------------------------------------------------------------
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