On Sun, 18 Jun 2006 16:31:56 +1000 Daniel Kasak <[EMAIL PROTECTED]> wrote:
> I've been working with a friend on an animated background. What we've > done is take a project in The Gimp, and rendered a LARGE series of > images, changing the transparency of one of the layers by a very > small amount each time. > > When we make an animated background from this series of images ( 88 > of them ), the effect is very nice ( we think so anyway ), but it > uses a LOT of CPU - even if we spread the animation out over 1 minute. > > Apart from culling our number of images ( which we'd rather not do, > as the image transitions become noticable when we do this ), is there > any other approach we can use? In particular, is there any way of > just using 2 images, and getting E to modify the transparency of one > of them? Or is our only option to use a series of images, as we've > done? I have experimented with such things myself. As far as I can tell, it's the size of the images that controls how much CPU is used when dealing with transparencies. Full screen transparencies will soak up heaps of CPU no matter what you do.
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