Just in time for GSoC!

On 20 February 2011 18:41, Cedric BAIL <cedric.b...@free.fr> wrote:
> Hi,
>
> On Sat, Feb 19, 2011 at 12:36 AM, Christopher Schaefer
> <disk...@gmail.com> wrote:
>> I'm not real familiar with the enlightenment libraries is it possible
>> to use them in a game. For example I have a game I'm working on with a
>> small team we are using the irrlicht graphics engine and I would like
>> to use the enlightenment foundation libraries because the irrlicht UI
>> stuff is less than great.
>
> For 2D games, I will say it's an easy bet and already use inside a SDK
> for a Set Top Box just for that. For 3D, it's a little bit more
> complex, as you would need to create a buffer for the rendering of the
> interface and mix it manually with your 3D world to have your
> interface over it. As more and more people are asking about this kind
> of use, maybe we should provide some helper for that kind of usage.
> --
> Cedric BAIL
>
> ------------------------------------------------------------------------------
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------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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