Huh - thats odd my build system already has libgl1-mesa-dev, libgl1-mesa-dri-dev, and libgl1-mesa-swx11-dev, and mesa-common-dev... Any ideas?
~Jeff Hoogland On Tue, Mar 15, 2011 at 7:02 AM, Carsten Haitzler <ras...@rasterman.com>wrote: > On Tue, 15 Mar 2011 06:57:38 -0500 Jeff Hoogland <jeffhoogl...@linux.com> > said: > > opengl dev packages? depends. mesa ones? i install the nvidia drivers > pretty > much everywhere. libgl1-mesa-dev ? libgl1-mesa-swx11-dev ? you need a > generic > solution. mesa-common-dev ? maybe that one. rebuild evas and ecore-evas. > then > you'll get the gl option in e's comp. > > > How do I build those packages with opengl engine support? What libraries > do > > I need on the system? > > > > ~Jeff Hoogland > > > > On Tue, Mar 15, 2011 at 6:50 AM, Carsten Haitzler <ras...@rasterman.com > >wrote: > > > > > On Tue, 15 Mar 2011 06:42:01 -0500 Jeff Hoogland > <jeffhoogl...@linux.com> > > > said: > > > > > > > I've been playing with E's built in compositing engine of the late > and I > > > > noticed it only offers me "software" under Engine. Are there suppose > to > > > be > > > > other options? If so any ideas what packages/settings I am missing at > > > > compile time that I don't see the other options? > > > > > > yes - other option is gl. that is if you build evas with opengl engine > > > support. > > > and ecore-evas too needs to be built detecting evas's gl engine > headers. if > > > you > > > have that then you'd have a gl option. it actually does work and it's > what > > > i > > > use every day. it even works on things like phones (opengl-es) and > tablets > > > (arm > > > tablets etc.) and any of that embedded stuff. it works out of the box > on > > > the > > > nvidia tegra2 dev board for example - letalone other systems build with > > > x11+ > > > opengl-es2 + egl support. of course the "desktop gl" is there too (glx > + > > > opengl). requires GLSL (shaders) to work or it'll fall back to > software. if > > > gl > > > falls back to software or evas falls back to its software depends if > the gl > > > implementation has a software fallback for shaders :) > > > > > > > > > -- > > > ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > > > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > > > > > > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users